Add remaining TODOs

This commit is contained in:
Tim Schaub
2017-12-12 17:42:20 -07:00
parent ed5b28f366
commit ea6a397647

View File

@@ -6,6 +6,7 @@ import webgl from './webgl.js';
/**
* TODO: move to a separate ol-webgl package
* @type {boolean} Include debuggable shader sources. Default is `true`.
* This should be set to `false` for production builds.
*/
@@ -13,12 +14,7 @@ export var DEBUG_WEBGL = true;
/**
* @type {string} OpenLayers version.
*/
export var VERSION = 'v4.6.4';
/**
* TODO: move to a separate ol-webgl package
* The maximum supported WebGL texture size in pixels. If WebGL is not
* supported, the value is set to `undefined`.
* @const
@@ -28,6 +24,7 @@ var WEBGL_MAX_TEXTURE_SIZE; // value is set below
/**
* TODO: move to a separate ol-webgl package
* List of supported WebGL extensions.
* @const
* @type {Array.<string>}
@@ -36,6 +33,7 @@ var WEBGL_EXTENSIONS; // value is set below
/**
* TODO: move to a separate ol-webgl package
* WebGL is available.
* @type {boolean}
*/
@@ -61,6 +59,12 @@ if ('WebGLRenderingContext' in window) {
export {HAS_WEBGL, WEBGL_MAX_TEXTURE_SIZE, WEBGL_EXTENSIONS};
/**
* @type {string} OpenLayers version.
*/
export var VERSION = 'v4.6.4';
/**
* Inherit the prototype methods from one constructor into another.
*