Normalize rotation to values between -180 and 180 degrees after animation
This commit is contained in:
@@ -494,7 +494,7 @@ describe('ol.View', function() {
|
||||
});
|
||||
});
|
||||
|
||||
it('takes the shortest angle to the target rotation', function(done) {
|
||||
it('takes the shortest arc to the target rotation', function(done) {
|
||||
var view = new ol.View({
|
||||
center: [0, 0],
|
||||
zoom: 0,
|
||||
@@ -509,6 +509,21 @@ describe('ol.View', function() {
|
||||
});
|
||||
});
|
||||
|
||||
it('normalizes rotation to angles between -180 and 180 degrees after the anmiation', function(done) {
|
||||
var view = new ol.View({
|
||||
center: [0, 0],
|
||||
zoom: 0,
|
||||
rotation: Math.PI / 180 * 1
|
||||
});
|
||||
view.animate({
|
||||
rotation: Math.PI / 180 * -181,
|
||||
duration: 0
|
||||
}, function() {
|
||||
expect(view.getRotation()).to.roughlyEqual(Math.PI / 180 * 179, 1e-12);
|
||||
done();
|
||||
});
|
||||
});
|
||||
|
||||
it('calls a callback when animation completes', function(done) {
|
||||
var view = new ol.View({
|
||||
center: [0, 0],
|
||||
|
||||
Reference in New Issue
Block a user