@@ -5,12 +5,20 @@ goog.require('ol');
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.defaultFont = '10px sans-serif';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {ol.Color}
|
||||
*/
|
||||
ol.render.webgl.defaultFillStyle = [0.0, 0.0, 0.0, 1.0];
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
@@ -51,6 +59,21 @@ if (ol.ENABLE_WEBGL) {
|
||||
*/
|
||||
ol.render.webgl.defaultStrokeStyle = [0.0, 0.0, 0.0, 1.0];
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {number}
|
||||
*/
|
||||
ol.render.webgl.defaultTextAlign = 0.5;
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {number}
|
||||
*/
|
||||
ol.render.webgl.defaultTextBaseline = 0.5;
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {number}
|
||||
|
||||
@@ -1,123 +1,34 @@
|
||||
goog.provide('ol.render.webgl.ImageReplay');
|
||||
|
||||
goog.require('ol');
|
||||
goog.require('ol.extent');
|
||||
goog.require('ol.obj');
|
||||
goog.require('ol.render.webgl.imagereplay.defaultshader');
|
||||
goog.require('ol.render.webgl.Replay');
|
||||
goog.require('ol.webgl');
|
||||
goog.require('ol.render.webgl.TextureReplay');
|
||||
goog.require('ol.webgl.Buffer');
|
||||
goog.require('ol.webgl.Context');
|
||||
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.render.webgl.Replay}
|
||||
* @extends {ol.render.webgl.TextureReplay}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.ImageReplay = function(tolerance, maxExtent) {
|
||||
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
this.anchorX_ = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
this.anchorY_ = undefined;
|
||||
|
||||
/**
|
||||
* @type {Array.<number>}
|
||||
* @private
|
||||
*/
|
||||
this.groupIndices_ = [];
|
||||
|
||||
/**
|
||||
* @type {Array.<number>}
|
||||
* @private
|
||||
*/
|
||||
this.hitDetectionGroupIndices_ = [];
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
this.height_ = undefined;
|
||||
ol.render.webgl.TextureReplay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
|
||||
* @private
|
||||
* @protected
|
||||
*/
|
||||
this.images_ = [];
|
||||
|
||||
/**
|
||||
* @type {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>}
|
||||
* @private
|
||||
* @protected
|
||||
*/
|
||||
this.hitDetectionImages_ = [];
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
this.imageHeight_ = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
this.imageWidth_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.render.webgl.imagereplay.defaultshader.Locations}
|
||||
*/
|
||||
this.defaultLocations_ = null;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.opacity_ = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
this.originX_ = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
this.originY_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {boolean|undefined}
|
||||
*/
|
||||
this.rotateWithView_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.rotation_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.scale_ = undefined;
|
||||
|
||||
/**
|
||||
* @type {Array.<WebGLTexture>}
|
||||
* @private
|
||||
@@ -130,141 +41,8 @@ if (ol.ENABLE_WEBGL) {
|
||||
*/
|
||||
this.hitDetectionTextures_ = [];
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @private
|
||||
*/
|
||||
this.width_ = undefined;
|
||||
};
|
||||
ol.inherits(ol.render.webgl.ImageReplay, ol.render.webgl.Replay);
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.getDeleteResourcesFunction = function(context) {
|
||||
var verticesBuffer = this.verticesBuffer;
|
||||
var indicesBuffer = this.indicesBuffer;
|
||||
var textures = this.textures_;
|
||||
var hitDetectionTextures = this.hitDetectionTextures_;
|
||||
var gl = context.getGL();
|
||||
return function() {
|
||||
if (!gl.isContextLost()) {
|
||||
var i, ii;
|
||||
for (i = 0, ii = textures.length; i < ii; ++i) {
|
||||
gl.deleteTexture(textures[i]);
|
||||
}
|
||||
for (i = 0, ii = hitDetectionTextures.length; i < ii; ++i) {
|
||||
gl.deleteTexture(hitDetectionTextures[i]);
|
||||
}
|
||||
}
|
||||
context.deleteBuffer(verticesBuffer);
|
||||
context.deleteBuffer(indicesBuffer);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {Array.<number>} flatCoordinates Flat coordinates.
|
||||
* @param {number} offset Offset.
|
||||
* @param {number} end End.
|
||||
* @param {number} stride Stride.
|
||||
* @return {number} My end.
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.drawCoordinates_ = function(flatCoordinates, offset, end, stride) {
|
||||
var anchorX = /** @type {number} */ (this.anchorX_);
|
||||
var anchorY = /** @type {number} */ (this.anchorY_);
|
||||
var height = /** @type {number} */ (this.height_);
|
||||
var imageHeight = /** @type {number} */ (this.imageHeight_);
|
||||
var imageWidth = /** @type {number} */ (this.imageWidth_);
|
||||
var opacity = /** @type {number} */ (this.opacity_);
|
||||
var originX = /** @type {number} */ (this.originX_);
|
||||
var originY = /** @type {number} */ (this.originY_);
|
||||
var rotateWithView = this.rotateWithView_ ? 1.0 : 0.0;
|
||||
// this.rotation_ is anti-clockwise, but rotation is clockwise
|
||||
var rotation = /** @type {number} */ (-this.rotation_);
|
||||
var scale = /** @type {number} */ (this.scale_);
|
||||
var width = /** @type {number} */ (this.width_);
|
||||
var cos = Math.cos(rotation);
|
||||
var sin = Math.sin(rotation);
|
||||
var numIndices = this.indices.length;
|
||||
var numVertices = this.vertices.length;
|
||||
var i, n, offsetX, offsetY, x, y;
|
||||
for (i = offset; i < end; i += stride) {
|
||||
x = flatCoordinates[i] - this.origin[0];
|
||||
y = flatCoordinates[i + 1] - this.origin[1];
|
||||
|
||||
// There are 4 vertices per [x, y] point, one for each corner of the
|
||||
// rectangle we're going to draw. We'd use 1 vertex per [x, y] point if
|
||||
// WebGL supported Geometry Shaders (which can emit new vertices), but that
|
||||
// is not currently the case.
|
||||
//
|
||||
// And each vertex includes 8 values: the x and y coordinates, the x and
|
||||
// y offsets used to calculate the position of the corner, the u and
|
||||
// v texture coordinates for the corner, the opacity, and whether the
|
||||
// the image should be rotated with the view (rotateWithView).
|
||||
|
||||
n = numVertices / 8;
|
||||
|
||||
// bottom-left corner
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = -scale * (height - anchorY);
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = originX / imageWidth;
|
||||
this.vertices[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// bottom-right corner
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = -scale * (height - anchorY);
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// top-right corner
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = scale * anchorY;
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices[numVertices++] = originY / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// top-left corner
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = scale * anchorY;
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = originX / imageWidth;
|
||||
this.vertices[numVertices++] = originY / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
this.indices[numIndices++] = n;
|
||||
this.indices[numIndices++] = n + 1;
|
||||
this.indices[numIndices++] = n + 2;
|
||||
this.indices[numIndices++] = n;
|
||||
this.indices[numIndices++] = n + 2;
|
||||
this.indices[numIndices++] = n + 3;
|
||||
}
|
||||
|
||||
return numVertices;
|
||||
};
|
||||
ol.inherits(ol.render.webgl.ImageReplay, ol.render.webgl.TextureReplay);
|
||||
|
||||
|
||||
/**
|
||||
@@ -275,7 +53,7 @@ if (ol.ENABLE_WEBGL) {
|
||||
this.startIndicesFeature.push(feature);
|
||||
var flatCoordinates = multiPointGeometry.getFlatCoordinates();
|
||||
var stride = multiPointGeometry.getStride();
|
||||
this.drawCoordinates_(
|
||||
this.drawCoordinates(
|
||||
flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
};
|
||||
|
||||
@@ -288,7 +66,7 @@ if (ol.ENABLE_WEBGL) {
|
||||
this.startIndicesFeature.push(feature);
|
||||
var flatCoordinates = pointGeometry.getFlatCoordinates();
|
||||
var stride = pointGeometry.getStride();
|
||||
this.drawCoordinates_(
|
||||
this.drawCoordinates(
|
||||
flatCoordinates, 0, flatCoordinates.length, stride);
|
||||
};
|
||||
|
||||
@@ -299,8 +77,8 @@ if (ol.ENABLE_WEBGL) {
|
||||
ol.render.webgl.ImageReplay.prototype.finish = function(context) {
|
||||
var gl = context.getGL();
|
||||
|
||||
this.groupIndices_.push(this.indices.length);
|
||||
this.hitDetectionGroupIndices_.push(this.indices.length);
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.hitDetectionGroupIndices.push(this.indices.length);
|
||||
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
|
||||
@@ -314,246 +92,14 @@ if (ol.ENABLE_WEBGL) {
|
||||
/** @type {Object.<string, WebGLTexture>} */
|
||||
var texturePerImage = {};
|
||||
|
||||
this.createTextures_(this.textures_, this.images_, texturePerImage, gl);
|
||||
this.createTextures(this.textures_, this.images_, texturePerImage, gl);
|
||||
|
||||
this.createTextures_(this.hitDetectionTextures_, this.hitDetectionImages_,
|
||||
this.createTextures(this.hitDetectionTextures_, this.hitDetectionImages_,
|
||||
texturePerImage, gl);
|
||||
|
||||
this.anchorX_ = undefined;
|
||||
this.anchorY_ = undefined;
|
||||
this.height_ = undefined;
|
||||
this.images_ = null;
|
||||
this.hitDetectionImages_ = null;
|
||||
this.imageHeight_ = undefined;
|
||||
this.imageWidth_ = undefined;
|
||||
this.indices = null;
|
||||
this.opacity_ = undefined;
|
||||
this.originX_ = undefined;
|
||||
this.originY_ = undefined;
|
||||
this.rotateWithView_ = undefined;
|
||||
this.rotation_ = undefined;
|
||||
this.scale_ = undefined;
|
||||
this.vertices = null;
|
||||
this.width_ = undefined;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<WebGLTexture>} textures Textures.
|
||||
* @param {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images
|
||||
* Images.
|
||||
* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
|
||||
* @param {WebGLRenderingContext} gl Gl.
