fix bug where center of fingers is not preserved on pinch zoom
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@@ -22,10 +22,10 @@ OpenLayers.Control.PinchZoom = OpenLayers.Class(OpenLayers.Control, {
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type: OpenLayers.Control.TYPE_TOOL,
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/**
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* Property: containerOrigin
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* {Object} Cached object representing the layer container origin (in pixels).
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* Property: containerCenter
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* {Object} Cached object representing the layer container center (in pixels).
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*/
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containerOrigin: null,
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containerCenter: null,
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/**
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* Property: pinchOrigin
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@@ -103,14 +103,15 @@ OpenLayers.Control.PinchZoom = OpenLayers.Class(OpenLayers.Control, {
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},
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/**
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* Method: updateContainerOrigin
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* Must be called each time the layer container origin changes.
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* Method: updateContainerCenter
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* Must be called each time the layer container moves.
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*/
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updateContainerOrigin: function() {
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var container = this.map.layerContainerDiv;
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this.containerOrigin = {
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x: parseInt(container.style.left, 10),
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y: parseInt(container.style.top, 10)
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// the layer container div is a square of 100px/100px
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this.containerCenter = {
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x: parseInt(container.style.left, 10) + 50,
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y: parseInt(container.style.top, 10) + 50
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};
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},
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@@ -137,12 +138,12 @@ OpenLayers.Control.PinchZoom = OpenLayers.Class(OpenLayers.Control, {
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*/
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pinchMove: function(evt, pinchData) {
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var scale = pinchData.scale;
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var containerOrigin = this.containerOrigin;
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var containerCenter = this.containerCenter;
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var pinchOrigin = this.pinchOrigin;
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var current = evt.xy;
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var dx = Math.round((current.x - pinchOrigin.x) + (scale - 1) * (containerOrigin.x - pinchOrigin.x));
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var dy = Math.round((current.y - pinchOrigin.y) + (scale - 1) * (containerOrigin.y - pinchOrigin.y));
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var dx = Math.round((current.x - pinchOrigin.x) + (scale - 1) * (containerCenter.x - pinchOrigin.x));
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var dy = Math.round((current.y - pinchOrigin.y) + (scale - 1) * (containerCenter.y - pinchOrigin.y));
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this.applyTransform(
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"translate(" + dx + "px, " + dy + "px) scale(" + scale + ")"
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@@ -49,7 +49,7 @@
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log.push(transform);
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}
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control.containerOrigin = {
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control.containerCenter = {
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x: 0, y: 0
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};
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