Tom Payne
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14da0cfd11
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Don't escape HTML characters in shader generation
This tells Mustache not to escape <, >, &, and " characters.
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2013-04-29 11:18:49 +02:00 |
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Tom Payne
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667f3de6d9
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Remove unused constants
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2013-04-08 16:40:53 +02:00 |
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Tom Payne
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aa5ce41cb5
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Automatically generate uniform and attribute locations
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2013-04-08 16:40:49 +02:00 |
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Tom Payne
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c6cd3e0227
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Refactor glsl-unit templates
This abuses the template system to allow both a single anonymous shader
and multiple named shaders to be defined in a namespace.
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2013-04-08 15:57:26 +02:00 |
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Tom Payne
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4be8c991f7
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Add missing Closure Library requires
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2013-04-06 14:28:12 +02:00 |
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Tom Payne
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69d06a6e18
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Add comment about automatically generated files
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2013-03-25 10:04:32 +01:00 |
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Tom Payne
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3a4ef83e79
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Tidy up ol.webgl namespace
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2013-03-24 15:51:09 +01:00 |
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Tom Payne
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731fcd3d17
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Move shader support code into ol.webgl
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2013-03-23 18:29:26 +01:00 |
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Jeff Williams
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97879a3572
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remove descriptions from JSDoc type tags
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2013-03-21 09:54:52 -07:00 |
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Frederic Junod
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7e3dcf36a0
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Rename ol.*.isSupported function to ol.*.SUPPORTED const
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2013-02-19 16:14:37 +01:00 |
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Tom Payne
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a82e523f6b
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Try multiple context ids to get a WebGL context
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2012-10-17 17:36:07 +02:00 |
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Tom Payne
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5011123228
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Use ol.webgl.getContext is WebGL support test
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2012-10-17 17:27:11 +02:00 |
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Tom Payne
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8cb28a7217
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Move WebGL support test into ol.webgl
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2012-10-17 17:25:37 +02:00 |
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Tom Payne
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1d40b64db1
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Move WebGL context creation into ol.webgl
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2012-10-17 17:23:30 +02:00 |
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Tom Payne
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f8c31ba45c
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s/ol3/ol/
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2012-09-24 14:21:41 +02:00 |
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