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.createTextures_ = function(textures, images, texturePerImage, gl) {
|
||||
var texture, image, uid, i;
|
||||
var ii = images.length;
|
||||
for (i = 0; i < ii; ++i) {
|
||||
image = images[i];
|
||||
|
||||
uid = ol.getUid(image).toString();
|
||||
if (uid in texturePerImage) {
|
||||
texture = texturePerImage[uid];
|
||||
} else {
|
||||
texture = ol.webgl.Context.createTexture(
|
||||
gl, image, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
|
||||
texturePerImage[uid] = texture;
|
||||
}
|
||||
textures[i] = texture;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
|
||||
// get the program
|
||||
var fragmentShader = ol.render.webgl.imagereplay.defaultshader.fragment;
|
||||
var vertexShader = ol.render.webgl.imagereplay.defaultshader.vertex;
|
||||
var program = context.getProgram(fragmentShader, vertexShader);
|
||||
|
||||
// get the locations
|
||||
var locations;
|
||||
if (!this.defaultLocations_) {
|
||||
// eslint-disable-next-line openlayers-internal/no-missing-requires
|
||||
locations = new ol.render.webgl.imagereplay.defaultshader.Locations(gl, program);
|
||||
this.defaultLocations_ = locations;
|
||||
} else {
|
||||
locations = this.defaultLocations_;
|
||||
}
|
||||
|
||||
// use the program (FIXME: use the return value)
|
||||
context.useProgram(program);
|
||||
|
||||
// enable the vertex attrib arrays
|
||||
gl.enableVertexAttribArray(locations.a_position);
|
||||
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
|
||||
false, 32, 0);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_offsets);
|
||||
gl.vertexAttribPointer(locations.a_offsets, 2, ol.webgl.FLOAT,
|
||||
false, 32, 8);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_texCoord);
|
||||
gl.vertexAttribPointer(locations.a_texCoord, 2, ol.webgl.FLOAT,
|
||||
false, 32, 16);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_opacity);
|
||||
gl.vertexAttribPointer(locations.a_opacity, 1, ol.webgl.FLOAT,
|
||||
false, 32, 24);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_rotateWithView);
|
||||
gl.vertexAttribPointer(locations.a_rotateWithView, 1, ol.webgl.FLOAT,
|
||||
false, 32, 28);
|
||||
|
||||
return locations;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.shutDownProgram = function(gl, locations) {
|
||||
gl.disableVertexAttribArray(locations.a_position);
|
||||
gl.disableVertexAttribArray(locations.a_offsets);
|
||||
gl.disableVertexAttribArray(locations.a_texCoord);
|
||||
gl.disableVertexAttribArray(locations.a_opacity);
|
||||
gl.disableVertexAttribArray(locations.a_rotateWithView);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
|
||||
var textures = hitDetection ? this.hitDetectionTextures_ : this.textures_;
|
||||
var groupIndices = hitDetection ? this.hitDetectionGroupIndices_ : this.groupIndices_;
|
||||
|
||||
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
|
||||
this.drawReplaySkipping_(
|
||||
gl, context, skippedFeaturesHash, textures, groupIndices);
|
||||
} else {
|
||||
var i, ii, start;
|
||||
for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
|
||||
var end = groupIndices[i];
|
||||
this.drawElements(gl, context, start, end);
|
||||
start = end;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Draw the replay while paying attention to skipped features.
|
||||
*
|
||||
* This functions creates groups of features that can be drawn to together,
|
||||
* so that the number of `drawElements` calls is minimized.
|
||||
*
|
||||
* For example given the following texture groups:
|
||||
*
|
||||
* Group 1: A B C
|
||||
* Group 2: D [E] F G
|
||||
*
|
||||
* If feature E should be skipped, the following `drawElements` calls will be
|
||||
* made:
|
||||
*
|
||||
* drawElements with feature A, B and C
|
||||
* drawElements with feature D
|
||||
* drawElements with feature F and G
|
||||
*
|
||||
* @private
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {Array.<WebGLTexture>} textures Textures.
|
||||
* @param {Array.<number>} groupIndices Texture group indices.
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.drawReplaySkipping_ = function(gl, context, skippedFeaturesHash, textures,
|
||||
groupIndices) {
|
||||
var featureIndex = 0;
|
||||
|
||||
var i, ii;
|
||||
for (i = 0, ii = textures.length; i < ii; ++i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
|
||||
var groupStart = (i > 0) ? groupIndices[i - 1] : 0;
|
||||
var groupEnd = groupIndices[i];
|
||||
|
||||
var start = groupStart;
|
||||
var end = groupStart;
|
||||
while (featureIndex < this.startIndices.length &&
|
||||
this.startIndices[featureIndex] <= groupEnd) {
|
||||
var feature = this.startIndicesFeature[featureIndex];
|
||||
|
||||
var featureUid = ol.getUid(feature).toString();
|
||||
if (skippedFeaturesHash[featureUid] !== undefined) {
|
||||
// feature should be skipped
|
||||
if (start !== end) {
|
||||
// draw the features so far
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
// continue with the next feature
|
||||
start = (featureIndex === this.startIndices.length - 1) ?
|
||||
groupEnd : this.startIndices[featureIndex + 1];
|
||||
end = start;
|
||||
} else {
|
||||
// the feature is not skipped, augment the end index
|
||||
end = (featureIndex === this.startIndices.length - 1) ?
|
||||
groupEnd : this.startIndices[featureIndex + 1];
|
||||
}
|
||||
featureIndex++;
|
||||
}
|
||||
|
||||
if (start !== end) {
|
||||
// draw the remaining features (in case there was no skipped feature
|
||||
// in this texture group, all features of a group are drawn together)
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
|
||||
featureCallback, opt_hitExtent) {
|
||||
var i, groupStart, start, end, feature, featureUid;
|
||||
var featureIndex = this.startIndices.length - 1;
|
||||
for (i = this.hitDetectionTextures_.length - 1; i >= 0; --i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, this.hitDetectionTextures_[i]);
|
||||
groupStart = (i > 0) ? this.hitDetectionGroupIndices_[i - 1] : 0;
|
||||
end = this.hitDetectionGroupIndices_[i];
|
||||
|
||||
// draw all features for this texture group
|
||||
while (featureIndex >= 0 &&
|
||||
this.startIndices[featureIndex] >= groupStart) {
|
||||
start = this.startIndices[featureIndex];
|
||||
feature = this.startIndicesFeature[featureIndex];
|
||||
featureUid = ol.getUid(feature).toString();
|
||||
|
||||
if (skippedFeaturesHash[featureUid] === undefined &&
|
||||
feature.getGeometry() &&
|
||||
(opt_hitExtent === undefined || ol.extent.intersects(
|
||||
/** @type {Array<number>} */ (opt_hitExtent),
|
||||
feature.getGeometry().getExtent()))) {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
this.drawElements(gl, context, start, end);
|
||||
|
||||
var result = featureCallback(feature);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
end = start;
|
||||
featureIndex--;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
|
||||
};
|
||||
|
||||
|
||||
@@ -578,7 +124,7 @@ if (ol.ENABLE_WEBGL) {
|
||||
} else {
|
||||
currentImage = this.images_[this.images_.length - 1];
|
||||
if (ol.getUid(currentImage) != ol.getUid(image)) {
|
||||
this.groupIndices_.push(this.indices.length);
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.images_.push(image);
|
||||
}
|
||||
}
|
||||
@@ -589,23 +135,39 @@ if (ol.ENABLE_WEBGL) {
|
||||
currentImage =
|
||||
this.hitDetectionImages_[this.hitDetectionImages_.length - 1];
|
||||
if (ol.getUid(currentImage) != ol.getUid(hitDetectionImage)) {
|
||||
this.hitDetectionGroupIndices_.push(this.indices.length);
|
||||
this.hitDetectionGroupIndices.push(this.indices.length);
|
||||
this.hitDetectionImages_.push(hitDetectionImage);
|
||||
}
|
||||
}
|
||||
|
||||
this.anchorX_ = anchor[0];
|
||||
this.anchorY_ = anchor[1];
|
||||
this.height_ = size[1];
|
||||
this.imageHeight_ = imageSize[1];
|
||||
this.imageWidth_ = imageSize[0];
|
||||
this.opacity_ = opacity;
|
||||
this.originX_ = origin[0];
|
||||
this.originY_ = origin[1];
|
||||
this.rotation_ = rotation;
|
||||
this.rotateWithView_ = rotateWithView;
|
||||
this.scale_ = scale;
|
||||
this.width_ = size[0];
|
||||
this.anchorX = anchor[0];
|
||||
this.anchorY = anchor[1];
|
||||
this.height = size[1];
|
||||
this.imageHeight = imageSize[1];
|
||||
this.imageWidth = imageSize[0];
|
||||
this.opacity = opacity;
|
||||
this.originX = origin[0];
|
||||
this.originY = origin[1];
|
||||
this.rotation = rotation;
|
||||
this.rotateWithView = rotateWithView;
|
||||
this.scale = scale;
|
||||
this.width = size[0];
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.getTextures = function(opt_all) {
|
||||
return opt_all ? this.textures_.concat(this.hitDetectionTextures_) : this.textures_;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.ImageReplay.prototype.getHitDetectionTextures = function() {
|
||||
return this.hitDetectionTextures_;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -1,154 +0,0 @@
|
||||
// This file is automatically generated, do not edit
|
||||
/* eslint openlayers-internal/no-missing-requires: 0 */
|
||||
goog.provide('ol.render.webgl.imagereplay.defaultshader');
|
||||
|
||||
goog.require('ol');
|
||||
goog.require('ol.webgl.Fragment');
|
||||
goog.require('ol.webgl.Vertex');
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Fragment}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.imagereplay.defaultshader.Fragment = function() {
|
||||
ol.webgl.Fragment.call(this, ol.render.webgl.imagereplay.defaultshader.Fragment.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.imagereplay.defaultshader.Fragment, ol.webgl.Fragment);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.imagereplay.defaultshader.Fragment.DEBUG_SOURCE :
|
||||
ol.render.webgl.imagereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.imagereplay.defaultshader.fragment = new ol.render.webgl.imagereplay.defaultshader.Fragment();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Vertex}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.imagereplay.defaultshader.Vertex = function() {
|
||||
ol.webgl.Vertex.call(this, ol.render.webgl.imagereplay.defaultshader.Vertex.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.imagereplay.defaultshader.Vertex, ol.webgl.Vertex);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.defaultshader.Vertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.0,0.0);gl_Position=h*vec4(c,0.0,1.0)+offsets;a=d;b=f;}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.imagereplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.imagereplay.defaultshader.Vertex.DEBUG_SOURCE :
|
||||
ol.render.webgl.imagereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.imagereplay.defaultshader.vertex = new ol.render.webgl.imagereplay.defaultshader.Vertex();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
* @param {WebGLProgram} program Program.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.imagereplay.defaultshader.Locations = function(gl, program) {
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_image = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_image' : 'l');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_opacity = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'k');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_offsets = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_offsets' : 'e');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_opacity = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_opacity' : 'f');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_position' : 'c');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_rotateWithView = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_texCoord = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_texCoord' : 'd');
|
||||
};
|
||||
|
||||
}
|
||||
@@ -140,9 +140,9 @@ if (ol.ENABLE_WEBGL) {
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @return {ol.render.webgl.circlereplay.defaultshader.Locations|
|
||||
ol.render.webgl.imagereplay.defaultshader.Locations|
|
||||
ol.render.webgl.linestringreplay.defaultshader.Locations|
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations} Locations.
