Commit Graph

1010 Commits

Author SHA1 Message Date
Lutz Helm
085c60af49 Remove tile source zDirection getter
The renderer now accesses the zDirection member directly if it exists.
This also has the advantage of not advertising any object methods that
hav no use for most tile sources.
2019-03-21 14:47:09 +01:00
Lutz Helm
f5abb45de0 Add a zDirection option for Zoomify
Via zDirection, the renderer's selection of a tile source's resolution can be
controlled if the view's resolution does not match any tile source resolution.

Currently the zDirection option is only available for Zoomify. The comment
https://github.com/openlayers/openlayers/issues/9343#issuecomment-474341033
describes why caution is advised when using zDirection for other sources.

ol/source/Tile~TileSource#getZDirection has been added to avoid having the
getZDirection method solely in the Zoomify source - just to document the
possibility.
2019-03-21 10:06:22 +01:00
ahocevar
4a9d2e689e Create a more accurate origin for tile positioning 2019-03-13 18:34:23 +01:00
ahocevar
b4fc249991 Faster calculation of target size
Since usedTiles and wantedTiles will never have an overlap, we can use their
key count directly.
2019-03-12 08:53:52 +01:00
ahocevar
11f5a4c5b8 Move tile specific methods to the tile layer renderer 2019-03-12 00:19:51 +01:00
ahocevar
0f217392d7 Adjust tile cache size when too small 2019-03-12 00:19:13 +01:00
ahocevar
b2722542fe Simplify vector tile projection handling 2019-03-10 09:37:58 +01:00
Frederic Junod
6de566d95b Set the canvas size to 0 on dispose 2019-03-08 13:25:49 +01:00
ahocevar
fd07de39ad Consider all tiles for hit detection when decluttering 2019-02-18 11:40:52 +01:00
Frédéric Junod
f28b7c7bcf Merge pull request #9220 from fredj/rm_extra_canvas_resize
Don't resize/clear the vector renderer canvas
2019-02-15 09:34:57 +01:00
Frederic Junod
30fb0b1ed1 Don't resize/clear the vector renderer canvas
Already done in the `renderFrame` function
2019-02-14 13:49:31 +01:00
Frederic Junod
40605d7c53 Don't use loadImage function to avoid infinite loading loop 2019-02-14 13:47:52 +01:00
ahocevar
3557a13147 Only consider child range with drawable tiles 2019-02-09 19:35:31 +01:00
Frederic Junod
41d231a4c7 Remove opt_this param in forEachTileCoordParentTileRange function
The function is only called by `ol/renderer/canvas/TileLayer` and `opt_this` was always `null`.
2019-02-07 11:43:52 +01:00
Andreas Hocevar
88c213078e Merge pull request #9179 from gberaudo/allow_image_declutter
Allow declutter with image render mode
2019-02-05 20:29:15 +01:00
Guillaume Beraudo
168edac4a6 Allow declutter with image render mode
Using declutter in image render mode is legitimate: each tile is
decluttered, avoiding symbol/text overlaps.
2019-02-05 17:25:00 +01:00
Frederic Junod
ba02320fcc Remove unused layerState param 2019-02-05 11:46:12 +01:00
Frederic Junod
427c73ddf9 Remove unnecessary type cast
`npx tsc` output is the same before and after the changes.
2019-02-05 11:46:12 +01:00
Frederic Junod
0b53a3229b Remove unneeded type cast 2019-02-04 09:58:49 +01:00
ahocevar
4f487c4df1 Update comment 2019-01-25 16:49:35 +01:00
ahocevar
6e58796f66 Do not keep potentially unused tiles in the render queue 2019-01-25 16:49:34 +01:00
ahocevar
09a1c1ef1b Avoid clipping when rendering to tiles that don't exceed the clip extent 2019-01-24 09:09:22 +01:00
ahocevar
592b6cf362 Keep track of used labels 2019-01-23 21:52:22 +01:00
Frederic Junod
8dbe8bc34e Parse the opacity from style as float 2019-01-22 12:48:14 +01:00
ahocevar
a5d93117ed Also consider lower resolution tiles as used tiles 2019-01-21 22:34:01 +01:00
ahocevar
cd6d195e3f Render whole image queue in hifi mode to avoid extra render cycles 2019-01-20 23:44:28 +01:00
ahocevar
90c8fc7888 Properly unregister prepareTile listeners 2019-01-13 23:09:24 +01:00
ahocevar
0f3c0d1af4 Rename VectorImageTile to VectorRenderTile 2019-01-09 13:45:01 +01:00
ahocevar
32696638d2 Simplify vector tile code 2019-01-09 13:45:01 +01:00
Andreas Hocevar
0cda18f58a Merge pull request #9008 from ahocevar/decouple-group-creation
Decouple render instruction creation from rendering
2018-12-07 14:33:54 +01:00
Andreas Hocevar
1c4cfc9559 Merge pull request #9024 from ahocevar/imagelayer-events
Add prerender and postrender events for Image layer
2018-12-07 07:46:39 +01:00
ahocevar
6202a0cf05 Bring back interim tiles, but don't block user interaction 2018-12-04 11:09:51 +01:00
Niklas Alt
3ef6e39c26 Use camel-cased inheritDoc for consistency 2018-12-03 20:42:03 +01:00
ahocevar
976863c376 Add prerender and postrender events for Image layer 2018-12-02 21:05:20 +01:00
ahocevar
1d243a7f37 Add comments and TODOs 2018-11-29 22:35:46 +01:00
ahocevar
fbf98a44ea Streamline tile preparation and remove unused code 2018-11-29 22:35:46 +01:00
ahocevar
2ce8fa6f10 Render only when we have time, and not during interaction/animation 2018-11-28 14:42:41 +01:00
ahocevar
82e2a84862 Remove interim tile handling for now 2018-11-28 14:42:41 +01:00
ahocevar
43759fd846 Decouple executor group creation from rendering 2018-11-28 14:42:40 +01:00
ahocevar
f4aec3fd01 Remove unused Builder/Executor functions and members 2018-11-25 20:06:37 +01:00
Frederic Junod
e66a84c897 Add imageRatio option for VectorImage layers 2018-11-22 09:38:08 +01:00
Frédéric Junod
5951e147c0 Merge pull request #8995 from fredj/vec_render_mode
Remove leftover comments and code for 'vector' render mode
2018-11-22 08:44:37 +01:00
Tim Schaub
e9a30c5cb7 Use standard tile coords 2018-11-21 11:14:17 -07:00
Frederic Junod
cb44775306 Remove leftover comments and code for 'vector' render mode 2018-11-21 16:58:27 +01:00
Tim Schaub
7036064ffc Add tiles to avoid 404s in rendering tests 2018-11-19 13:50:52 -07:00
ahocevar
5cc74ee1d2 Scale tiles instead of canvas 2018-11-18 19:31:14 +01:00
Tim Schaub
5d528dca3b Target, source arg order for make* transform functions 2018-11-17 16:28:29 +01:00
Tim Schaub
06a0a7f33b Use the inverse pixel transform when clipping and getting pixel data 2018-11-17 16:28:28 +01:00
Tim Schaub
af10f6a75c Use the inverse pixel transform in pre/post render events 2018-11-17 16:28:28 +01:00
Tim Schaub
686847f491 Make forward and inverse pixel transforms during render 2018-11-17 16:28:27 +01:00