Commit Graph

14 Commits

Author SHA1 Message Date
Tim Schaub
0dfbedb099 Lazily create the WebGL helper 2021-11-13 11:37:09 -07:00
Tim Schaub
0e19c9aa2b Example that demonstrates a color expression using variables 2021-10-29 11:48:41 -06:00
Tim Schaub
a332842540 More cleanup in the WebGL tile layer's dispose method 2021-09-23 12:00:00 +00:00
Tim Schaub
d37e3e3134 Configure cache on the layer instead of the source 2021-08-27 18:04:00 -06:00
Andreas Hocevar
814d70b1cc Add more tests 2021-08-18 17:54:48 +02:00
Andreas Hocevar
7acd5338c9 Allow sampling data from neighboring pixels 2021-08-18 11:24:37 +02:00
Andreas Hocevar
324148c606 Add more docs 2021-08-18 11:24:37 +02:00
Andreas Hocevar
283aed2dc9 Better docs 2021-08-18 11:24:34 +02:00
Andreas Hocevar
05e0fb1bf7 Mix Geotiffs with arbitrary bands and resolutions 2021-08-18 11:24:29 +02:00
Andreas Hocevar
fd43b00118 Premultiply alpha for transparent tile sources 2021-08-18 11:24:25 +02:00
Tim Schaub
af80477c1d Rendering raster tiles with WebGL 2021-08-18 11:24:23 +02:00
Olivier Guyot
7fa2189fe9 Remove the bulk of the WebGL legacy code.
Things left to do:
* redo an icon layer example
* redo a clipping layer example
* update docs where WebGL renderers are mentioned
2018-11-16 14:02:08 +01:00
Tim Schaub
f6b838c635 Make webgl layer renderers dependencies of webgl layers 2018-11-12 14:54:11 +01:00
Tim Schaub
ae1f3afd66 Base for tile layers, renderer-specific tile layer types 2018-11-12 14:54:11 +01:00