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations|
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations} Locations.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {};
|
||||
|
||||
@@ -152,9 +152,9 @@ if (ol.ENABLE_WEBGL) {
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.render.webgl.circlereplay.defaultshader.Locations|
|
||||
ol.render.webgl.imagereplay.defaultshader.Locations|
|
||||
ol.render.webgl.linestringreplay.defaultshader.Locations|
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations} locations Locations.
|
||||
ol.render.webgl.polygonreplay.defaultshader.Locations|
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations} locations Locations.
|
||||
*/
|
||||
ol.render.webgl.Replay.prototype.shutDownProgram = function(gl, locations) {};
|
||||
|
||||
|
||||
@@ -1,71 +1,455 @@
|
||||
goog.provide('ol.render.webgl.TextReplay');
|
||||
|
||||
goog.require('ol');
|
||||
goog.require('ol.colorlike');
|
||||
goog.require('ol.dom');
|
||||
goog.require('ol.has');
|
||||
goog.require('ol.render.webgl');
|
||||
goog.require('ol.render.webgl.TextureReplay');
|
||||
goog.require('ol.style.AtlasManager');
|
||||
goog.require('ol.webgl.Buffer');
|
||||
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @abstract
|
||||
* @extends {ol.render.webgl.TextureReplay}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.TextReplay = function(tolerance, maxExtent) {};
|
||||
ol.render.webgl.TextReplay = function(tolerance, maxExtent) {
|
||||
ol.render.webgl.TextureReplay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Array.<HTMLCanvasElement>}
|
||||
*/
|
||||
this.images_ = [];
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Array.<WebGLTexture>}
|
||||
*/
|
||||
this.textures_ = [];
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {HTMLCanvasElement}
|
||||
*/
|
||||
this.measureCanvas_ = ol.dom.createCanvasContext2D(0, 0).canvas;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {{strokeColor: (ol.ColorLike|null),
|
||||
* lineCap: (string|undefined),
|
||||
* lineDash: Array.<number>,
|
||||
* lineDashOffset: (number|undefined),
|
||||
* lineJoin: (string|undefined),
|
||||
* lineWidth: number,
|
||||
* miterLimit: (number|undefined),
|
||||
* fillColor: (ol.ColorLike|null),
|
||||
* font: (string|undefined),
|
||||
* scale: (number|undefined)}}
|
||||
*/
|
||||
this.state_ = {
|
||||
strokeColor: null,
|
||||
lineCap: undefined,
|
||||
lineDash: null,
|
||||
lineDashOffset: undefined,
|
||||
lineJoin: undefined,
|
||||
lineWidth: 0,
|
||||
miterLimit: undefined,
|
||||
fillColor: null,
|
||||
font: undefined,
|
||||
scale: undefined
|
||||
};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {string}
|
||||
*/
|
||||
this.text_ = '';
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.textAlign_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.textBaseline_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.offsetX_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.offsetY_ = undefined;
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {Object.<string, ol.WebglGlyphAtlas>}
|
||||
*/
|
||||
this.atlases_ = {};
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @type {ol.WebglGlyphAtlas|undefined}
|
||||
*/
|
||||
this.currAtlas_ = undefined;
|
||||
|
||||
this.scale = 1;
|
||||
|
||||
this.opacity = 1;
|
||||
|
||||
};
|
||||
ol.inherits(ol.render.webgl.TextReplay, ol.render.webgl.TextureReplay);
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.style.Text} textStyle Text style.
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {};
|
||||
ol.render.webgl.TextReplay.prototype.drawText = function(flatCoordinates, offset,
|
||||
end, stride, geometry, feature) {
|
||||
if (this.text_) {
|
||||
this.startIndices.push(this.indices.length);
|
||||
this.startIndicesFeature.push(feature);
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {ol.Coordinate} center Center.
|
||||
* @param {number} resolution Resolution.
|
||||
* @param {number} rotation Rotation.
|
||||
* @param {ol.Size} size Size.
|
||||
* @param {number} pixelRatio Pixel ratio.
|
||||
* @param {number} opacity Global opacity.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {function((ol.Feature|ol.render.Feature)): T|undefined} featureCallback Feature callback.
|
||||
* @param {boolean} oneByOne Draw features one-by-one for the hit-detecion.
|
||||
* @param {ol.Extent=} opt_hitExtent Hit extent: Only features intersecting
|
||||
* this extent are checked.
|
||||
* @return {T|undefined} Callback result.
|
||||
* @template T
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.replay = function(context,
|
||||
center, resolution, rotation, size, pixelRatio,
|
||||
opacity, skippedFeaturesHash,
|
||||
featureCallback, oneByOne, opt_hitExtent) {
|
||||
return undefined;
|
||||
var glyphAtlas = this.currAtlas_;
|
||||
var lines = this.text_.split('\n');
|
||||
var textSize = this.getTextSize_(lines);
|
||||
var i, ii, j, jj, currX, currY, charArr, charInfo;
|
||||
var anchorX = Math.round(textSize[0] * this.textAlign_ + this.offsetX_);
|
||||
var anchorY = Math.round(textSize[1] * this.textBaseline_ + this.offsetY_);
|
||||
var lineWidth = (this.state_.lineWidth / 2) * this.state_.scale;
|
||||
|
||||
for (i = 0, ii = lines.length; i < ii; ++i) {
|
||||
currX = 0;
|
||||
currY = glyphAtlas.height * i;
|
||||
charArr = lines[i].split('');
|
||||
|
||||
for (j = 0, jj = charArr.length; j < jj; ++j) {
|
||||
charInfo = glyphAtlas.atlas.getInfo(charArr[j]);
|
||||
|
||||
if (charInfo) {
|
||||
var image = charInfo.image;
|
||||
|
||||
this.anchorX = anchorX - currX;
|
||||
this.anchorY = anchorY - currY;
|
||||
this.originX = j === 0 ? charInfo.offsetX - lineWidth : charInfo.offsetX;
|
||||
this.originY = charInfo.offsetY;
|
||||
this.height = glyphAtlas.height;
|
||||
this.width = j === 0 || j === charArr.length - 1 ?
|
||||
glyphAtlas.width[charArr[j]] + lineWidth : glyphAtlas.width[charArr[j]];
|
||||
this.imageHeight = image.height;
|
||||
this.imageWidth = image.width;
|
||||
|
||||
var currentImage;
|
||||
if (this.images_.length === 0) {
|
||||
this.images_.push(image);
|
||||
} else {
|
||||
currentImage = this.images_[this.images_.length - 1];
|
||||
if (ol.getUid(currentImage) != ol.getUid(image)) {
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.images_.push(image);
|
||||
}
|
||||
}
|
||||
|
||||
this.drawText_(flatCoordinates, offset, end, stride);
|
||||
}
|
||||
currX += this.width;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<string>} lines Label to draw split to lines.
|
||||
* @return {Array.<number>} Size of the label in pixels.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getTextSize_ = function(lines) {
|
||||
var self = this;
|
||||
var glyphAtlas = this.currAtlas_;
|
||||
var textHeight = lines.length * glyphAtlas.height;
|
||||
//Split every line to an array of chars, sum up their width, and select the longest.
|
||||
var textWidth = lines.map(function(str) {
|
||||
var sum = 0;
|
||||
var i, ii;
|
||||
for (i = 0, ii = str.length; i < ii; ++i) {
|
||||
var curr = str[i];
|
||||
if (!glyphAtlas.width[curr]) {
|
||||
self.addCharToAtlas_(curr);
|
||||
}
|
||||
sum += glyphAtlas.width[curr] ? glyphAtlas.width[curr] : 0;
|
||||
}
|
||||
return sum;
|
||||
}).reduce(function(max, curr) {
|
||||
return Math.max(max, curr);
|
||||
});
|
||||
|
||||
return [textWidth, textHeight];
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<number>} flatCoordinates Flat coordinates.
|
||||
* @param {number} offset Offset.
|
||||
* @param {number} end End.
|
||||
* @param {number} stride Stride.
|
||||
* @param {ol.geom.Geometry|ol.render.Feature} geometry Geometry.
|
||||
* @param {ol.Feature|ol.render.Feature} feature Feature.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.drawText = function(flatCoordinates, offset,
|
||||
end, stride, geometry, feature) {};
|
||||
ol.render.webgl.TextReplay.prototype.drawText_ = function(flatCoordinates, offset,
|
||||
end, stride) {
|
||||
var i, ii;
|
||||
for (i = offset, ii = end; i < ii; i += stride) {
|
||||
this.drawCoordinates(flatCoordinates, offset, end, stride);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @private
|
||||
* @param {string} char Character.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.finish = function(context) {};
|
||||
ol.render.webgl.TextReplay.prototype.addCharToAtlas_ = function(char) {
|
||||
if (char.length === 1) {
|
||||
var glyphAtlas = this.currAtlas_;
|
||||
var state = this.state_;
|
||||
var mCtx = this.measureCanvas_.getContext('2d');
|
||||
mCtx.font = state.font;
|
||||
var width = Math.ceil(mCtx.measureText(char).width * state.scale);
|
||||
|
||||
var info = glyphAtlas.atlas.add(char, width, glyphAtlas.height,
|
||||
function(ctx, x, y) {
|
||||
//Parameterize the canvas
|
||||
ctx.font = /** @type {string} */ (state.font);
|
||||
ctx.fillStyle = state.fillColor;
|
||||
ctx.strokeStyle = state.strokeColor;
|
||||
ctx.lineWidth = state.lineWidth;
|
||||
ctx.lineCap = /*** @type {string} */ (state.lineCap);
|
||||
ctx.lineJoin = /** @type {string} */ (state.lineJoin);
|
||||
ctx.miterLimit = /** @type {number} */ (state.miterLimit);
|
||||
ctx.textAlign = 'left';
|
||||
ctx.textBaseline = 'top';
|
||||
if (ol.has.CANVAS_LINE_DASH && state.lineDash) {
|
||||
//FIXME: use pixelRatio
|
||||
ctx.setLineDash(state.lineDash);
|
||||
ctx.lineDashOffset = /** @type {number} */ (state.lineDashOffset);
|
||||
}
|
||||
if (state.scale !== 1) {
|
||||
//FIXME: use pixelRatio
|
||||
ctx.setTransform(/** @type {number} */ (state.scale), 0, 0,
|
||||
/** @type {number} */ (state.scale), 0, 0);
|
||||
}
|
||||
|
||||
//Draw the character on the canvas
|
||||
if (state.strokeColor) {
|
||||
ctx.strokeText(char, x, y);
|
||||
}
|
||||
if (state.fillColor) {
|
||||
ctx.fillText(char, x, y);
|
||||
}
|
||||
});
|
||||
|
||||
if (info) {
|
||||
glyphAtlas.width[char] = width;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {ol.webgl.Context} context WebGL context.
|
||||
* @return {function()} Delete resources function.
