Tim Schaub
ac7db89a91
Replace goog.isDefAndNotNull() with truthy checks
2015-09-29 09:32:51 -06:00
Marc Jansen
bc58c383ba
Replace goog.nullFunction with ol.nullFunction
2015-09-29 16:39:35 +02:00
Frederic Junod
d2dd7584d8
Remove use of goog.object.getKeys
2015-09-29 14:24:34 +02:00
Frederic Junod
496cece074
Remove use of goog.array.forEach
2015-09-29 10:55:17 +02:00
Frederic Junod
9e2a393426
Remove use of goog.array.map
2015-09-29 10:54:55 +02:00
Frédéric Junod
504e67303f
Merge pull request #4162 from fredj/rm_legacy_ie
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Remove ol.LEGACY_IE_SUPPORT
2015-09-29 10:37:04 +02:00
Frederic Junod
e877a21b8e
Remove legacy IE support
2015-09-28 15:36:49 +02:00
Tim Schaub
d6f03697d7
Remove hue, saturation, contrast, and brightness
2015-09-27 13:16:30 -06:00
Tim Schaub
29a1ea9ae3
Remove remaining goog.isDef() calls
2015-09-27 11:13:58 -06:00
Tim Schaub
36e336f406
Inline !goog.isDef() calls for properties
2015-09-27 10:37:20 -06:00
Tim Schaub
e3951fa3c6
Inline simple goog.isDef() calls
2015-09-27 10:34:44 -06:00
Tim Schaub
6638ae855d
Inline simple !goog.isDef() checks
2015-09-27 10:23:30 -06:00
Tim Schaub
b36d697585
Inline goog.isDef() property checks
2015-09-27 10:21:50 -06:00
Tim Schaub
7659e47e07
Inline simple goog.isDef() checks
2015-09-27 10:18:44 -06:00
Tim Schaub
0927c55b3c
Toward natural JavaScript syntax
2015-09-25 12:16:42 -06:00
Marc Jansen
7352ddeb89
Use ol.isDef in assertion
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This addresses comment e558b5db63 (commitcomment-13406867)
by @elemoine.
2015-09-25 11:35:13 -06:00
Marc Jansen
8eea827343
Remove goog.isDef from maprenderer
2015-09-25 11:35:13 -06:00
Pierre GIRAUD
badf14e0f1
forEachFeatureAtPixel shouldn't fail if layer has no source
2015-09-16 13:27:01 +02:00
Frederic Junod
bb5b711dac
Remove unused ol.renderer.webgl.Map.DEFAULT_COLOR_VALUES_
2015-09-08 15:40:35 +02:00
Frederic Junod
529f869803
Remove unnecessary cast
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Found by the latest version of closure-compiler (v20150729)
2015-09-07 09:15:34 +02:00
Guillaume Beraudo
3811228ac7
Add Z-index to layers
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This commit allows setting a z-index property on the layers and uses
it in the canvas, WEBGL and DOM map renderers for ordering the layers
before rendering.
Default z-index is 0 for managed layers and 1000 for unmanaged ones.
It allows always on bottom, always on top and more complex layer layouts.
2015-09-03 11:31:57 +02:00
Frederic Junod
49b8f90e66
Add missing goog.provide
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The new version of the closure-compiler (version 20150729) wants that all the classes
tagged with `@constructor` to be provided (with `goog.provide`).
2015-08-25 09:26:10 +02:00
Frederic Junod
2d92791b17
Remove deprecated checkStructDictInheritance
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Deprecated since the 20150505 Closure Compiler release.
See https://github.com/google/closure-compiler/wiki/Releases#may-5-2015-v20150505
2015-08-20 11:40:22 +02:00
Frederic Junod
0a6745f1e4
Remove unused goog.require
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Found by the latest version of closure-compiler (v20150729)
2015-08-04 10:01:11 +02:00
Tim Schaub
acc97a53eb
Raster source for composing pixels from other sources
2015-07-21 17:12:05 -06:00
Andreas Hocevar
ac8e62818f
Fire WebGL precompose event in same sequence as other renderers
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In other map renderers, the precompose event is fired before preparing and
composing layer frames. In WebGL, it is fired in between. This change makes
it so the sequence of events is the same for all renderers.
Because the WebGL renderer creates the list of layers to render before the
precompose event, unmanaged layers are never rendered. This is also fixed
by dispatching the precompose event earlier.
