Webgl points / use default vertex shader for hit detection
Otherwise we were getting errors if the custom vertex shader was missing varyings expected by HIT_FRAGMENT_SHADER.
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@@ -245,7 +245,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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);
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this.hitProgram_ = this.helper.getProgram(
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HIT_FRAGMENT_SHADER,
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options.vertexShader || VERTEX_SHADER
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VERTEX_SHADER
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);
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this.sizeCallback_ = options.sizeCallback || function() {
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