Remove api annotation for experimental features

This commit is contained in:
Tim Schaub
2022-07-21 13:08:18 -07:00
parent 5182b16452
commit f21dd84c91
2 changed files with 0 additions and 9 deletions

View File

@@ -67,8 +67,6 @@ import {listen, unlistenByKey} from '../../events.js';
* Please note that the fragment shaders output should have premultiplied alpha, otherwise visual anomalies may occur. * Please note that the fragment shaders output should have premultiplied alpha, otherwise visual anomalies may occur.
* *
* Note: this uses {@link module:ol/webgl/Helper~WebGLHelper} internally. * Note: this uses {@link module:ol/webgl/Helper~WebGLHelper} internally.
*
* @api
*/ */
class WebGLVectorLayerRenderer extends WebGLLayerRenderer { class WebGLVectorLayerRenderer extends WebGLLayerRenderer {
/** /**

View File

@@ -18,7 +18,6 @@ export const DefaultAttributes = {
* This is how DefaultAttributes.COLOR is expected to be computed. * This is how DefaultAttributes.COLOR is expected to be computed.
* @param {import("../../color.js").Color|string} color Color as array of numbers or string * @param {import("../../color.js").Color|string} color Color as array of numbers or string
* @return {number} Float value containing the color * @return {number} Float value containing the color
* @api
*/ */
export function packColor(color) { export function packColor(color) {
const array = asArray(color); const array = asArray(color);
@@ -38,7 +37,6 @@ const DECODE_COLOR_EXPRESSION = `vec3(
* Default polygon vertex shader. * Default polygon vertex shader.
* Relies on DefaultAttributes.COLOR and DefaultAttributes.OPACITY. * Relies on DefaultAttributes.COLOR and DefaultAttributes.OPACITY.
* @type {string} * @type {string}
* @api
*/ */
export const DEFAULT_POLYGON_VERTEX = ` export const DEFAULT_POLYGON_VERTEX = `
precision mediump float; precision mediump float;
@@ -58,7 +56,6 @@ export const DEFAULT_POLYGON_VERTEX = `
/** /**
* Default polygon fragment shader. * Default polygon fragment shader.
* @type {string} * @type {string}
* @api
*/ */
export const DEFAULT_POLYGON_FRAGMENT = ` export const DEFAULT_POLYGON_FRAGMENT = `
precision mediump float; precision mediump float;
@@ -73,7 +70,6 @@ export const DEFAULT_POLYGON_FRAGMENT = `
* Default linestring vertex shader. * Default linestring vertex shader.
* Relies on DefaultAttributes.COLOR, DefaultAttributes.OPACITY and DefaultAttributes.WIDTH. * Relies on DefaultAttributes.COLOR, DefaultAttributes.OPACITY and DefaultAttributes.WIDTH.
* @type {string} * @type {string}
* @api
*/ */
export const DEFAULT_LINESTRING_VERTEX = ` export const DEFAULT_LINESTRING_VERTEX = `
precision mediump float; precision mediump float;
@@ -139,7 +135,6 @@ export const DEFAULT_LINESTRING_VERTEX = `
/** /**
* Default linestring fragment shader. * Default linestring fragment shader.
* @type {string} * @type {string}
* @api
*/ */
export const DEFAULT_LINESTRING_FRAGMENT = ` export const DEFAULT_LINESTRING_FRAGMENT = `
precision mediump float; precision mediump float;
@@ -170,7 +165,6 @@ export const DEFAULT_LINESTRING_FRAGMENT = `
* Default point vertex shader. * Default point vertex shader.
* Relies on DefaultAttributes.COLOR and DefaultAttributes.OPACITY. * Relies on DefaultAttributes.COLOR and DefaultAttributes.OPACITY.
* @type {string} * @type {string}
* @api
*/ */
export const DEFAULT_POINT_VERTEX = ` export const DEFAULT_POINT_VERTEX = `
precision mediump float; precision mediump float;
@@ -201,7 +195,6 @@ export const DEFAULT_POINT_VERTEX = `
/** /**
* Default point fragment shader. * Default point fragment shader.
* @type {string} * @type {string}
* @api
*/ */
export const DEFAULT_POINT_FRAGMENT = ` export const DEFAULT_POINT_FRAGMENT = `
precision mediump float; precision mediump float;