Merge pull request #13186 from mike-000/WebGL-getDataAtPixel

Add getDataAtPixel() method for WebGL
This commit is contained in:
Tim Schaub
2022-01-07 12:05:10 -07:00
committed by GitHub
3 changed files with 248 additions and 2 deletions

View File

@@ -688,8 +688,11 @@ class PluggableMap extends BaseObject {
* execute a callback with each matching layer. Layers included in the
* detection can be configured through `opt_layerFilter`.
*
* Note: this may give false positives unless the map layers have had different `className`
* properties assigned to them.
* Note: In maps with more than one layer, this method will typically return pixel data
* representing the composed image of all layers visible at the given pixel because layers
* will generally share the same rendering context. To force layers to render separately, and
* to get pixel data representing only one layer at a time, you can assign each layer a unique
* `className` in its constructor.
*
* @param {import("./pixel.js").Pixel} pixel Pixel.
* @param {function(this: S, import("./layer/Layer.js").default, (Uint8ClampedArray|Uint8Array)): T} callback

View File

@@ -7,9 +7,11 @@ import RenderEvent from '../../render/Event.js';
import RenderEventType from '../../render/EventType.js';
import WebGLHelper from '../../webgl/Helper.js';
import {
apply as applyTransform,
compose as composeTransform,
create as createTransform,
} from '../../transform.js';
import {containsCoordinate} from '../../extent.js';
/**
* @enum {string}
@@ -71,6 +73,12 @@ class WebGLLayerRenderer extends LayerRenderer {
*/
this.inversePixelTransform_ = createTransform();
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.pixelContext_ = null;
/**
* @private
*/
@@ -270,6 +278,68 @@ class WebGLLayerRenderer extends LayerRenderer {
postRender(context, frameState) {
this.dispatchRenderEvent_(RenderEventType.POSTRENDER, context, frameState);
}
/**
* @param {import("../../pixel.js").Pixel} pixel Pixel.
* @param {import("../../PluggableMap.js").FrameState} frameState FrameState.
* @param {number} hitTolerance Hit tolerance in pixels.
* @return {Uint8ClampedArray|Uint8Array} The result. If there is no data at the pixel
* location, null will be returned. If there is data, but pixel values cannot be
* returned, and empty array will be returned.
*/
getDataAtPixel(pixel, frameState, hitTolerance) {
const renderPixel = applyTransform(
[frameState.pixelRatio, 0, 0, frameState.pixelRatio, 0, 0],
pixel.slice()
);
const gl = this.helper.getGL();
if (!gl) {
return null;
}
const layer = this.getLayer();
const layerExtent = layer.getExtent();
if (layerExtent) {
const renderCoordinate = applyTransform(
frameState.pixelToCoordinateTransform,
pixel.slice()
);
/** get only data inside of the layer extent */
if (!containsCoordinate(layerExtent, renderCoordinate)) {
return null;
}
}
const attributes = gl.getContextAttributes();
if (!attributes || !attributes.preserveDrawingBuffer) {
// we assume there is data at the given pixel (although there might not be)
return new Uint8Array();
}
const x = Math.round(renderPixel[0]);
const y = Math.round(renderPixel[1]);
let pixelContext = this.pixelContext_;
if (!pixelContext) {
const pixelCanvas = document.createElement('canvas');
pixelCanvas.width = 1;
pixelCanvas.height = 1;
pixelContext = pixelCanvas.getContext('2d');
this.pixelContext_ = pixelContext;
}
pixelContext.clearRect(0, 0, 1, 1);
let data;
try {
pixelContext.drawImage(gl.canvas, x, y, 1, 1, 0, 0, 1, 1);
data = pixelContext.getImageData(0, 0, 1, 1).data;
} catch (err) {
return data;
}
if (data[3] === 0) {
return null;
}
return data;
}
}
const tmpArray_ = [];

