Merge pull request #13186 from mike-000/WebGL-getDataAtPixel
Add getDataAtPixel() method for WebGL
This commit is contained in:
@@ -688,8 +688,11 @@ class PluggableMap extends BaseObject {
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* execute a callback with each matching layer. Layers included in the
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* detection can be configured through `opt_layerFilter`.
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*
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* Note: this may give false positives unless the map layers have had different `className`
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* properties assigned to them.
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* Note: In maps with more than one layer, this method will typically return pixel data
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* representing the composed image of all layers visible at the given pixel – because layers
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* will generally share the same rendering context. To force layers to render separately, and
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* to get pixel data representing only one layer at a time, you can assign each layer a unique
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* `className` in its constructor.
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*
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* @param {import("./pixel.js").Pixel} pixel Pixel.
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* @param {function(this: S, import("./layer/Layer.js").default, (Uint8ClampedArray|Uint8Array)): T} callback
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@@ -7,9 +7,11 @@ import RenderEvent from '../../render/Event.js';
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import RenderEventType from '../../render/EventType.js';
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import WebGLHelper from '../../webgl/Helper.js';
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import {
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apply as applyTransform,
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compose as composeTransform,
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create as createTransform,
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} from '../../transform.js';
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import {containsCoordinate} from '../../extent.js';
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/**
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* @enum {string}
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@@ -71,6 +73,12 @@ class WebGLLayerRenderer extends LayerRenderer {
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*/
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this.inversePixelTransform_ = createTransform();
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/**
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* @private
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* @type {CanvasRenderingContext2D}
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*/
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this.pixelContext_ = null;
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/**
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* @private
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*/
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@@ -270,6 +278,68 @@ class WebGLLayerRenderer extends LayerRenderer {
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postRender(context, frameState) {
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this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
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}
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/**
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* @param {import("../../pixel.js").Pixel} pixel Pixel.
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* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
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* @param {number} hitTolerance Hit tolerance in pixels.
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* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
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* location, null will be returned. If there is data, but pixel values cannot be
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* returned, and empty array will be returned.
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*/
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getDataAtPixel(pixel, frameState, hitTolerance) {
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const renderPixel = applyTransform(
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[frameState.pixelRatio, 0, 0, frameState.pixelRatio, 0, 0],
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pixel.slice()
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);
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const gl = this.helper.getGL();
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if (!gl) {
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return null;
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}
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const layer = this.getLayer();
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const layerExtent = layer.getExtent();
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if (layerExtent) {
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const renderCoordinate = applyTransform(
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frameState.pixelToCoordinateTransform,
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pixel.slice()
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);
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/** get only data inside of the layer extent */
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if (!containsCoordinate(layerExtent, renderCoordinate)) {
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return null;
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}
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}
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const attributes = gl.getContextAttributes();
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if (!attributes || !attributes.preserveDrawingBuffer) {
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// we assume there is data at the given pixel (although there might not be)
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return new Uint8Array();
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}
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const x = Math.round(renderPixel[0]);
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const y = Math.round(renderPixel[1]);
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let pixelContext = this.pixelContext_;
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if (!pixelContext) {
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const pixelCanvas = document.createElement('canvas');
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pixelCanvas.width = 1;
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pixelCanvas.height = 1;
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pixelContext = pixelCanvas.getContext('2d');
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this.pixelContext_ = pixelContext;
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}
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pixelContext.clearRect(0, 0, 1, 1);
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let data;
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try {
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pixelContext.drawImage(gl.canvas, x, y, 1, 1, 0, 0, 1, 1);
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data = pixelContext.getImageData(0, 0, 1, 1).data;
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} catch (err) {
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return data;
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}
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if (data[3] === 0) {
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return null;
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}
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return data;
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}
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}
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const tmpArray_ = [];
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@@ -1,6 +1,7 @@
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import DataTileSource from '../../../../../../src/ol/source/DataTile.js';
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import Layer from '../../../../../../src/ol/layer/Layer.js';
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import Map from '../../../../../../src/ol/Map.js';
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import Projection from '../../../../../../src/ol/proj/Projection.js';
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import TileLayer from '../../../../../../src/ol/layer/WebGLTile.js';
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import VectorLayer from '../../../../../../src/ol/layer/Vector.js';
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import VectorSource from '../../../../../../src/ol/source/Vector.js';
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@@ -434,4 +435,176 @@ describe('ol/renderer/webgl/Layer', function () {
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dispose(map);
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});
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});
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describe('#getDataAtPixel (preserveDrawingBuffer false)', function () {
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let map, target, source, layer, getContextOriginal;
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beforeEach(function (done) {
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getContextOriginal = HTMLCanvasElement.prototype.getContext;
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HTMLCanvasElement.prototype.getContext = function (type, attributes) {
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if (attributes && attributes.preserveDrawingBuffer) {
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attributes.preserveDrawingBuffer = false;
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}
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return getContextOriginal.call(this, type, attributes);
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};
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const projection = new Projection({
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code: 'custom-image',
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units: 'pixels',
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extent: [0, 0, 200, 200],
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});
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target = document.createElement('div');
