Commit Graph

15 Commits

Author SHA1 Message Date
Tom Payne
14da0cfd11 Don't escape HTML characters in shader generation
This tells Mustache not to escape <, >, &, and " characters.
2013-04-29 11:18:49 +02:00
Tom Payne
667f3de6d9 Remove unused constants 2013-04-08 16:40:53 +02:00
Tom Payne
aa5ce41cb5 Automatically generate uniform and attribute locations 2013-04-08 16:40:49 +02:00
Tom Payne
c6cd3e0227 Refactor glsl-unit templates
This abuses the template system to allow both a single anonymous shader
and multiple named shaders to be defined in a namespace.
2013-04-08 15:57:26 +02:00
Tom Payne
4be8c991f7 Add missing Closure Library requires 2013-04-06 14:28:12 +02:00
Tom Payne
69d06a6e18 Add comment about automatically generated files 2013-03-25 10:04:32 +01:00
Tom Payne
3a4ef83e79 Tidy up ol.webgl namespace 2013-03-24 15:51:09 +01:00
Tom Payne
731fcd3d17 Move shader support code into ol.webgl 2013-03-23 18:29:26 +01:00
Jeff Williams
97879a3572 remove descriptions from JSDoc type tags 2013-03-21 09:54:52 -07:00
Frederic Junod
7e3dcf36a0 Rename ol.*.isSupported function to ol.*.SUPPORTED const 2013-02-19 16:14:37 +01:00
Tom Payne
a82e523f6b Try multiple context ids to get a WebGL context 2012-10-17 17:36:07 +02:00
Tom Payne
5011123228 Use ol.webgl.getContext is WebGL support test 2012-10-17 17:27:11 +02:00
Tom Payne
8cb28a7217 Move WebGL support test into ol.webgl 2012-10-17 17:25:37 +02:00
Tom Payne
1d40b64db1 Move WebGL context creation into ol.webgl 2012-10-17 17:23:30 +02:00
Tom Payne
f8c31ba45c s/ol3/ol/ 2012-09-24 14:21:41 +02:00