Merge pull request #4194 from bjornharrtell/remove-goog-color
Remove usage of goog.color and closure named colors
This commit is contained in:
@@ -1,5 +1,9 @@
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## Upgrade notes
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#### Removal of `ol.ENABLE_NAMED_COLORS`
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This option was previously needed to use named colors with the WebGL renderer but is no longer needed.
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### v3.17.0
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#### `ol.source.MapQuest` removal
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@@ -1,13 +1,6 @@
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// We can't use goog.color or goog.color.alpha because they interally use a hex
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// string representation that encodes each channel in a single byte. This
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// causes occasional loss of precision and rounding errors, especially in the
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// alpha channel.
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goog.provide('ol.color');
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goog.require('goog.asserts');
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goog.require('goog.color');
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goog.require('goog.color.names');
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goog.require('ol');
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goog.require('ol.math');
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@@ -22,7 +15,7 @@ ol.color.hexColorRe_ = /^#(?:[0-9a-f]{3}){1,2}$/i;
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/**
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* @see goog.color.rgbColorRe_
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* Regular expression for matching and capturing RGB style strings.
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* @const
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* @type {RegExp}
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* @private
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@@ -32,7 +25,7 @@ ol.color.rgbColorRe_ =
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/**
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* @see goog.color.alpha.rgbaColorRe_
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* Regular expression for matching and capturing RGBA style strings.
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* @const
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* @type {RegExp}
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* @private
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@@ -41,6 +34,16 @@ ol.color.rgbaColorRe_ =
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/^(?:rgba)?\((0|[1-9]\d{0,2}),\s?(0|[1-9]\d{0,2}),\s?(0|[1-9]\d{0,2}),\s?(0|1|0\.\d{0,10})\)$/i;
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/**
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* Regular expression for matching potential named color style strings.
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* @const
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* @type {RegExp}
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* @private
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*/
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ol.color.namedColorRe_ =
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/^([a-z]*)$/i;
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/**
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* Return the color as an array. This function maintains a cache of calculated
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* arrays which means the result should not be modified.
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@@ -73,6 +76,20 @@ ol.color.asString = function(color) {
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}
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};
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/**
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* Return named color as an rgba string.
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* @param {string} color Named color.
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* @return {string} Rgb string.
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*/
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ol.color.fromNamed = function(color) {
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var el = document.createElement('div');
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el.style.color = color;
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document.body.appendChild(el);
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var rgb = window.getComputedStyle(el).color;
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document.body.removeChild(el);
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return rgb;
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};
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/**
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* @param {string} s String.
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@@ -137,15 +154,13 @@ ol.color.fromString = (
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* @return {ol.Color} Color.
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*/
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ol.color.fromStringInternal_ = function(s) {
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var r, g, b, a, color, match;
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var isHex = false;
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if (ol.ENABLE_NAMED_COLORS && goog.color.names.hasOwnProperty(s)) {
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s = goog.color.names[s];
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isHex = true;
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if (ol.color.namedColorRe_.exec(s)) {
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s = ol.color.fromNamed(s);
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}
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var r, g, b, a, color, match;
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if (isHex || (match = ol.color.hexColorRe_.exec(s))) { // hex
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if (ol.color.hexColorRe_.exec(s)) { // hex
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var n = s.length - 1; // number of hex digits
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goog.asserts.assert(n == 3 || n == 6,
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'Color string length should be 3 or 6');
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10
src/ol/ol.js
10
src/ol/ol.js
@@ -78,16 +78,6 @@ ol.ENABLE_DOM = true;
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ol.ENABLE_IMAGE = true;
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/**
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* @define {boolean} Enable Closure named colors (`goog.color.names`).
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* Enabling these colors adds about 3KB uncompressed / 1.5KB compressed to
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* the final build size. Default is `false`. This setting has no effect
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* with Canvas renderer, which uses its own names, whether this is true or
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* false.
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*/
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ol.ENABLE_NAMED_COLORS = false;
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/**
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* @define {boolean} Enable integration with the Proj4js library. Default is
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* `true`.
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@@ -81,15 +81,13 @@ describe('ol.color', function() {
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[255, 255, 0, 0.1]);
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});
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if (ol.ENABLE_NAMED_COLORS) {
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it('caches parsed values', function() {
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var count = ol.color.fromStringInternal_.callCount;
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ol.color.fromString('aquamarine');
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expect(ol.color.fromStringInternal_.callCount).to.be(count + 1);
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ol.color.fromString('aquamarine');
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expect(ol.color.fromStringInternal_.callCount).to.be(count + 1);
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});
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}
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it('caches parsed values', function() {
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var count = ol.color.fromStringInternal_.callCount;
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ol.color.fromString('aquamarine');
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expect(ol.color.fromStringInternal_.callCount).to.be(count + 1);
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ol.color.fromString('aquamarine');
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expect(ol.color.fromStringInternal_.callCount).to.be(count + 1);
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});
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it('throws an error on invalid colors', function() {
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var invalidColors = ['tuesday', '#1234567', 'rgb(255.0,0,0)'];
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