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getDeleteResourcesFunction = function(context) {
|
||||
return ol.nullFunction;
|
||||
ol.render.webgl.TextReplay.prototype.finish = function(context) {
|
||||
var gl = context.getGL();
|
||||
|
||||
this.groupIndices.push(this.indices.length);
|
||||
this.hitDetectionGroupIndices = this.groupIndices;
|
||||
|
||||
// create, bind, and populate the vertices buffer
|
||||
this.verticesBuffer = new ol.webgl.Buffer(this.vertices);
|
||||
|
||||
// create, bind, and populate the indices buffer
|
||||
this.indicesBuffer = new ol.webgl.Buffer(this.indices);
|
||||
|
||||
// create textures
|
||||
/** @type {Object.<string, WebGLTexture>} */
|
||||
var texturePerImage = {};
|
||||
|
||||
this.createTextures(this.textures_, this.images_, texturePerImage, gl);
|
||||
|
||||
this.state_ = {
|
||||
strokeColor: null,
|
||||
lineCap: undefined,
|
||||
lineDash: null,
|
||||
lineDashOffset: undefined,
|
||||
lineJoin: undefined,
|
||||
lineWidth: 0,
|
||||
miterLimit: undefined,
|
||||
fillColor: null,
|
||||
font: undefined,
|
||||
scale: undefined
|
||||
};
|
||||
this.text_ = '';
|
||||
this.textAlign_ = undefined;
|
||||
this.textBaseline_ = undefined;
|
||||
this.offsetX_ = undefined;
|
||||
this.offsetY_ = undefined;
|
||||
this.images_ = null;
|
||||
this.atlases_ = {};
|
||||
this.currAtlas_ = undefined;
|
||||
ol.render.webgl.TextureReplay.prototype.finish.call(this, context);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.setTextStyle = function(textStyle) {
|
||||
var state = this.state_;
|
||||
var textFillStyle = textStyle.getFill();
|
||||
var textStrokeStyle = textStyle.getStroke();
|
||||
if (!textStyle || !textStyle.getText() || (!textFillStyle && !textStrokeStyle)) {
|
||||
this.text_ = '';
|
||||
} else {
|
||||
if (!textFillStyle) {
|
||||
state.fillColor = null;
|
||||
} else {
|
||||
var textFillStyleColor = textFillStyle.getColor();
|
||||
state.fillColor = ol.colorlike.asColorLike(textFillStyleColor ?
|
||||
textFillStyleColor : ol.render.webgl.defaultFillStyle);
|
||||
}
|
||||
if (!textStrokeStyle) {
|
||||
state.strokeColor = null;
|
||||
state.lineWidth = 0;
|
||||
} else {
|
||||
var textStrokeStyleColor = textStrokeStyle.getColor();
|
||||
state.strokeColor = ol.colorlike.asColorLike(textStrokeStyleColor ?
|
||||
textStrokeStyleColor : ol.render.webgl.defaultStrokeStyle);
|
||||
state.lineWidth = textStrokeStyle.getWidth() || ol.render.webgl.defaultLineWidth;
|
||||
state.lineCap = textStrokeStyle.getLineCap() || ol.render.webgl.defaultLineCap;
|
||||
state.lineDashOffset = textStrokeStyle.getLineDashOffset() || ol.render.webgl.defaultLineDashOffset;
|
||||
state.lineJoin = textStrokeStyle.getLineJoin() || ol.render.webgl.defaultLineJoin;
|
||||
state.miterLimit = textStrokeStyle.getMiterLimit() || ol.render.webgl.defaultMiterLimit;
|
||||
var lineDash = textStrokeStyle.getLineDash();
|
||||
state.lineDash = lineDash ? lineDash.slice() : ol.render.webgl.defaultLineDash;
|
||||
}
|
||||
state.font = textStyle.getFont() || ol.render.webgl.defaultFont;
|
||||
state.scale = textStyle.getScale() || 1;
|
||||
this.text_ = /** @type {string} */ (textStyle.getText());
|
||||
var textAlign = ol.render.webgl.TextReplay.Align_[textStyle.getTextAlign()];
|
||||
var textBaseline = ol.render.webgl.TextReplay.Align_[textStyle.getTextBaseline()];
|
||||
this.textAlign_ = textAlign === undefined ?
|
||||
ol.render.webgl.defaultTextAlign : textAlign;
|
||||
this.textBaseline_ = textBaseline === undefined ?
|
||||
ol.render.webgl.defaultTextBaseline : textBaseline;
|
||||
this.offsetX_ = textStyle.getOffsetX() || 0;
|
||||
this.offsetY_ = textStyle.getOffsetY() || 0;
|
||||
this.rotateWithView = !!textStyle.getRotateWithView();
|
||||
this.rotation = textStyle.getRotation() || 0;
|
||||
|
||||
this.currAtlas_ = this.getAtlas_(state);
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Object} state Font attributes.
|
||||
* @return {ol.WebglGlyphAtlas} Glyph atlas.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getAtlas_ = function(state) {
|
||||
var params = [];
|
||||
var i;
|
||||
for (i in state) {
|
||||
if (state[i] || state[i] === 0) {
|
||||
if (Array.isArray(state[i])) {
|
||||
params = params.concat(state[i]);
|
||||
} else {
|
||||
params.push(state[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
var hash = this.calculateHash_(params);
|
||||
if (!this.atlases_[hash]) {
|
||||
var mCtx = this.measureCanvas_.getContext('2d');
|
||||
mCtx.font = state.font;
|
||||
var height = Math.ceil((mCtx.measureText('M').width * 1.5 +
|
||||
state.lineWidth / 2) * state.scale);
|
||||
|
||||
this.atlases_[hash] = {
|
||||
atlas: new ol.style.AtlasManager({
|
||||
space: state.lineWidth + 1
|
||||
}),
|
||||
width: {},
|
||||
height: height
|
||||
};
|
||||
}
|
||||
return this.atlases_[hash];
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @private
|
||||
* @param {Array.<string|number>} params Array of parameters.
|
||||
* @return {string} Hash string.
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.calculateHash_ = function(params) {
|
||||
//TODO: Create a more performant, reliable, general hash function.
|
||||
var i, ii;
|
||||
var hash = '';
|
||||
for (i = 0, ii = params.length; i < ii; ++i) {
|
||||
hash += params[i];
|
||||
}
|
||||
return hash;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getTextures = function(opt_all) {
|
||||
return this.textures_;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextReplay.prototype.getHitDetectionTextures = function() {
|
||||
return this.textures_;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @enum {number}
|
||||
* @private
|
||||
*/
|
||||
ol.render.webgl.TextReplay.Align_ = {
|
||||
left: 0,
|
||||
end: 0,
|
||||
center: 0.5,
|
||||
right: 1,
|
||||
start: 1,
|
||||
top: 0,
|
||||
middle: 0.5,
|
||||
hanging: 0.2,
|
||||
alphabetic: 0.8,
|
||||
ideographic: 0.8,
|
||||
bottom: 1
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
497
src/ol/render/webgl/texturereplay.js
Normal file
497
src/ol/render/webgl/texturereplay.js
Normal file
@@ -0,0 +1,497 @@
|
||||
goog.provide('ol.render.webgl.TextureReplay');
|
||||
|
||||
goog.require('ol');
|
||||
goog.require('ol.extent');
|
||||
goog.require('ol.obj');
|
||||
goog.require('ol.render.webgl.texturereplay.defaultshader');
|
||||
goog.require('ol.render.webgl.Replay');
|
||||
goog.require('ol.webgl');
|
||||
goog.require('ol.webgl.Context');
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @abstract
|
||||
* @extends {ol.render.webgl.Replay}
|
||||
* @param {number} tolerance Tolerance.
|
||||
* @param {ol.Extent} maxExtent Max extent.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.TextureReplay = function(tolerance, maxExtent) {
|
||||
ol.render.webgl.Replay.call(this, tolerance, maxExtent);
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.anchorX = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.anchorY = undefined;
|
||||
|
||||
/**
|
||||
* @type {Array.<number>}
|
||||
* @protected
|
||||
*/
|
||||
this.groupIndices = [];
|
||||
|
||||
/**
|
||||
* @type {Array.<number>}
|
||||
* @protected
|
||||
*/
|
||||
this.hitDetectionGroupIndices = [];
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.height = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.imageHeight = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.imageWidth = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {ol.render.webgl.texturereplay.defaultshader.Locations}
|
||||
*/
|
||||
this.defaultLocations = null;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.opacity = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.originX = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.originY = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {boolean|undefined}
|
||||
*/
|
||||
this.rotateWithView = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.rotation = undefined;
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @type {number|undefined}
|
||||
*/
|
||||
this.scale = undefined;
|
||||
|
||||
/**
|
||||
* @type {number|undefined}
|
||||
* @protected
|
||||
*/
|
||||
this.width = undefined;
|
||||
};
|
||||
ol.inherits(ol.render.webgl.TextureReplay, ol.render.webgl.Replay);
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.getDeleteResourcesFunction = function(context) {
|
||||
var verticesBuffer = this.verticesBuffer;
|
||||
var indicesBuffer = this.indicesBuffer;
|
||||
var textures = this.getTextures(true);
|
||||
var gl = context.getGL();
|
||||
return function() {
|
||||
if (!gl.isContextLost()) {
|
||||
var i, ii;
|
||||
for (i = 0, ii = textures.length; i < ii; ++i) {
|
||||
gl.deleteTexture(textures[i]);
|
||||
}
|
||||
}
|
||||
context.deleteBuffer(verticesBuffer);
|
||||
context.deleteBuffer(indicesBuffer);
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @param {Array.<number>} flatCoordinates Flat coordinates.
|
||||
* @param {number} offset Offset.
|
||||
* @param {number} end End.
|
||||
* @param {number} stride Stride.
|
||||
* @return {number} My end.
|
||||
* @protected
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawCoordinates = function(flatCoordinates, offset, end, stride) {
|
||||
var anchorX = /** @type {number} */ (this.anchorX);
|
||||
var anchorY = /** @type {number} */ (this.anchorY);
|
||||
var height = /** @type {number} */ (this.height);
|
||||
var imageHeight = /** @type {number} */ (this.imageHeight);
|
||||
var imageWidth = /** @type {number} */ (this.imageWidth);
|
||||
var opacity = /** @type {number} */ (this.opacity);
|
||||
var originX = /** @type {number} */ (this.originX);
|
||||
var originY = /** @type {number} */ (this.originY);
|
||||
var rotateWithView = this.rotateWithView ? 1.0 : 0.0;
|
||||
// this.rotation_ is anti-clockwise, but rotation is clockwise
|
||||
var rotation = /** @type {number} */ (-this.rotation);
|
||||
var scale = /** @type {number} */ (this.scale);
|
||||
var width = /** @type {number} */ (this.width);
|
||||
var cos = Math.cos(rotation);
|
||||
var sin = Math.sin(rotation);
|
||||
var numIndices = this.indices.length;
|
||||
var numVertices = this.vertices.length;
|
||||
var i, n, offsetX, offsetY, x, y;
|
||||
for (i = offset; i < end; i += stride) {
|
||||
x = flatCoordinates[i] - this.origin[0];
|
||||
y = flatCoordinates[i + 1] - this.origin[1];
|
||||
|
||||
// There are 4 vertices per [x, y] point, one for each corner of the
|
||||
// rectangle we're going to draw. We'd use 1 vertex per [x, y] point if
|
||||
// WebGL supported Geometry Shaders (which can emit new vertices), but that
|
||||
// is not currently the case.
|
||||
//
|
||||
// And each vertex includes 8 values: the x and y coordinates, the x and
|
||||
// y offsets used to calculate the position of the corner, the u and
|
||||
// v texture coordinates for the corner, the opacity, and whether the
|
||||
// the image should be rotated with the view (rotateWithView).
