New minimumSymbolizer object on Renderer.Elements, which defines only those properties that are needed to ensure that nothing breaks. r=tschaub (closes #1345)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@6317 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
This commit is contained in:
@@ -41,6 +41,17 @@ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
|
||||
*/
|
||||
xmlns: null,
|
||||
|
||||
/**
|
||||
* Property: minimumSymbolizer
|
||||
* {Object}
|
||||
*/
|
||||
minimumSymbolizer: {
|
||||
strokeLinecap: "round",
|
||||
strokeOpacity: 1,
|
||||
fillOpacity: 1,
|
||||
pointRadius: 0
|
||||
},
|
||||
|
||||
/**
|
||||
* Constructor: OpenLayers.Renderer.Elements
|
||||
*
|
||||
@@ -161,6 +172,7 @@ OpenLayers.Renderer.Elements = OpenLayers.Class(OpenLayers.Renderer, {
|
||||
*/
|
||||
drawGeometryNode: function(node, geometry, style) {
|
||||
style = style || node._style;
|
||||
OpenLayers.Util.applyDefaults(style, this.minimumSymbolizer);
|
||||
|
||||
var options = {
|
||||
'isFilled': true,
|
||||
|
||||
@@ -197,10 +197,7 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
|
||||
if (!fill) {
|
||||
fill = this.createNode('v:fill', node.id + "_fill");
|
||||
}
|
||||
|
||||
if (style.fillOpacity) {
|
||||
fill.setAttribute("opacity", style.fillOpacity);
|
||||
}
|
||||
fill.setAttribute("opacity", style.fillOpacity);
|
||||
|
||||
if (node._geometryClass == "OpenLayers.Geometry.Point" &&
|
||||
style.externalGraphic) {
|
||||
@@ -242,9 +239,7 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
|
||||
stroke = this.createNode('v:stroke', node.id + "_stroke");
|
||||
node.appendChild(stroke);
|
||||
}
|
||||
if (style.strokeOpacity) {
|
||||
stroke.setAttribute("opacity", style.strokeOpacity);
|
||||
}
|
||||
stroke.setAttribute("opacity", style.strokeOpacity);
|
||||
stroke.setAttribute("endcap", !style.strokeLinecap || style.strokeLinecap == 'butt' ? 'flat' : style.strokeLinecap);
|
||||
}
|
||||
|
||||
@@ -410,9 +405,6 @@ OpenLayers.Renderer.VML = OpenLayers.Class(OpenLayers.Renderer.Elements, {
|
||||
* radius - {float}
|
||||
*/
|
||||
drawCircle: function(node, geometry, radius) {
|
||||
if (typeof radius == "undefined") {
|
||||
radius = 0;
|
||||
}
|
||||
if(!isNaN(geometry.x)&& !isNaN(geometry.y)) {
|
||||
var resolution = this.getResolution();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user