2015-07-11 14:58:31 +02:00
Andreas Hocevar
26e146b1d8
Ignore layer filter for unmanaged layers
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To make unmanaged vector layers work like the removed ol.FeatureOverlay,
the layer filter for ol.Map#forEachFeatureAtPixel needs to ignore unmanaged
layers.
2015-07-07 22:24:57 +02:00
Andreas Hocevar
86d9d691e4
Merge pull request #3806 from ahocevar/clip-wrapx
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Do not clip canvas for vector layers when wrapping the world
2015-07-03 10:47:45 +02:00
Andreas Hocevar
5c5364bbb7
Merge pull request #3815 from ahocevar/tilegrid-no-surprises
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Simplify tilegrid API and internals
2015-06-19 19:05:19 +02:00
Andreas Hocevar
af319c259b
Do not transform tile coordinates for tileUrlFunction
2015-06-19 18:34:09 +02:00
Andreas Hocevar
7463a58066
Do not clip canvas for vector layers when wrapping the world
2015-06-19 14:55:20 +02:00
Andreas Hocevar
f645a9e1e4
Make unmanaged vector layers behave more like ol.FeatureOverlay
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* Skipped features need to be hit-detected on unmanaged layers.
* updateWhileAnimating and updateWhileInteracting are recommended to
achieve the same instant visual feedback that ol.FeatureOverlay had.
2015-06-19 13:06:29 +02:00
Andreas Hocevar
e848acd806
Merge pull request #3780 from ahocevar/call-tileurlfunction-with-transformed-tilecoord
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Only expose transformed tile coordinates to the API
2015-06-12 11:18:16 +02:00
Andreas Hocevar
4b3aac32c3
Return transformed tile coordinates from ol.TileGrid's API methods
2015-06-12 09:47:32 +02:00
Andreas Hocevar
817370a65b
Use 'managed' instead of 'unmanaged' in LayerState
2015-06-11 18:34:20 +02:00
Andreas Hocevar
53d5d8c1d9
Get rid of ol.FeatureOverlay
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This also introduces a wrapX option to the Draw, Modify and Select
interaction.
2015-06-09 15:44:31 +02:00
Andreas Hocevar
54da473991
Allow layers that are not managed by the map
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When a layer is configured with a map, it will be added on top of other
layers, and not be managed in the map's features collection. The layerState
will have an 'unmanaged' flag for such layers. For vector layers, this flag
is used to not skip any features.
2015-06-09 15:44:29 +02:00
Frederic Junod
bb6192bc10
Revert "Implement ol.renderer.Layer#forEachFeatureAtCoordinate"
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This reverts commit dd07fd7977 .
2015-05-05 09:38:50 +02:00
Frederic Junod
dd07fd7977
Implement ol.renderer.Layer#forEachFeatureAtCoordinate
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And remove identical implementation in children classes.
2015-04-28 14:08:45 +02:00
Andreas Hocevar
90b736c62e
Merge pull request #3571 from ahocevar/vector-wrapx
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Add wrapX support for vector layers (canvas renderer only)
2015-04-22 09:21:02 +02:00
Andreas Hocevar
513677fecd
Render map replay group on the correct world instead of wrapping it
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By using the frameState's focus, we can adjust extent and transform and
render it for the world of interest instead of wrapping it and rendering
for every visible world.
2015-04-22 09:11:19 +02:00
Andreas Hocevar
23ed120361
Clarify when we make feature overlays wrap the x-axis
2015-04-21 09:56:03 +02:00
Andreas Hocevar
40feabc3c8
Do not require an extent for global projections
2015-04-21 09:11:06 +02:00
Andreas Hocevar
4f8dca92ba
Ensure functions are always called with the same number of args
2015-04-21 08:21:31 +02:00
Frederic Junod
8fd2fae0cb
Only draw the layer if visible and inside the resolution range
2015-04-20 12:15:34 +02:00
Andreas Hocevar
8fd4e2c7c5
Improve docs, comments and code readability
2015-04-19 08:52:37 +02:00
Andreas Hocevar
b51aaa5055
Wrap the x-axis for the map's replay group
2015-04-18 19:10:53 +02:00
Andreas Hocevar
45cc660c48
Use x of the real world in forEachFeatureAtCoordinate
2015-04-18 19:10:53 +02:00
Andreas Hocevar
a90a012e5d
Replay vector batches for each world
2015-04-18 19:10:53 +02:00
Andreas Hocevar
2b75341068
Add support for non-square tiles
2015-04-14 22:54:57 +02:00