|
||||
|
||||
n = numVertices / 8;
|
||||
|
||||
// bottom-left corner
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = -scale * (height - anchorY);
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = originX / imageWidth;
|
||||
this.vertices[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// bottom-right corner
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = -scale * (height - anchorY);
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices[numVertices++] = (originY + height) / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// top-right corner
|
||||
offsetX = scale * (width - anchorX);
|
||||
offsetY = scale * anchorY;
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = (originX + width) / imageWidth;
|
||||
this.vertices[numVertices++] = originY / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
// top-left corner
|
||||
offsetX = -scale * anchorX;
|
||||
offsetY = scale * anchorY;
|
||||
this.vertices[numVertices++] = x;
|
||||
this.vertices[numVertices++] = y;
|
||||
this.vertices[numVertices++] = offsetX * cos - offsetY * sin;
|
||||
this.vertices[numVertices++] = offsetX * sin + offsetY * cos;
|
||||
this.vertices[numVertices++] = originX / imageWidth;
|
||||
this.vertices[numVertices++] = originY / imageHeight;
|
||||
this.vertices[numVertices++] = opacity;
|
||||
this.vertices[numVertices++] = rotateWithView;
|
||||
|
||||
this.indices[numIndices++] = n;
|
||||
this.indices[numIndices++] = n + 1;
|
||||
this.indices[numIndices++] = n + 2;
|
||||
this.indices[numIndices++] = n;
|
||||
this.indices[numIndices++] = n + 2;
|
||||
this.indices[numIndices++] = n + 3;
|
||||
}
|
||||
|
||||
return numVertices;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @protected
|
||||
* @param {Array.<WebGLTexture>} textures Textures.
|
||||
* @param {Array.<HTMLCanvasElement|HTMLImageElement|HTMLVideoElement>} images
|
||||
* Images.
|
||||
* @param {Object.<string, WebGLTexture>} texturePerImage Texture cache.
|
||||
* @param {WebGLRenderingContext} gl Gl.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.createTextures = function(textures, images, texturePerImage, gl) {
|
||||
var texture, image, uid, i;
|
||||
var ii = images.length;
|
||||
for (i = 0; i < ii; ++i) {
|
||||
image = images[i];
|
||||
|
||||
uid = ol.getUid(image).toString();
|
||||
if (uid in texturePerImage) {
|
||||
texture = texturePerImage[uid];
|
||||
} else {
|
||||
texture = ol.webgl.Context.createTexture(
|
||||
gl, image, ol.webgl.CLAMP_TO_EDGE, ol.webgl.CLAMP_TO_EDGE);
|
||||
texturePerImage[uid] = texture;
|
||||
}
|
||||
textures[i] = texture;
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.setUpProgram = function(gl, context, size, pixelRatio) {
|
||||
// get the program
|
||||
var fragmentShader = ol.render.webgl.texturereplay.defaultshader.fragment;
|
||||
var vertexShader = ol.render.webgl.texturereplay.defaultshader.vertex;
|
||||
var program = context.getProgram(fragmentShader, vertexShader);
|
||||
|
||||
// get the locations
|
||||
var locations;
|
||||
if (!this.defaultLocations) {
|
||||
// eslint-disable-next-line openlayers-internal/no-missing-requires
|
||||
locations = new ol.render.webgl.texturereplay.defaultshader.Locations(gl, program);
|
||||
this.defaultLocations = locations;
|
||||
} else {
|
||||
locations = this.defaultLocations;
|
||||
}
|
||||
|
||||
// use the program (FIXME: use the return value)
|
||||
context.useProgram(program);
|
||||
|
||||
// enable the vertex attrib arrays
|
||||
gl.enableVertexAttribArray(locations.a_position);
|
||||
gl.vertexAttribPointer(locations.a_position, 2, ol.webgl.FLOAT,
|
||||
false, 32, 0);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_offsets);
|
||||
gl.vertexAttribPointer(locations.a_offsets, 2, ol.webgl.FLOAT,
|
||||
false, 32, 8);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_texCoord);
|
||||
gl.vertexAttribPointer(locations.a_texCoord, 2, ol.webgl.FLOAT,
|
||||
false, 32, 16);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_opacity);
|
||||
gl.vertexAttribPointer(locations.a_opacity, 1, ol.webgl.FLOAT,
|
||||
false, 32, 24);
|
||||
|
||||
gl.enableVertexAttribArray(locations.a_rotateWithView);
|
||||
gl.vertexAttribPointer(locations.a_rotateWithView, 1, ol.webgl.FLOAT,
|
||||
false, 32, 28);
|
||||
|
||||
return locations;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.shutDownProgram = function(gl, locations) {
|
||||
gl.disableVertexAttribArray(locations.a_position);
|
||||
gl.disableVertexAttribArray(locations.a_offsets);
|
||||
gl.disableVertexAttribArray(locations.a_texCoord);
|
||||
gl.disableVertexAttribArray(locations.a_opacity);
|
||||
gl.disableVertexAttribArray(locations.a_rotateWithView);
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawReplay = function(gl, context, skippedFeaturesHash, hitDetection) {
|
||||
var textures = hitDetection ? this.getHitDetectionTextures() : this.getTextures();
|
||||
var groupIndices = hitDetection ? this.hitDetectionGroupIndices : this.groupIndices;
|
||||
|
||||
if (!ol.obj.isEmpty(skippedFeaturesHash)) {
|
||||
this.drawReplaySkipping(
|
||||
gl, context, skippedFeaturesHash, textures, groupIndices);
|
||||
} else {
|
||||
var i, ii, start;
|
||||
for (i = 0, ii = textures.length, start = 0; i < ii; ++i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
|
||||
var end = groupIndices[i];
|
||||
this.drawElements(gl, context, start, end);
|
||||
start = end;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Draw the replay while paying attention to skipped features.
|
||||
*
|
||||
* This functions creates groups of features that can be drawn to together,
|
||||
* so that the number of `drawElements` calls is minimized.
|
||||
*
|
||||
* For example given the following texture groups:
|
||||
*
|
||||
* Group 1: A B C
|
||||
* Group 2: D [E] F G
|
||||
*
|
||||
* If feature E should be skipped, the following `drawElements` calls will be
|
||||
* made:
|
||||
*
|
||||
* drawElements with feature A, B and C
|
||||
* drawElements with feature D
|
||||
* drawElements with feature F and G
|
||||
*
|
||||
* @protected
|
||||
* @param {WebGLRenderingContext} gl gl.
|
||||
* @param {ol.webgl.Context} context Context.
|
||||
* @param {Object.<string, boolean>} skippedFeaturesHash Ids of features
|
||||
* to skip.
|
||||
* @param {Array.<WebGLTexture>} textures Textures.
|
||||
* @param {Array.<number>} groupIndices Texture group indices.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawReplaySkipping = function(gl, context, skippedFeaturesHash, textures,
|
||||
groupIndices) {
|
||||
var featureIndex = 0;
|
||||
|
||||
var i, ii;
|
||||
for (i = 0, ii = textures.length; i < ii; ++i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, textures[i]);
|
||||
var groupStart = (i > 0) ? groupIndices[i - 1] : 0;
|
||||
var groupEnd = groupIndices[i];
|
||||
|
||||
var start = groupStart;
|
||||
var end = groupStart;
|
||||
while (featureIndex < this.startIndices.length &&
|
||||
this.startIndices[featureIndex] <= groupEnd) {
|
||||
var feature = this.startIndicesFeature[featureIndex];
|
||||
|
||||
var featureUid = ol.getUid(feature).toString();
|
||||
if (skippedFeaturesHash[featureUid] !== undefined) {
|
||||
// feature should be skipped
|
||||
if (start !== end) {
|
||||
// draw the features so far
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
// continue with the next feature
|
||||
start = (featureIndex === this.startIndices.length - 1) ?
|
||||
groupEnd : this.startIndices[featureIndex + 1];
|
||||
end = start;
|
||||
} else {
|
||||
// the feature is not skipped, augment the end index
|
||||
end = (featureIndex === this.startIndices.length - 1) ?
|
||||
groupEnd : this.startIndices[featureIndex + 1];
|
||||
}
|
||||
featureIndex++;
|
||||
}
|
||||
|
||||
if (start !== end) {
|
||||
// draw the remaining features (in case there was no skipped feature
|
||||
// in this texture group, all features of a group are drawn together)
|
||||
this.drawElements(gl, context, start, end);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.drawHitDetectionReplayOneByOne = function(gl, context, skippedFeaturesHash,
|
||||
featureCallback, opt_hitExtent) {
|
||||
var i, groupStart, start, end, feature, featureUid;
|
||||
var featureIndex = this.startIndices.length - 1;
|
||||
var hitDetectionTextures = this.getHitDetectionTextures();
|
||||
for (i = hitDetectionTextures.length - 1; i >= 0; --i) {
|
||||
gl.bindTexture(ol.webgl.TEXTURE_2D, hitDetectionTextures[i]);
|
||||
groupStart = (i > 0) ? this.hitDetectionGroupIndices[i - 1] : 0;
|
||||
end = this.hitDetectionGroupIndices[i];
|
||||
|
||||
// draw all features for this texture group
|
||||
while (featureIndex >= 0 &&
|
||||
this.startIndices[featureIndex] >= groupStart) {
|
||||
start = this.startIndices[featureIndex];
|
||||
feature = this.startIndicesFeature[featureIndex];
|
||||
featureUid = ol.getUid(feature).toString();
|
||||
|
||||
if (skippedFeaturesHash[featureUid] === undefined &&
|
||||
feature.getGeometry() &&
|
||||
(opt_hitExtent === undefined || ol.extent.intersects(
|
||||
/** @type {Array<number>} */ (opt_hitExtent),
|
||||
feature.getGeometry().getExtent()))) {
|
||||
gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
|
||||
this.drawElements(gl, context, start, end);
|
||||
|
||||
var result = featureCallback(feature);
|
||||
if (result) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
end = start;
|
||||
featureIndex--;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @inheritDoc
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.finish = function(context) {
|
||||
this.anchorX = undefined;
|
||||
this.anchorY = undefined;
|
||||
this.height = undefined;
|
||||
this.imageHeight = undefined;
|
||||
this.imageWidth = undefined;
|
||||
this.indices = null;
|
||||
this.opacity = undefined;
|
||||
this.originX = undefined;
|
||||
this.originY = undefined;
|
||||
this.rotateWithView = undefined;
|
||||
this.rotation = undefined;
|
||||
this.scale = undefined;
|
||||
this.vertices = null;
|
||||
this.width = undefined;
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @param {boolean=} opt_all Return hit detection textures with regular ones.
|
||||
* @returns {Array.<WebGLTexture>} Textures.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.getTextures = function(opt_all) {};
|
||||
|
||||
|
||||
/**
|
||||
* @abstract
|
||||
* @protected
|
||||
* @returns {Array.<WebGLTexture>} Textures.
