No tile transition when layer opacity is set
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@@ -274,7 +274,7 @@ class CanvasTileLayerRenderer extends CanvasLayerRenderer {
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});
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let clips, clipZs, currentClip;
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if (!this.containerReused || tileSource.getOpaque(frameState.viewState.projection)) {
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if (layerState.opacity === 1 && (!this.containerReused || tileSource.getOpaque(frameState.viewState.projection))) {
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zs = zs.reverse();
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} else {
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clips = [];
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