Webgl points / use default vertex shader for hit detection

Otherwise we were getting errors if the custom
vertex shader was missing varyings expected by
HIT_FRAGMENT_SHADER.
This commit is contained in:
Olivier Guyot
2019-08-30 10:16:55 +02:00
parent d933e7cb41
commit e57e660819

View File

@@ -245,7 +245,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
);
this.hitProgram_ = this.helper.getProgram(
HIT_FRAGMENT_SHADER,
options.vertexShader || VERTEX_SHADER
VERTEX_SHADER
);
this.sizeCallback_ = options.sizeCallback || function() {