|
||||
*/
|
||||
ol.render.webgl.TextureReplay.prototype.getHitDetectionTextures = function() {};
|
||||
}
|
||||
@@ -1,5 +1,5 @@
|
||||
//! NAMESPACE=ol.render.webgl.imagereplay.defaultshader
|
||||
//! CLASS=ol.render.webgl.imagereplay.defaultshader
|
||||
//! NAMESPACE=ol.render.webgl.texturereplay.defaultshader
|
||||
//! CLASS=ol.render.webgl.texturereplay.defaultshader
|
||||
|
||||
|
||||
//! COMMON
|
||||
154
src/ol/render/webgl/texturereplay/defaultshader.js
Normal file
154
src/ol/render/webgl/texturereplay/defaultshader.js
Normal file
@@ -0,0 +1,154 @@
|
||||
// This file is automatically generated, do not edit
|
||||
/* eslint openlayers-internal/no-missing-requires: 0 */
|
||||
goog.provide('ol.render.webgl.texturereplay.defaultshader');
|
||||
|
||||
goog.require('ol');
|
||||
goog.require('ol.webgl.Fragment');
|
||||
goog.require('ol.webgl.Vertex');
|
||||
|
||||
if (ol.ENABLE_WEBGL) {
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Fragment}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment = function() {
|
||||
ol.webgl.Fragment.call(this, ol.render.webgl.texturereplay.defaultshader.Fragment.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.texturereplay.defaultshader.Fragment, ol.webgl.Fragment);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.DEBUG_SOURCE = 'precision mediump float;\nvarying vec2 v_texCoord;\nvarying float v_opacity;\n\nuniform float u_opacity;\nuniform sampler2D u_image;\n\nvoid main(void) {\n vec4 texColor = texture2D(u_image, v_texCoord);\n gl_FragColor.rgb = texColor.rgb;\n float alpha = texColor.a * v_opacity * u_opacity;\n if (alpha == 0.0) {\n discard;\n }\n gl_FragColor.a = alpha;\n}\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.OPTIMIZED_SOURCE = 'precision mediump float;varying vec2 a;varying float b;uniform float k;uniform sampler2D l;void main(void){vec4 texColor=texture2D(l,a);gl_FragColor.rgb=texColor.rgb;float alpha=texColor.a*b*k;if(alpha==0.0){discard;}gl_FragColor.a=alpha;}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.DEBUG_SOURCE :
|
||||
ol.render.webgl.texturereplay.defaultshader.Fragment.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.texturereplay.defaultshader.fragment = new ol.render.webgl.texturereplay.defaultshader.Fragment();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @extends {ol.webgl.Vertex}
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex = function() {
|
||||
ol.webgl.Vertex.call(this, ol.render.webgl.texturereplay.defaultshader.Vertex.SOURCE);
|
||||
};
|
||||
ol.inherits(ol.render.webgl.texturereplay.defaultshader.Vertex, ol.webgl.Vertex);
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.DEBUG_SOURCE = 'varying vec2 v_texCoord;\nvarying float v_opacity;\n\nattribute vec2 a_position;\nattribute vec2 a_texCoord;\nattribute vec2 a_offsets;\nattribute float a_opacity;\nattribute float a_rotateWithView;\n\nuniform mat4 u_projectionMatrix;\nuniform mat4 u_offsetScaleMatrix;\nuniform mat4 u_offsetRotateMatrix;\n\nvoid main(void) {\n mat4 offsetMatrix = u_offsetScaleMatrix;\n if (a_rotateWithView == 1.0) {\n offsetMatrix = u_offsetScaleMatrix * u_offsetRotateMatrix;\n }\n vec4 offsets = offsetMatrix * vec4(a_offsets, 0.0, 0.0);\n gl_Position = u_projectionMatrix * vec4(a_position, 0.0, 1.0) + offsets;\n v_texCoord = a_texCoord;\n v_opacity = a_opacity;\n}\n\n\n';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.OPTIMIZED_SOURCE = 'varying vec2 a;varying float b;attribute vec2 c;attribute vec2 d;attribute vec2 e;attribute float f;attribute float g;uniform mat4 h;uniform mat4 i;uniform mat4 j;void main(void){mat4 offsetMatrix=i;if(g==1.0){offsetMatrix=i*j;}vec4 offsets=offsetMatrix*vec4(e,0.0,0.0);gl_Position=h*vec4(c,0.0,1.0)+offsets;a=d;b=f;}';
|
||||
|
||||
|
||||
/**
|
||||
* @const
|
||||
* @type {string}
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.SOURCE = ol.DEBUG_WEBGL ?
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.DEBUG_SOURCE :
|
||||
ol.render.webgl.texturereplay.defaultshader.Vertex.OPTIMIZED_SOURCE;
|
||||
|
||||
|
||||
ol.render.webgl.texturereplay.defaultshader.vertex = new ol.render.webgl.texturereplay.defaultshader.Vertex();
|
||||
|
||||
|
||||
/**
|
||||
* @constructor
|
||||
* @param {WebGLRenderingContext} gl GL.
|
||||
* @param {WebGLProgram} program Program.
|
||||
* @struct
|
||||
*/
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations = function(gl, program) {
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_image = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_image' : 'l');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetRotateMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetRotateMatrix' : 'j');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_offsetScaleMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_offsetScaleMatrix' : 'i');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_opacity = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_opacity' : 'k');
|
||||
|
||||
/**
|
||||
* @type {WebGLUniformLocation}
|
||||
*/
|
||||
this.u_projectionMatrix = gl.getUniformLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'u_projectionMatrix' : 'h');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_offsets = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_offsets' : 'e');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_opacity = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_opacity' : 'f');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_position = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_position' : 'c');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_rotateWithView = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_rotateWithView' : 'g');
|
||||
|
||||
/**
|
||||
* @type {number}
|
||||
*/
|
||||
this.a_texCoord = gl.getAttribLocation(
|
||||
program, ol.DEBUG_WEBGL ? 'a_texCoord' : 'd');
|
||||
};
|
||||
|
||||
}
|
||||
@@ -723,6 +723,14 @@ ol.ViewAnimation;
|
||||
ol.WebglBufferCacheEntry;
|
||||
|
||||
|
||||
/**
|
||||
* @typedef {{atlas: ol.style.AtlasManager,
|
||||
* width: Object.<string, number>,
|
||||
* height: number}}
|
||||
*/
|
||||
ol.WebglGlyphAtlas;
|
||||
|
||||
|
||||
/**
|
||||
* @typedef {{p0: ol.WebglPolygonVertex,
|
||||
* p1: ol.WebglPolygonVertex}}
|
||||
|
||||
@@ -2,7 +2,6 @@ goog.provide('ol.test.render.webgl.ImageReplay');
|
||||
|
||||
goog.require('ol.geom.MultiPoint');
|
||||
goog.require('ol.geom.Point');
|
||||
goog.require('ol.render.webgl.imagereplay.defaultshader');
|
||||
goog.require('ol.render.webgl.ImageReplay');
|
||||
goog.require('ol.style.Image');
|
||||
|
||||
@@ -57,34 +56,34 @@ describe('ol.render.webgl.ImageReplay', function() {
|
||||
|
||||
it('set expected states', function() {
|
||||
replay.setImageStyle(imageStyle1);
|
||||
expect(replay.anchorX_).to.be(0.5);
|
||||
expect(replay.anchorY_).to.be(1);
|
||||
expect(replay.height_).to.be(256);
|
||||
expect(replay.imageHeight_).to.be(512);
|
||||
expect(replay.imageWidth_).to.be(512);
|
||||
expect(replay.opacity_).to.be(0.1);
|
||||
expect(replay.originX_).to.be(200);
|
||||
expect(replay.originY_).to.be(200);
|
||||
expect(replay.rotation_).to.be(1.5);
|
||||
expect(replay.rotateWithView_).to.be(true);
|
||||
expect(replay.scale_).to.be(2.0);
|
||||
expect(replay.width_).to.be(256);
|
||||
expect(replay.anchorX).to.be(0.5);
|
||||
expect(replay.anchorY).to.be(1);
|
||||
expect(replay.height).to.be(256);
|
||||
expect(replay.imageHeight).to.be(512);
|
||||
expect(replay.imageWidth).to.be(512);
|
||||
expect(replay.opacity).to.be(0.1);
|
||||
expect(replay.originX).to.be(200);
|
||||
expect(replay.originY).to.be(200);
|
||||
expect(replay.rotation).to.be(1.5);
|
||||
expect(replay.rotateWithView).to.be(true);
|
||||
expect(replay.scale).to.be(2.0);
|
||||
expect(replay.width).to.be(256);
|
||||
expect(replay.images_).to.have.length(1);
|
||||
expect(replay.groupIndices_).to.have.length(0);
|
||||
expect(replay.groupIndices).to.have.length(0);
|
||||
expect(replay.hitDetectionImages_).to.have.length(1);
|
||||
expect(replay.hitDetectionGroupIndices_).to.have.length(0);
|
||||
expect(replay.hitDetectionGroupIndices).to.have.length(0);
|
||||
|
||||
replay.setImageStyle(imageStyle1);
|
||||
expect(replay.images_).to.have.length(1);
|
||||
expect(replay.groupIndices_).to.have.length(0);
|
||||
expect(replay.groupIndices).to.have.length(0);
|
||||
expect(replay.hitDetectionImages_).to.have.length(1);
|
||||
expect(replay.hitDetectionGroupIndices_).to.have.length(0);
|
||||
expect(replay.hitDetectionGroupIndices).to.have.length(0);
|
||||
|
||||
replay.setImageStyle(imageStyle2);
|
||||
expect(replay.images_).to.have.length(2);
|
||||
expect(replay.groupIndices_).to.have.length(1);
|
||||
expect(replay.groupIndices).to.have.length(1);
|
||||
expect(replay.hitDetectionImages_).to.have.length(2);
|
||||
expect(replay.hitDetectionGroupIndices_).to.have.length(1);
|
||||
expect(replay.hitDetectionGroupIndices).to.have.length(1);
|
||||
});
|
||||
});
|
||||
|
||||
@@ -168,78 +167,43 @@ describe('ol.render.webgl.ImageReplay', function() {
|
||||
});
|
||||
});
|
||||
|
||||
describe('#setUpProgram', function() {
|
||||
var context, gl;
|
||||
describe('#getTextures', function() {
|
||||
beforeEach(function() {
|
