Commit Graph

1200 Commits

Author SHA1 Message Date
Tim Schaub
ac7db89a91 Replace goog.isDefAndNotNull() with truthy checks 2015-09-29 09:32:51 -06:00
Marc Jansen
bc58c383ba Replace goog.nullFunction with ol.nullFunction 2015-09-29 16:39:35 +02:00
Frederic Junod
d2dd7584d8 Remove use of goog.object.getKeys 2015-09-29 14:24:34 +02:00
Frederic Junod
496cece074 Remove use of goog.array.forEach 2015-09-29 10:55:17 +02:00
Frederic Junod
9e2a393426 Remove use of goog.array.map 2015-09-29 10:54:55 +02:00
Frédéric Junod
504e67303f Merge pull request #4162 from fredj/rm_legacy_ie
Remove ol.LEGACY_IE_SUPPORT
2015-09-29 10:37:04 +02:00
Frederic Junod
e877a21b8e Remove legacy IE support 2015-09-28 15:36:49 +02:00
Tim Schaub
d6f03697d7 Remove hue, saturation, contrast, and brightness 2015-09-27 13:16:30 -06:00
Tim Schaub
29a1ea9ae3 Remove remaining goog.isDef() calls 2015-09-27 11:13:58 -06:00
Tim Schaub
36e336f406 Inline !goog.isDef() calls for properties 2015-09-27 10:37:20 -06:00
Tim Schaub
e3951fa3c6 Inline simple goog.isDef() calls 2015-09-27 10:34:44 -06:00
Tim Schaub
6638ae855d Inline simple !goog.isDef() checks 2015-09-27 10:23:30 -06:00
Tim Schaub
b36d697585 Inline goog.isDef() property checks 2015-09-27 10:21:50 -06:00
Tim Schaub
7659e47e07 Inline simple goog.isDef() checks 2015-09-27 10:18:44 -06:00
Tim Schaub
0927c55b3c Toward natural JavaScript syntax 2015-09-25 12:16:42 -06:00
Marc Jansen
7352ddeb89 Use ol.isDef in assertion
This addresses comment e558b5db63 (commitcomment-13406867)
by @elemoine.
2015-09-25 11:35:13 -06:00
Marc Jansen
8eea827343 Remove goog.isDef from maprenderer 2015-09-25 11:35:13 -06:00
Pierre GIRAUD
badf14e0f1 forEachFeatureAtPixel shouldn't fail if layer has no source 2015-09-16 13:27:01 +02:00
Frederic Junod
bb5b711dac Remove unused ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_ 2015-09-08 15:40:35 +02:00
Frederic Junod
529f869803 Remove unnecessary cast
Found by the latest version of closure-compiler (v20150729)
2015-09-07 09:15:34 +02:00
Guillaume Beraudo
3811228ac7 Add Z-index to layers
This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.

Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
2015-09-03 11:31:57 +02:00
Frederic Junod
49b8f90e66 Add missing goog.provide
The new version of the closure-compiler (version 20150729) wants that all the classes
tagged with `@constructor` to be provided (with `goog.provide`).
2015-08-25 09:26:10 +02:00
Frederic Junod
2d92791b17 Remove deprecated checkStructDictInheritance
Deprecated since the 20150505 Closure Compiler release.
See https://github.com/google/closure-compiler/wiki/Releases#may-5-2015-v20150505
2015-08-20 11:40:22 +02:00
Frederic Junod
0a6745f1e4 Remove unused goog.require
Found by the latest version of closure-compiler (v20150729)
2015-08-04 10:01:11 +02:00
Tim Schaub
acc97a53eb Raster source for composing pixels from other sources 2015-07-21 17:12:05 -06:00
Andreas Hocevar
ac8e62818f Fire WebGL precompose event in same sequence as other renderers
In other map renderers, the precompose event is fired before preparing and
composing layer frames. In WebGL, it is fired in between. This change makes
it so the sequence of events is the same for all renderers.

Because the WebGL renderer creates the list of layers to render before the
precompose event, unmanaged layers are never rendered. This is also fixed
by dispatching the precompose event earlier.
2015-07-11 14:58:31 +02:00
Andreas Hocevar
26e146b1d8 Ignore layer filter for unmanaged layers
To make unmanaged vector layers work like the removed ol.FeatureOverlay,
the layer filter for ol.Map#forEachFeatureAtPixel needs to ignore unmanaged
layers.
2015-07-07 22:24:57 +02:00
Andreas Hocevar
86d9d691e4 Merge pull request #3806 from ahocevar/clip-wrapx
Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar
5c5364bbb7 Merge pull request #3815 from ahocevar/tilegrid-no-surprises
Simplify tilegrid API and internals
2015-06-19 19:05:19 +02:00
Andreas Hocevar
af319c259b Do not transform tile coordinates for tileUrlFunction 2015-06-19 18:34:09 +02:00
Andreas Hocevar
7463a58066 Do not clip canvas for vector layers when wrapping the world 2015-06-19 14:55:20 +02:00
Andreas Hocevar
f645a9e1e4 Make unmanaged vector layers behave more like ol.FeatureOverlay
* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
  achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
e848acd806 Merge pull request #3780 from ahocevar/call-tileurlfunction-with-transformed-tilecoord
Only expose transformed tile coordinates to the API
2015-06-12 11:18:16 +02:00
Andreas Hocevar
4b3aac32c3 Return transformed tile coordinates from ol.TileGrid's API methods 2015-06-12 09:47:32 +02:00
Andreas Hocevar
817370a65b Use 'managed' instead of 'unmanaged' in LayerState 2015-06-11 18:34:20 +02:00
Andreas Hocevar
53d5d8c1d9 Get rid of ol.FeatureOverlay
This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
54da473991 Allow layers that are not managed by the map
When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Frederic Junod
bb6192bc10 Revert "Implement ol.renderer.Layer#forEachFeatureAtCoordinate"
This reverts commit dd07fd7977.
2015-05-05 09:38:50 +02:00
Frederic Junod
dd07fd7977 Implement ol.renderer.Layer#forEachFeatureAtCoordinate
And remove identical implementation in children classes.
2015-04-28 14:08:45 +02:00
Andreas Hocevar
90b736c62e Merge pull request #3571 from ahocevar/vector-wrapx
Add wrapX support for vector layers (canvas renderer only)
2015-04-22 09:21:02 +02:00
Andreas Hocevar
513677fecd Render map replay group on the correct world instead of wrapping it
By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
23ed120361 Clarify when we make feature overlays wrap the x-axis 2015-04-21 09:56:03 +02:00
Andreas Hocevar
40feabc3c8 Do not require an extent for global projections 2015-04-21 09:11:06 +02:00
Andreas Hocevar
4f8dca92ba Ensure functions are always called with the same number of args 2015-04-21 08:21:31 +02:00
Frederic Junod
8fd2fae0cb Only draw the layer if visible and inside the resolution range 2015-04-20 12:15:34 +02:00
Andreas Hocevar
8fd4e2c7c5 Improve docs, comments and code readability 2015-04-19 08:52:37 +02:00
Andreas Hocevar
b51aaa5055 Wrap the x-axis for the map's replay group 2015-04-18 19:10:53 +02:00
Andreas Hocevar
45cc660c48 Use x of the real world in forEachFeatureAtCoordinate 2015-04-18 19:10:53 +02:00
Andreas Hocevar
a90a012e5d Replay vector batches for each world 2015-04-18 19:10:53 +02:00
Andreas Hocevar
2b75341068 Add support for non-square tiles 2015-04-14 22:54:57 +02:00