add a new 'playing' property to the Tween class so that a call to stop doesn't do anything if animation is already finished, r=ahocevar,crschmidt (Closes #1392)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@6387 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -318,6 +318,12 @@ OpenLayers.Map = OpenLayers.Class({
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* Default is to fall through.
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*/
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fallThrough: true,
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/**
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* Property: panTween
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* {OpenLayers.Tween} Animated panning tween object, see panTo()
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*/
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panTween: null,
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/**
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* Constructor: OpenLayers.Map
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@@ -58,6 +58,12 @@ OpenLayers.Tween = OpenLayers.Class({
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*/
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interval: null,
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/**
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* Property: playing
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* {Boolean} Tells if the easing is currently playing
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*/
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playing: false,
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/**
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* Constructor: OpenLayers.Tween
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* Creates a Tween.
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@@ -80,6 +86,7 @@ OpenLayers.Tween = OpenLayers.Class({
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* options - {Object} hash of options (for example callbacks (start, eachStep, done))
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*/
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start: function(begin, finish, duration, options) {
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this.playing = true;
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this.begin = begin;
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this.finish = finish;
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this.duration = duration;
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@@ -98,14 +105,20 @@ OpenLayers.Tween = OpenLayers.Class({
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/**
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* APIMethod: stop
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* Stops the Tween, and calls the finish callback
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* Stops the Tween, and calls the done callback
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* Doesn't do anything if animation is already finished
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*/
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stop: function() {
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if (!this.playing) {
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return
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}
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if (this.callbacks && this.callbacks.done) {
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this.callbacks.done.call(this, this.finish);
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}
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window.clearInterval(this.interval);
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this.interval = null;
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this.playing = false;
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},
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/**
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@@ -46,12 +46,18 @@
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}
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function test_Tween_stop(t) {
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t.plan(1);
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t.plan(2);
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var tween = new OpenLayers.Tween();
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tween.interval = window.setInterval(function() {}, 10);
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tween.playing = true;
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tween.stop();
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t.eq(tween.interval, null, "tween correctly stopped");
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tween.interval = window.setInterval(function() {}, 10);
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tween.playing = false;
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tween.stop();
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t.ok(tween.interval != null, "stop method doesn't do anything if tween isn't running");
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}
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</script>
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