||||
context = {
|
||||
getProgram: function() {},
|
||||
useProgram: function() {}
|
||||
};
|
||||
gl = {
|
||||
enableVertexAttribArray: function() {},
|
||||
vertexAttribPointer: function() {},
|
||||
uniform1f: function() {},
|
||||
uniform2fv: function() {},
|
||||
getUniformLocation: function() {},
|
||||
getAttribLocation: function() {}
|
||||
};
|
||||
replay.textures_ = [1, 2];
|
||||
replay.hitDetectionTextures_ = [3, 4];
|
||||
});
|
||||
|
||||
it('returns the locations used by the shaders', function() {
|
||||
var locations = replay.setUpProgram(gl, context, [2, 2], 1);
|
||||
expect(locations).to.be.a(
|
||||
ol.render.webgl.imagereplay.defaultshader.Locations);
|
||||
it('returns the textures', function() {
|
||||
var textures = replay.getTextures();
|
||||
|
||||
expect(textures).to.have.length(2);
|
||||
expect(textures[0]).to.be(1);
|
||||
expect(textures[1]).to.be(2);
|
||||
});
|
||||
|
||||
it('gets and compiles the shaders', function() {
|
||||
sinon.spy(context, 'getProgram');
|
||||
sinon.spy(context, 'useProgram');
|
||||
it('can additionally return the hit detection textures', function() {
|
||||
var textures = replay.getTextures(true);
|
||||
|
||||
replay.setUpProgram(gl, context, [2, 2], 1);
|
||||
expect(context.getProgram.calledWithExactly(
|
||||
ol.render.webgl.imagereplay.defaultshader.fragment,
|
||||
ol.render.webgl.imagereplay.defaultshader.vertex)).to.be(true);
|
||||
expect(context.useProgram.calledOnce).to.be(true);
|
||||
});
|
||||
|
||||
it('initializes the attrib pointers', function() {
|
||||
sinon.spy(gl, 'getAttribLocation');
|
||||
sinon.spy(gl, 'vertexAttribPointer');
|
||||
sinon.spy(gl, 'enableVertexAttribArray');
|
||||
|
||||
replay.setUpProgram(gl, context, [2, 2], 1);
|
||||
expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount);
|
||||
expect(gl.enableVertexAttribArray.callCount).to.be(
|
||||
gl.getAttribLocation.callCount);
|
||||
expect(textures).to.have.length(4);
|
||||
expect(textures[0]).to.be(1);
|
||||
expect(textures[1]).to.be(2);
|
||||
expect(textures[2]).to.be(3);
|
||||
expect(textures[3]).to.be(4);
|
||||
});
|
||||
});
|
||||
|
||||
describe('#shutDownProgram', function() {
|
||||
var context, gl;
|
||||
describe('#getHitDetectionTextures', function() {
|
||||
beforeEach(function() {
|
||||
context = {
|
||||
getProgram: function() {},
|
||||
useProgram: function() {}
|
||||
};
|
||||
gl = {
|
||||
enableVertexAttribArray: function() {},
|
||||
disableVertexAttribArray: function() {},
|
||||
vertexAttribPointer: function() {},
|
||||
uniform1f: function() {},
|
||||
uniform2fv: function() {},
|
||||
getUniformLocation: function() {},
|
||||
getAttribLocation: function() {}
|
||||
};
|
||||
replay.textures_ = [1, 2];
|
||||
replay.hitDetectionTextures_ = [3, 4];
|
||||
});
|
||||
|
||||
it('disables the attrib pointers', function() {
|
||||
sinon.spy(gl, 'getAttribLocation');
|
||||
sinon.spy(gl, 'disableVertexAttribArray');
|
||||
it('returns the hit detection textures', function() {
|
||||
var textures = replay.getHitDetectionTextures();
|
||||
|
||||
var locations = replay.setUpProgram(gl, context, [2, 2], 1);
|
||||
replay.shutDownProgram(gl, locations);
|
||||
expect(gl.disableVertexAttribArray.callCount).to.be(
|
||||
gl.getAttribLocation.callCount);
|
||||
expect(textures).to.have.length(2);
|
||||
expect(textures[0]).to.be(3);
|
||||
expect(textures[1]).to.be(4);
|
||||
});
|
||||
});
|
||||
});
|
||||
|
||||
320
test/spec/ol/render/webgl/textreplay.test.js
Normal file
320
test/spec/ol/render/webgl/textreplay.test.js
Normal file
@@ -0,0 +1,320 @@
|
||||
goog.provide('ol.test.render.webgl.TextReplay');
|
||||
|
||||
goog.require('ol.dom');
|
||||
goog.require('ol.render.webgl.TextReplay');
|
||||
goog.require('ol.style.Fill');
|
||||
goog.require('ol.style.Stroke');
|
||||
goog.require('ol.style.Text');
|
||||
|
||||
describe('ol.render.webgl.TextReplay', function() {
|
||||
var replay;
|
||||
|
||||
var createTextStyle = function(fillStyle, strokeStyle, text) {
|
||||
var textStyle = new ol.style.Text({
|
||||
rotateWithView: true,
|
||||
rotation: 1.5,
|
||||
scale: 2,
|
||||
textAlign: 'left',
|
||||
textBaseline: 'top',
|
||||
font: '12px Arial',
|
||||
offsetX: 10,
|
||||
offsetY: 10,
|
||||
text: text,
|
||||
fill: fillStyle,
|
||||
stroke: strokeStyle
|
||||
});
|
||||
return textStyle;
|
||||
};
|
||||
|
||||
beforeEach(function() {
|
||||
var tolerance = 0.1;
|
||||
var maxExtent = [-10000, -20000, 10000, 20000];
|
||||
replay = new ol.render.webgl.TextReplay(tolerance, maxExtent);
|
||||
});
|
||||
|
||||
describe('#setTextStyle', function() {
|
||||
|
||||
var textStyle1, textStyle2, textStyle3, textStyle4;
|
||||
|
||||
beforeEach(function() {
|
||||
textStyle1 = createTextStyle(
|
||||
new ol.style.Fill({
|
||||
color: [0, 0, 0, 1]
|
||||
}),
|
||||
new ol.style.Stroke({
|
||||
width: 1,
|
||||
color: [0, 0, 0, 1],
|
||||
lineCap: 'butt',
|
||||
lineJoin: 'bevel',
|
||||
lineDash: [5, 5],
|
||||
lineDashOffset: 15,
|
||||
miterLimit: 2
|
||||
}),
|
||||
'someText');
|
||||
textStyle2 = createTextStyle(
|
||||
new ol.style.Fill({
|
||||
color: [255, 255, 255, 1]
|
||||
}),
|
||||
new ol.style.Stroke({
|
||||
width: 1,
|
||||
color: [255, 255, 255, 1]
|
||||
}),
|
||||
'someText'
|
||||
);
|
||||
textStyle3 = createTextStyle(null, null, 'someText');
|
||||
textStyle4 = createTextStyle(
|
||||
new ol.style.Fill({
|
||||
color: [0, 0, 0, 1]
|
||||
}),
|
||||
new ol.style.Stroke({
|
||||
width: 1,
|
||||
color: [0, 0, 0, 1]
|
||||
}),
|
||||
''
|
||||
);
|
||||
});
|
||||
|
||||
it('set expected states', function() {
|
||||
replay.setTextStyle(textStyle1);
|
||||
expect(replay.opacity).to.be(1);
|
||||
expect(replay.rotation).to.be(1.5);
|
||||
expect(replay.rotateWithView).to.be(true);
|
||||
expect(replay.scale).to.be(1);
|
||||
expect(replay.offsetX_).to.be(10);
|
||||
expect(replay.offsetY_).to.be(10);
|
||||
expect(replay.text_).to.be('someText');
|
||||
expect(Object.keys(replay.atlases_)).to.have.length(1);
|
||||
|
||||
expect(replay.state_.fillColor).to.be('rgba(0,0,0,1)');
|
||||
expect(replay.state_.strokeColor).to.be('rgba(0,0,0,1)');
|
||||
expect(replay.state_.scale).to.be(2);
|
||||
expect(replay.state_.lineWidth).to.be(1);
|
||||
expect(replay.state_.lineJoin).to.be('bevel');
|
||||
expect(replay.state_.lineCap).to.be('butt');
|
||||
expect(replay.state_.lineDash).to.eql([5, 5]);
|
||||
expect(replay.state_.lineDashOffset).to.be(15);
|
||||
expect(replay.state_.miterLimit).to.be(2);
|
||||
expect(replay.state_.font).to.be('12px Arial');
|
||||
|
||||
replay.setTextStyle(textStyle2);
|
||||
expect(Object.keys(replay.atlases_)).to.have.length(2);
|
||||
});
|
||||
|
||||
it('does not create an atlas, if an empty text is supplied', function() {
|
||||
replay.setTextStyle(textStyle4);
|
||||
expect(replay.text_).to.be('');
|
||||
expect(Object.keys(replay.atlases_)).to.have.length(0);
|
||||
});
|
||||
|
||||
it('does not create an atlas, if both fill and stroke styles are missing', function() {
|
||||
replay.setTextStyle(textStyle3);
|
||||
expect(replay.text_).to.be('');
|
||||
expect(Object.keys(replay.atlases_)).to.have.length(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('#drawText', function() {
|
||||
beforeEach(function() {
|
||||
var textStyle = createTextStyle(
|
||||
new ol.style.Fill({
|
||||
color: [0, 0, 0, 1]
|
||||
}),
|
||||
null, 'someText');
|
||||
replay.setTextStyle(textStyle);
|
||||
});
|
||||
|
||||
it('sets the buffer data', function() {
|
||||
var point;
|
||||
|
||||
point = [1000, 2000];
|
||||
replay.drawText(point, 0, 2, 2, null, null);
|
||||
expect(replay.vertices).to.have.length(256);
|
||||
expect(replay.indices).to.have.length(48);
|
||||
|
||||
point = [2000, 3000];
|
||||
replay.drawText(point, 0, 2, 2, null, null);
|
||||
expect(replay.vertices).to.have.length(512);
|
||||
expect(replay.indices).to.have.length(96);
|
||||
});
|
||||
|
||||
it('sets part of its state during drawing', function() {
|
||||
var point = [1000, 2000];
|
||||
replay.drawText(point, 0, 2, 2, null, null);
|
||||
|
||||
var height = replay.currAtlas_.height;
|
||||
var widths = replay.currAtlas_.width;
|
||||
var width = widths.t;
|
||||
var widthX = widths.s + widths.o + widths.m + widths.e + widths.T +
|
||||
widths.e + widths.x;
|
||||
var charInfo = replay.currAtlas_.atlas.getInfo('t');
|
||||
|
||||
expect(replay.height).to.be(height);
|
||||
expect(replay.width).to.be(width);
|
||||
expect(replay.originX).to.be(charInfo.offsetX);
|
||||
expect(replay.originY).to.be(charInfo.offsetY);
|
||||
expect(replay.imageHeight).to.be(charInfo.image.height);
|
||||
expect(replay.imageWidth).to.be(charInfo.image.width);
|
||||
expect(replay.anchorX).to.be(-widthX + 10);
|
||||
expect(replay.anchorY).to.be(10);
|
||||
});
|
||||
|
||||
it('does not draw if text is empty', function() {
|
||||
replay.text_ = '';
|
||||
var point;
|
||||
|
||||
point = [1000, 2000];
|
||||
replay.drawText(point, 0, 2, 2, null, null);
|
||||
expect(replay.vertices).to.have.length(0);
|
||||
expect(replay.indices).to.have.length(0);
|
||||
});
|
||||
});
|
||||
|
||||
describe('#addCharToAtlas_', function() {
|
||||
beforeEach(function() {
|
||||
var textStyle = createTextStyle(
