Commit Graph

983 Commits

Author SHA1 Message Date
Pierre GIRAUD
badf14e0f1 forEachFeatureAtPixel shouldn't fail if layer has no source 2015-09-16 13:27:01 +02:00
Frederic Junod
bb5b711dac Remove unused ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_ 2015-09-08 15:40:35 +02:00
Frederic Junod
529f869803 Remove unnecessary cast
Found by the latest version of closure-compiler (v20150729)
2015-09-07 09:15:34 +02:00
Guillaume Beraudo
3811228ac7 Add Z-index to layers
This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.

Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
2015-09-03 11:31:57 +02:00
Frederic Junod
49b8f90e66 Add missing goog.provide
The new version of the closure-compiler (version 20150729) wants that all the classes
tagged with `@constructor` to be provided (with `goog.provide`).
2015-08-25 09:26:10 +02:00
Frederic Junod
2d92791b17 Remove deprecated checkStructDictInheritance
Deprecated since the 20150505 Closure Compiler release.
See https://github.com/google/closure-compiler/wiki/Releases#may-5-2015-v20150505
2015-08-20 11:40:22 +02:00
Frederic Junod
0a6745f1e4 Remove unused goog.require
Found by the latest version of closure-compiler (v20150729)
2015-08-04 10:01:11 +02:00
Tim Schaub
acc97a53eb Raster source for composing pixels from other sources 2015-07-21 17:12:05 -06:00
Andreas Hocevar
ac8e62818f Fire WebGL precompose event in same sequence as other renderers
In other map renderers, the precompose event is fired before preparing and
composing layer frames. In WebGL, it is fired in between. This change makes
it so the sequence of events is the same for all renderers.

Because the WebGL renderer creates the list of layers to render before the
precompose event, unmanaged layers are never rendered. This is also fixed
by dispatching the precompose event earlier.
2015-07-11 14:58:31 +02:00
Andreas Hocevar
26e146b1d8 Ignore layer filter for unmanaged layers
To make unmanaged vector layers work like the removed ol.FeatureOverlay,
the layer filter for ol.Map#forEachFeatureAtPixel needs to ignore unmanaged
layers.
2015-07-07 22:24:57 +02:00
Andreas Hocevar
86d9d691e4 Merge pull request #3806 from ahocevar/clip-wrapx
Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar
5c5364bbb7 Merge pull request #3815 from ahocevar/tilegrid-no-surprises
Simplify tilegrid API and internals
2015-06-19 19:05:19 +02:00
Andreas Hocevar
af319c259b Do not transform tile coordinates for tileUrlFunction 2015-06-19 18:34:09 +02:00
Andreas Hocevar
7463a58066 Do not clip canvas for vector layers when wrapping the world 2015-06-19 14:55:20 +02:00
Andreas Hocevar
f645a9e1e4 Make unmanaged vector layers behave more like ol.FeatureOverlay
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
  achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
e848acd806 Merge pull request #3780 from ahocevar/call-tileurlfunction-with-transformed-tilecoord
Only expose transformed tile coordinates to the API
2015-06-12 11:18:16 +02:00
Andreas Hocevar
4b3aac32c3 Return transformed tile coordinates from ol.TileGrid's API methods 2015-06-12 09:47:32 +02:00
Andreas Hocevar
817370a65b Use 'managed' instead of 'unmanaged' in LayerState 2015-06-11 18:34:20 +02:00
Andreas Hocevar
53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
54da473991 Allow layers that are not managed by the map
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Frederic Junod
bb6192bc10 Revert "Implement ol.renderer.Layer#forEachFeatureAtCoordinate"
This reverts commit dd07fd7977.
2015-05-05 09:38:50 +02:00
Frederic Junod
dd07fd7977 Implement ol.renderer.Layer#forEachFeatureAtCoordinate
And remove identical implementation in children classes.
2015-04-28 14:08:45 +02:00
Andreas Hocevar
90b736c62e Merge pull request #3571 from ahocevar/vector-wrapx
Add wrapX support for vector layers (canvas renderer only)
2015-04-22 09:21:02 +02:00
Andreas Hocevar
513677fecd Render map replay group on the correct world instead of wrapping it
By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
23ed120361 Clarify when we make feature overlays wrap the x-axis 2015-04-21 09:56:03 +02:00
Andreas Hocevar
40feabc3c8 Do not require an extent for global projections 2015-04-21 09:11:06 +02:00
Andreas Hocevar
4f8dca92ba Ensure functions are always called with the same number of args 2015-04-21 08:21:31 +02:00
Frederic Junod
8fd2fae0cb Only draw the layer if visible and inside the resolution range 2015-04-20 12:15:34 +02:00
Andreas Hocevar
8fd4e2c7c5 Improve docs, comments and code readability 2015-04-19 08:52:37 +02:00
Andreas Hocevar
b51aaa5055 Wrap the x-axis for the map's replay group 2015-04-18 19:10:53 +02:00
Andreas Hocevar
45cc660c48 Use x of the real world in forEachFeatureAtCoordinate 2015-04-18 19:10:53 +02:00
Andreas Hocevar
a90a012e5d Replay vector batches for each world 2015-04-18 19:10:53 +02:00
Andreas Hocevar
2b75341068 Add support for non-square tiles 2015-04-14 22:54:57 +02:00
Éric Lemoine
9ce3bc7f3d Fix WebGL image layer rendering on retina displays
This commit takes the device pixel ratio into account when calculating the matrix used to apply the image to the output canvas.
2015-04-07 12:13:16 +02:00
Éric Lemoine
42c4ae9ced Add updateWhileInteracting to olx.layer.VectorOptions 2015-04-01 08:27:29 +02:00
Marc Jansen
fb9ba22c30 Add message to assertions. 2015-03-30 22:53:03 +02:00
Frederic Junod
c0c3057498 Remove unused goog.require 2015-03-26 11:54:37 +01:00
Bart van den Eijnden
4569858882 Add image loading events to image sources 2015-03-17 12:56:39 +01:00
Frédéric Junod
3079924a3d Merge pull request #3271 from fredj/jsdoc-fixes
[wip] Fix misplaced comment blocks
2015-02-25 07:13:19 +01:00
Tim Schaub
22aeb3612e Remove unused createGetTileIfLoadedFunction function 2015-02-24 15:06:10 -08:00
Frederic Junod
1620a11181 Fix misplaced comment blocks
Found while testing the new google-closure release (v20150126)

The code still compiles with the older (default) version.
2015-02-24 17:13:35 +01:00
Tim Schaub
e5432f7cb5 Avoid creating unnecessary images during rendering 2015-02-16 15:11:16 -07:00
bill-chadwick
0381689fb6 Resize the canvas when the tile size changes 2015-02-10 14:00:23 -07:00
Tim Schaub
33c197cf16 Layer renderers should not require a map renderer 2015-02-08 07:25:10 -07:00
Tim Schaub
e0f250483d Layer renderers don't need access to the map 2015-02-07 16:56:10 -07:00
Tim Schaub
c4ee8518e1 Use frame state for size 2015-02-07 16:52:48 -07:00
Tim Schaub
d4b7bb7c57 Use frame state for pixel to coord conversion 2015-02-07 16:52:34 -07:00
Tim Schaub
a460cb3983 Fire change instead of calling render on map 2015-02-07 16:46:30 -07:00
Tim Schaub
7f18033171 Make layer renderers observable and re-render on change 2015-02-07 16:42:36 -07:00
Tim Schaub
693ec7706e createLayerRenderer must be implemented by subclass 2015-02-07 16:30:28 -07:00