Merge pull request #692 from ahocevar/pnpoly
Point-in-polygon improvements. r=@bartvde
This commit is contained in:
@@ -37,7 +37,7 @@
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<div class="span4">
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<h4 id="title">Vector layer example</h4>
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<p id="shortdesc">Example of a vector layer.</p>
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<p id="shortdesc">Example of a countries vector layer with country information on hover.</p>
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<div id="docs">
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<p>See the <a href="vector-layer.js" target="_blank">vector-layer.js source</a> to see how this is done.</p>
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</div>
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@@ -42,31 +42,3 @@ ol.geom.squaredDistanceToSegment = function(coordinate, segment) {
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return ol.coordinate.squaredDistance(coordinate,
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[v[0] + t * (w[0] - v[0]), v[1] + t * (w[1] - v[1])]);
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};
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/**
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* Calculate whether a point falls inside a polygon.
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*
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* @param {ol.Coordinate} coordinate Coordinate of the point.
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* @param {Array.<ol.Coordinate>} vertices Vertices of the polygon.
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* @return {boolean} Whether the point falls inside the polygon.
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*/
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ol.geom.pointInPolygon = function(coordinate, vertices) {
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// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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var x = coordinate[0], y = coordinate[1];
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var inside = false;
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var xi, yi, xj, yj, intersect;
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var numVertices = vertices.length;
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for (var i = 0, j = numVertices - 1; i < numVertices; j = i++) {
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xi = vertices[i][0];
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yi = vertices[i][1];
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xj = vertices[j][0];
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yj = vertices[j][1];
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intersect = ((yi > y) != (yj > y)) &&
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(x < (xj - xi) * (y - yi) / (yj - yi) + xi);
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if (intersect) {
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inside = !inside;
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}
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}
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return inside;
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};
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@@ -33,3 +33,33 @@ goog.inherits(ol.geom.LinearRing, ol.geom.LineString);
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ol.geom.LinearRing.prototype.getType = function() {
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return ol.geom.GeometryType.LINEARRING;
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};
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/**
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* Check whether a given coordinate is inside this ring. Note that this is a
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* fast and simple check - points on an edge or vertex of the ring are either
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* classified inside or outside.
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*
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* @param {ol.Coordinate} coordinate Coordinate.
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* @return {boolean} Whether the coordinate is inside the ring.
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*/
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ol.geom.LinearRing.prototype.containsCoordinate = function(coordinate) {
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// http://www.ecse.rpi.edu/Homepages/wrf/Research/Short_Notes/pnpoly.html
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var x = coordinate[0], y = coordinate[1];
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var vertices = this.getCoordinates();
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var inside = false;
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var xi, yi, xj, yj, intersect;
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var numVertices = vertices.length;
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for (var i = 0, j = numVertices - 1; i < numVertices; j = i++) {
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xi = vertices[i][0];
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yi = vertices[i][1];
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xj = vertices[j][0];
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yj = vertices[j][1];
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intersect = ((yi > y) != (yj > y)) &&
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(x < (xj - xi) * (y - yi) / (yj - yi) + xi);
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if (intersect) {
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inside = !inside;
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}
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}
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return inside;
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};
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@@ -91,22 +91,25 @@ ol.geom.Polygon.prototype.getType = function() {
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/**
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* Check whether a given coordinate is inside this polygon.
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* Check whether a given coordinate is inside this polygon. Note that this is a
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* fast and simple check - points on an edge or vertex of the polygon or one of
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* its inner rings are either classified inside or outside.
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*
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* @param {ol.Coordinate} coordinate Coordinate.
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* @return {boolean} Whether the coordinate is inside the polygon.
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*/
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ol.geom.Polygon.prototype.containsCoordinate = function(coordinate) {
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var rings = this.rings;
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var containsCoordinate = ol.geom.pointInPolygon(coordinate,
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rings[0].getCoordinates());
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if (containsCoordinate) {
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// if inner ring contains point, polygon does not contain it
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for (var i = 1, ii = rings.length; i < ii; ++i) {
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if (ol.geom.pointInPolygon(coordinate, rings[i].getCoordinates())) {
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containsCoordinate = false;
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break;
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}
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/** @type {boolean} */
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var containsCoordinate;
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for (var i = 0, ii = rings.length; i < ii; ++i) {
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containsCoordinate = rings[i].containsCoordinate(coordinate);
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// if inner ring (i > 0) contains coordinate, polygon does not contain it
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if (i > 0) {
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containsCoordinate = !containsCoordinate;
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}
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if (!containsCoordinate) {
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break;
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}
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}
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return containsCoordinate;
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@@ -40,6 +40,71 @@ describe('ol.geom.LinearRing', function() {
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});
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describe('#containsCoordinate()', function() {
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it('knows when a point coordinate is inside a ring', function() {
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/**
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* The ring:
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* edge 3
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* (5, 10) __________ (15, 10)
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* / /
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* edge 4 / / edge 2
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* / /
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* (0, 0) /_________/ (10, 0)
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* edge 1
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*/
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var ring = new ol.geom.LinearRing(
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[[0, 0], [10, 0], [15, 10], [5, 10]]);
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// contains: 1 (touches - not implemented), true (within), false (outside)
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var cases = [{
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point: [5, 5], contains: true
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}, {
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point: [20, 20], contains: false
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}, {
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point: [15, 15], contains: false
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}/*, {
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point: [0, 0], contains: 1 // lower left corner
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}, {
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point: [10, 0], contains: 1 // lower right corner
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}, {
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point: [15, 10], contains: 1 // upper right corner
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}, {
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point: [5, 10], contains: 1 // upper left corner
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}, {
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point: [5, 0], contains: 1 // on edge 1
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}*/, {
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point: [5, -0.1], contains: false // below edge 1
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}, {
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point: [5, 0.1], contains: true // above edge 1
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}/*, {
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point: [12.5, 5], contains: 1 // on edge 2
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}*/, {
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point: [12.4, 5], contains: true // left of edge 2
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}, {
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point: [12.6, 5], contains: false // right of edge 2
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}/*, {
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point: [10, 10], contains: 1 // on edge 3
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}*/, {
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point: [10, 9.9], contains: true // below edge 3
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}, {
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point: [10, 10.1], contains: false // above edge 3
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}/*, {
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point: [2.5, 5], contains: 1 // on edge 4
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}*/, {
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point: [2.4, 5], contains: false // left of edge 4
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}, {
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point: [2.6, 5], contains: true // right of edge 4
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}];
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var c;
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for (var i = 0, ii = cases.length; i < ii; ++i) {
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c = cases[i];
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expect(ring.containsCoordinate(c.point)).to.be(c.contains);
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}
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});
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});
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});
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goog.require('ol.geom.LinearRing');
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