|
||||
new ol.style.Fill({
|
||||
color: [0, 0, 0, 1]
|
||||
}),
|
||||
null, 'someText');
|
||||
replay.setTextStyle(textStyle);
|
||||
});
|
||||
|
||||
it('adds a single character to the current atlas', function() {
|
||||
var glyphAtlas = replay.currAtlas_.atlas;
|
||||
var info;
|
||||
|
||||
replay.addCharToAtlas_('someText');
|
||||
info = glyphAtlas.getInfo('someText');
|
||||
expect(info).to.be(null);
|
||||
|
||||
replay.addCharToAtlas_('e');
|
||||
replay.addCharToAtlas_('x');
|
||||
info = glyphAtlas.getInfo('e');
|
||||
expect(info).not.to.be(null);
|
||||
info = glyphAtlas.getInfo('x');
|
||||
expect(info).not.to.be(null);
|
||||
});
|
||||
|
||||
it('keeps the atlas and the width dictionary synced', function() {
|
||||
var glyphAtlas = replay.currAtlas_;
|
||||
|
||||
replay.addCharToAtlas_('e');
|
||||
replay.addCharToAtlas_('x');
|
||||
expect(Object.keys(glyphAtlas.width)).to.have.length(2);
|
||||
|
||||
replay.addCharToAtlas_('someText');
|
||||
expect(Object.keys(glyphAtlas.width)).to.have.length(2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('#getTextSize_', function() {
|
||||
beforeEach(function() {
|
||||
var textStyle = createTextStyle(
|
||||
new ol.style.Fill({
|
||||
color: [0, 0, 0, 1]
|
||||
}),
|
||||
null, 'someText');
|
||||
textStyle.setScale(1);
|
||||
replay.setTextStyle(textStyle);
|
||||
});
|
||||
|
||||
it('adds missing characters to the current atlas', function() {
|
||||
var glyphAtlas = replay.currAtlas_;
|
||||
var info;
|
||||
|
||||
expect(Object.keys(glyphAtlas.width)).to.have.length(0);
|
||||
replay.getTextSize_(['someText']);
|
||||
expect(Object.keys(glyphAtlas.width)).to.have.length(7);
|
||||
info = glyphAtlas.atlas.getInfo('s');
|
||||
expect(info).not.to.be(null);
|
||||
info = glyphAtlas.atlas.getInfo('o');
|
||||
expect(info).not.to.be(null);
|
||||
info = glyphAtlas.atlas.getInfo('m');
|
||||
expect(info).not.to.be(null);
|
||||
info = glyphAtlas.atlas.getInfo('e');
|
||||
expect(info).not.to.be(null);
|
||||
info = glyphAtlas.atlas.getInfo('T');
|
||||
expect(info).not.to.be(null);
|
||||
info = glyphAtlas.atlas.getInfo('x');
|
||||
expect(info).not.to.be(null);
|
||||
info = glyphAtlas.atlas.getInfo('t');
|
||||
expect(info).not.to.be(null);
|
||||
});
|
||||
|
||||
it('returns the size of the label\'s bounding box in pixels', function() {
|
||||
var size;
|
||||
var mCtx = ol.dom.createCanvasContext2D(0, 0);
|
||||
mCtx.font = '12px Arial';
|
||||
var width = mCtx.measureText('someText').width;
|
||||
var width2 = mCtx.measureText('anEvenLongerLine').width;
|
||||
var height = Math.ceil(mCtx.measureText('M').width * 1.5);
|
||||
|
||||
size = replay.getTextSize_(['someText']);
|
||||
expect(size[0]).to.be.within(width, width + 8);
|
||||
expect(size[1]).to.be(height);
|
||||
|
||||
size = replay.getTextSize_(['someText', 'anEvenLongerLine']);
|
||||
expect(size[0]).to.be.within(width2, width2 + 16);
|
||||
expect(size[1]).to.be(height * 2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('#getAtlas_', function() {
|
||||
beforeEach(function() {
|
||||
var textStyle = createTextStyle(
|
||||
new ol.style.Fill({
|
||||
color: [0, 0, 0, 1]
|
||||
}),
|
||||
null, 'someText');
|
||||
replay.setTextStyle(textStyle);
|
||||
});
|
||||
|
||||
it('returns the appropriate atlas for the current state', function() {
|
||||
var atlas = replay.currAtlas_;
|
||||
var state = replay.state_;
|
||||
|
||||
expect(Object.keys(replay.atlases_)).to.have.length(1);
|
||||
expect(replay.getAtlas_(state)).to.be(atlas);
|
||||
expect(Object.keys(replay.atlases_)).to.have.length(1);
|
||||
});
|
||||
|
||||
it('creates a new atlas if it cannot find the one for the current state', function() {
|
||||
var atlas = replay.currAtlas_;
|
||||
var state = replay.state_;
|
||||
state.lineWidth = 50;
|
||||
|
||||
expect(Object.keys(replay.atlases_)).to.have.length(1);
|
||||
expect(replay.getAtlas_(state)).not.to.be(atlas);
|
||||
expect(Object.keys(replay.atlases_)).to.have.length(2);
|
||||
});
|
||||
});
|
||||
|
||||
describe('#getTextures', function() {
|
||||
beforeEach(function() {
|
||||
replay.textures_ = [1, 2];
|
||||
});
|
||||
|
||||
it('returns the textures', function() {
|
||||
var textures = replay.getTextures();
|
||||
|
||||
expect(textures).to.have.length(2);
|
||||
expect(textures[0]).to.be(1);
|
||||
expect(textures[1]).to.be(2);
|
||||
expect(textures).to.eql(replay.getTextures(true));
|
||||
});
|
||||
});
|
||||
|
||||
describe('#getHitDetectionTextures', function() {
|
||||
beforeEach(function() {
|
||||
replay.textures_ = [1, 2];
|
||||
});
|
||||
|
||||
it('returns the textures', function() {
|
||||
var textures = replay.getHitDetectionTextures();
|
||||
|
||||
expect(textures).to.have.length(2);
|
||||
expect(textures[0]).to.be(1);
|
||||
expect(textures[1]).to.be(2);
|
||||
});
|
||||
});
|
||||
});
|
||||
89
test/spec/ol/render/webgl/texturereplay.test.js
Normal file
89
test/spec/ol/render/webgl/texturereplay.test.js
Normal file
@@ -0,0 +1,89 @@
|
||||
goog.provide('ol.test.render.webgl.TextureReplay');
|
||||
|
||||
goog.require('ol.render.webgl.TextureReplay');
|
||||
goog.require('ol.render.webgl.texturereplay.defaultshader');
|
||||
|
||||
describe('ol.render.webgl.TextureReplay', function() {
|
||||
var replay;
|
||||
|
||||
beforeEach(function() {
|
||||
var tolerance = 0.1;
|
||||
var maxExtent = [-10000, -20000, 10000, 20000];
|
||||
replay = new ol.render.webgl.TextureReplay(tolerance, maxExtent);
|
||||
});
|
||||
|
||||
describe('#setUpProgram', function() {
|
||||
var context, gl;
|
||||
beforeEach(function() {
|
||||
context = {
|
||||
getProgram: function() {},
|
||||
useProgram: function() {}
|
||||
};
|
||||
gl = {
|
||||
enableVertexAttribArray: function() {},
|
||||
vertexAttribPointer: function() {},
|
||||
uniform1f: function() {},
|
||||
uniform2fv: function() {},
|
||||
getUniformLocation: function() {},
|
||||
getAttribLocation: function() {}
|
||||
};
|
||||
});
|
||||
|
||||
it('returns the locations used by the shaders', function() {
|
||||
var locations = replay.setUpProgram(gl, context, [2, 2], 1);
|
||||
expect(locations).to.be.a(
|
||||
ol.render.webgl.texturereplay.defaultshader.Locations);
|
||||
});
|
||||
|
||||
it('gets and compiles the shaders', function() {
|
||||
sinon.spy(context, 'getProgram');
|
||||
sinon.spy(context, 'useProgram');
|
||||
|
||||
replay.setUpProgram(gl, context, [2, 2], 1);
|
||||
expect(context.getProgram.calledWithExactly(
|
||||
ol.render.webgl.texturereplay.defaultshader.fragment,
|
||||
ol.render.webgl.texturereplay.defaultshader.vertex)).to.be(true);
|
||||
expect(context.useProgram.calledOnce).to.be(true);
|
||||
});
|
||||
|
||||
it('initializes the attrib pointers', function() {
|
||||
sinon.spy(gl, 'getAttribLocation');
|
||||
sinon.spy(gl, 'vertexAttribPointer');
|
||||
sinon.spy(gl, 'enableVertexAttribArray');
|
||||
|
||||
replay.setUpProgram(gl, context, [2, 2], 1);
|
||||
expect(gl.vertexAttribPointer.callCount).to.be(gl.getAttribLocation.callCount);
|
||||
expect(gl.enableVertexAttribArray.callCount).to.be(
|
||||
gl.getAttribLocation.callCount);
|
||||
});
|
||||
});
|
||||
|
||||
describe('#shutDownProgram', function() {
|
||||
var context, gl;
|
||||
beforeEach(function() {
|
||||
context = {
|
||||
getProgram: function() {},
|
||||
useProgram: function() {}
|
||||
};
|
||||
gl = {
|
||||
enableVertexAttribArray: function() {},
|
||||
disableVertexAttribArray: function() {},
|
||||
vertexAttribPointer: function() {},
|
||||
uniform1f: function() {},
|
||||
uniform2fv: function() {},
|
||||
getUniformLocation: function() {},
|
||||
getAttribLocation: function() {}
|
||||
};
|
||||
});
|
||||
|
||||
it('disables the attrib pointers', function() {
|
||||
sinon.spy(gl, 'getAttribLocation');
|
||||
sinon.spy(gl, 'disableVertexAttribArray');
|
||||
|
||||
var locations = replay.setUpProgram(gl, context, [2, 2], 1);
|
||||
replay.shutDownProgram(gl, locations);
|
||||
expect(gl.disableVertexAttribArray.callCount).to.be(
|
||||
gl.getAttribLocation.callCount);
|
||||
});
|
||||
});
|
||||
});
|
||||
BIN
test_rendering/spec/ol/style/expected/text-rotated-webgl.png
Normal file
BIN
test_rendering/spec/ol/style/expected/text-rotated-webgl.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3.4 KiB |
BIN
test_rendering/spec/ol/style/expected/text-webgl.png
Normal file
BIN
test_rendering/spec/ol/style/expected/text-webgl.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.8 KiB |
@@ -102,5 +102,18 @@ describe('ol.rendering.style.Text', function() {
|
||||
expectResemble(map, 'spec/ol/style/expected/text-rotated-canvas.png', IMAGE_TOLERANCE, done);
|
||||
});
|
||||
|
||||
it('tests the webgl renderer without rotation', function(done) {
|
||||
map = createMap('webgl');
|
||||
createFeatures();
|
||||
expectResemble(map, 'spec/ol/style/expected/text-webgl.png', 1.8, done);
|
||||
});
|
||||
|
||||
it('tests the webgl renderer with rotation', function(done) {
|
||||
map = createMap('webgl');
|
||||
createFeatures();
|
||||
map.getView().setRotation(Math.PI / 7);
|
||||
expectResemble(map, 'spec/ol/style/expected/text-rotated-webgl.png', 1.8, done);
|
||||
});
|
||||
|
||||
});
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user