Making linter happy
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@@ -200,7 +200,7 @@ ol.renderer.canvas.VectorLayer.prototype.renderFrame =
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if (goog.isNull(tileGrid)) {
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// lazy tile source creation to match the view projection
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tileGrid = ol.tilegrid.createForProjection(
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view2DState.projection,
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view2DState.projection,
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22, // should be no harm in going big here - ideally, it would be ∞
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new ol.Size(512, 512));
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this.tileGrid_ = tileGrid;
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