The reason for this change is that symbolSizes and maxSymbolSize
on the instance will be wrong as soon as the resolution changes
and cached tiles are used. It turned out that the approach used
now has several advantages: smaller symbolSizes objects, no need
to merge symbolSizes objects, and cache management for free (no
risk of memory leaks). Note that the symbolSizes and
maxSymbolSize for each tile are not strictly tile specific -
they represent the rendering pass that created the tile. This
has no negative side effects, and it has the advantage that
there is not a single additional loop needed to create these
structures.
With this change, hit detection for lines and points gets very
accurate, because the vector renderer instance keeps track of
line widths and point symbol sizes. After doing a bbox query in
the RTree, returned lines and points are evaluated against the
thresholds of their line width or symbol size. The KML example
with its different symbolizers now has getFeatureInfo too to
show this in action.
This adds a parser (read/write) for GML v2 and v3. GML v3 is limited to the
simple features profile of GML 3.1.1, just like OpenLayers 2 was. This will
be the basis for the WFS parser, but it only makes sense to continue this work
once feature modification (insert, update, delete) is in place in ol3. So the
WFS parser will be another pull request.
If we use ol.control.Control.prototype.handleMapPostrender = goog.nullFunction the API doc doesn't show the mapEvent parameter of the handleMapPostRender function.
As suggested by @tschaub in #674, geom.pointInPoly is not needed
if we have geom.LinearRing#containsCoordinate. This pull request
also adds tests and documentation on the limitations of the
containsCoordinate method.
I think for now it is ok to keep geometry/topology functions as
simple as possible in ol3. If we decide to not rely on third
party libraries like jsts for topology operations, we can always
refine what we have and e.g. port topology operations over from
ol2.
Missing CSS was confirmed with issue #680, this commit is to fix it and change
ol-mouse-position class to ol-mouseposition. I choose for the moment the top
right corner to display the coordinates from mouse position control because of
potential conflict with the scaleline control.