The worker currently works by receiving GENERATE_BUFFERS messages and
will send back the same kind of message, with the generated buffers
attached. All properties of the original message are kept, so that
when a GENERATE_BUFFERS message comes back to the main thread it
is possible to know what and how the buffers where generated.
This is typically used for the `projectionTransform` matrix, and
will also be necessary when working with tiles.
The worker receives a transferable array of instructions
and sends back two transferable arrays (vertex and index buffer).
The projection transform is also sent so that when the main thread
receives the buffers from the worker it also knows which projection to
apply when rendering the geometries.
The base webgl renderer module now has two types of utilities:
* `writeXFeatureInstructions` will write a series of values in a given
typed array, which represent how a given feature will be rendered; for points,
this means position, size, color, etc.
* `writeXFeatureToBuffers` will fill up the given index & vertex buffers
with values based on the provided render instructions
As such, the logic for rendering features is:
user-input style > instructions array >(*) index/vertex buffers > draw
(*) this transformation is intended to be done on a worker.
Add a filter function to the translate interaction. This filter is similar to the one present in the select interaction options and provides the ability to dynamically filter which features to include in the translate interaction. Adding the existing "features" options allows further filtering to take place. In this case the filter is first applied, and features that are passing the filtering need to be present in the "features" options to be further kept. The default filter function always return true (no filtering).
...in the collection.
Previously two features with the same id could be pushed manually in the
features collection and stay there.
This would cause an error when clearing the source.
Fixes#6183.