From e57e660819cec72ab94066d04b6f541fa8956925 Mon Sep 17 00:00:00 2001 From: Olivier Guyot Date: Fri, 30 Aug 2019 10:16:55 +0200 Subject: [PATCH] Webgl points / use default vertex shader for hit detection Otherwise we were getting errors if the custom vertex shader was missing varyings expected by HIT_FRAGMENT_SHADER. --- src/ol/renderer/webgl/PointsLayer.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/ol/renderer/webgl/PointsLayer.js b/src/ol/renderer/webgl/PointsLayer.js index ddd45233e1..cd421d2378 100644 --- a/src/ol/renderer/webgl/PointsLayer.js +++ b/src/ol/renderer/webgl/PointsLayer.js @@ -245,7 +245,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer { ); this.hitProgram_ = this.helper.getProgram( HIT_FRAGMENT_SHADER, - options.vertexShader || VERTEX_SHADER + VERTEX_SHADER ); this.sizeCallback_ = options.sizeCallback || function() {