Merge pull request #10434 from mike-000/patch-6
Disable image smoothing for the DEM source in the Sea Level example
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@@ -8,6 +8,11 @@ docs: >
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<a href="https://www.mapbox.com/blog/terrain-rgb/">Mapbox Terrain-RGB tiles</a>
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to "flood" areas below the elevation shown on the sea level slider.
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</p>
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<p>
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<code>ol/source/Raster</code> can take either a tile source or layer.
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In this case a layer is used to allow disabling at the <code>prerender</code> event
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of image smoothing which would change the precise elevation values set in the pixels.
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</p>
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tags: "raster, pixel operation, flood"
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cloak:
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- key: pk.eyJ1IjoidHNjaGF1YiIsImEiOiJjaW5zYW5lNHkxMTNmdWttM3JyOHZtMmNtIn0.CDIBD8H-G2Gf-cPkIuWtRg
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@@ -22,9 +22,15 @@ function flood(pixels, data) {
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}
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const key = 'pk.eyJ1IjoidHNjaGF1YiIsImEiOiJjaW5zYW5lNHkxMTNmdWttM3JyOHZtMmNtIn0.CDIBD8H-G2Gf-cPkIuWtRg';
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const elevation = new XYZ({
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url: 'https://api.mapbox.com/v4/mapbox.terrain-rgb/{z}/{x}/{y}.pngraw?access_token=' + key,
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crossOrigin: 'anonymous'
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const elevation = new TileLayer({
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source: new XYZ({
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url: 'https://api.mapbox.com/v4/mapbox.terrain-rgb/{z}/{x}/{y}.pngraw?access_token=' + key,
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crossOrigin: 'anonymous'
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})
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});
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elevation.on('prerender', function(evt) {
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evt.context.imageSmoothingEnabled = false;
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evt.context.msImageSmoothingEnabled = false;
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});
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const raster = new RasterSource({
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