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target.style.width = '100px';
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target.style.height = '100px';
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document.body.appendChild(target);
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source = new DataTileSource({
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loader: function (z, x, y) {
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return new Uint8Array(x == 0 ? [255, 0, 0, 255] : [0, 0, 0, 0]);
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},
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projection: projection,
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maxZoom: 0,
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tileSize: 1,
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maxResolution: 100,
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});
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layer = new TileLayer({
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source: source,
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extent: [50, 0, 150, 100],
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});
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map = new Map({
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pixelRatio: 1,
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target: target,
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layers: [layer],
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view: new View({
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projection: projection,
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center: [100, 100],
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zoom: 0,
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}),
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});
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map.once('rendercomplete', function () {
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done();
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});
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});
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afterEach(function () {
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HTMLCanvasElement.prototype.getContext = getContextOriginal;
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map.setLayers([]);
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map.setTarget(null);
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document.body.removeChild(target);
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});
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it('should not detect pixels outside of the layer extent', function () {
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const pixel = [10, 10];
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const frameState = map.frameState_;
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const hitTolerance = 0;
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const layerRenderer = layer.getRenderer();
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const data = layerRenderer.getDataAtPixel(
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pixel,
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frameState,
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hitTolerance
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);
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expect(data).to.be(null);
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});
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it('should handle unreadable pixels in the layer extent', function () {
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const pixel = [10, 60];
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const frameState = map.frameState_;
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const hitTolerance = 0;
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const layerRenderer = layer.getRenderer();
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const data = layerRenderer.getDataAtPixel(
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pixel,
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frameState,
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hitTolerance
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);
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expect(data.length).to.be(0);
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});
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});
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describe('#getDataAtPixel (preserveDrawingBuffer true)', function () {
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let map, target, source, layer;
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beforeEach(function (done) {
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const projection = new Projection({
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code: 'custom-image',
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units: 'pixels',
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extent: [0, 0, 200, 200],
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});
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target = document.createElement('div');
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target.style.width = '100px';
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target.style.height = '100px';
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document.body.appendChild(target);
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source = new DataTileSource({
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loader: function (z, x, y) {
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return new Uint8Array(x == 0 ? [255, 0, 0, 255] : [0, 0, 0, 0]);
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},
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projection: projection,
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maxZoom: 0,
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tileSize: 1,
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maxResolution: 100,
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});
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layer = new TileLayer({
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source: source,
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extent: [50, 0, 150, 100],
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});
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map = new Map({
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pixelRatio: 1,
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target: target,
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layers: [layer],
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view: new View({
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projection: projection,
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center: [100, 100],
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zoom: 0,
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}),
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});
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map.once('rendercomplete', function () {
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done();
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});
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});
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afterEach(function () {
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map.setLayers([]);
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map.setTarget(null);
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document.body.removeChild(target);
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});
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it('should not detect pixels outside of the layer extent', function () {
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const pixel = [10, 10];
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const frameState = map.frameState_;
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const hitTolerance = 0;
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const layerRenderer = layer.getRenderer();
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const data = layerRenderer.getDataAtPixel(
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pixel,
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frameState,
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hitTolerance
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);
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expect(data).to.be(null);
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});
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it('should detect pixels in the layer extent', function () {
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const pixel = [10, 60];
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const frameState = map.frameState_;
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const hitTolerance = 0;
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const layerRenderer = layer.getRenderer();
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const data = layerRenderer.getDataAtPixel(
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pixel,
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frameState,
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hitTolerance
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);
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expect(data.length > 0).to.be(true);
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expect(data[0]).to.be(255);
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expect(data[1]).to.be(0);
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expect(data[2]).to.be(0);
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expect(data[3]).to.be(255);
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});
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it('should handle no data in the layer extent', function () {
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const pixel = [60, 60];
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const frameState = map.frameState_;
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const hitTolerance = 0;
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const layerRenderer = layer.getRenderer();
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const data = layerRenderer.getDataAtPixel(
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pixel,
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frameState,
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hitTolerance
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);
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expect(data).to.be(null);
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});
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});
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});
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