View File

@@ -1,6 +1,7 @@
import DataTileSource from '../../../../../../src/ol/source/DataTile.js';
import Layer from '../../../../../../src/ol/layer/Layer.js';
import Map from '../../../../../../src/ol/Map.js';
import Projection from '../../../../../../src/ol/proj/Projection.js';
import TileLayer from '../../../../../../src/ol/layer/WebGLTile.js';
import VectorLayer from '../../../../../../src/ol/layer/Vector.js';
import VectorSource from '../../../../../../src/ol/source/Vector.js';
@@ -434,4 +435,176 @@ describe('ol/renderer/webgl/Layer', function () {
dispose(map);
});
});
describe('#getDataAtPixel (preserveDrawingBuffer false)', function () {
let map, target, source, layer, getContextOriginal;
beforeEach(function (done) {
getContextOriginal = HTMLCanvasElement.prototype.getContext;
HTMLCanvasElement.prototype.getContext = function (type, attributes) {
if (attributes && attributes.preserveDrawingBuffer) {
attributes.preserveDrawingBuffer = false;
}
return getContextOriginal.call(this, type, attributes);
};
const projection = new Projection({
code: 'custom-image',
units: 'pixels',
extent: [0, 0, 200, 200],
});
target = document.createElement('div');
target.style.width = '100px';
target.style.height = '100px';
document.body.appendChild(target);
source = new DataTileSource({
loader: function (z, x, y) {
return new Uint8Array(x == 0 ? [255, 0, 0, 255] : [0, 0, 0, 0]);
},
projection: projection,
maxZoom: 0,
tileSize: 1,
maxResolution: 100,
});
layer = new TileLayer({
source: source,
extent: [50, 0, 150, 100],
});
map = new Map({
pixelRatio: 1,
target: target,
layers: [layer],
view: new View({
projection: projection,
center: [100, 100],
zoom: 0,
}),
});
map.once('rendercomplete', function () {
done();
});
});
afterEach(function () {
HTMLCanvasElement.prototype.getContext = getContextOriginal;
map.setLayers([]);
map.setTarget(null);
document.body.removeChild(target);
});
it('should not detect pixels outside of the layer extent', function () {
const pixel = [10, 10];
const frameState = map.frameState_;
const hitTolerance = 0;
const layerRenderer = layer.getRenderer();
const data = layerRenderer.getDataAtPixel(
pixel,
frameState,
hitTolerance
);
expect(data).to.be(null);
});
it('should handle unreadable pixels in the layer extent', function () {
const pixel = [10, 60];
const frameState = map.frameState_;
const hitTolerance = 0;
const layerRenderer = layer.getRenderer();
const data = layerRenderer.getDataAtPixel(
pixel,
frameState,
hitTolerance
);
expect(data.length).to.be(0);
});
});
describe('#getDataAtPixel (preserveDrawingBuffer true)', function () {
let map, target, source, layer;
beforeEach(function (done) {
const projection = new Projection({
code: 'custom-image',
units: 'pixels',
extent: [0, 0, 200, 200],
});
target = document.createElement('div');
target.style.width = '100px';
target.style.height = '100px';
document.body.appendChild(target);
source = new DataTileSource({
loader: function (z, x, y) {
return new Uint8Array(x == 0 ? [255, 0, 0, 255] : [0, 0, 0, 0]);
},
projection: projection,
maxZoom: 0,
tileSize: 1,
maxResolution: 100,
});
layer = new TileLayer({
source: source,
extent: [50, 0, 150, 100],
});
map = new Map({
pixelRatio: 1,
target: target,
layers: [layer],
view: new View({
projection: projection,
center: [100, 100],
zoom: 0,
}),
});
map.once('rendercomplete', function () {
done();
});
});
afterEach(function () {
map.setLayers([]);
map.setTarget(null);
document.body.removeChild(target);
});
it('should not detect pixels outside of the layer extent', function () {
const pixel = [10, 10];
const frameState = map.frameState_;
const hitTolerance = 0;
const layerRenderer = layer.getRenderer();
const data = layerRenderer.getDataAtPixel(
pixel,
frameState,
hitTolerance
);
expect(data).to.be(null);
});
it('should detect pixels in the layer extent', function () {
const pixel = [10, 60];
const frameState = map.frameState_;
const hitTolerance = 0;
const layerRenderer = layer.getRenderer();
const data = layerRenderer.getDataAtPixel(
pixel,
frameState,
hitTolerance
);
expect(data.length > 0).to.be(true);
expect(data[0]).to.be(255);
expect(data[1]).to.be(0);
expect(data[2]).to.be(0);
expect(data[3]).to.be(255);
});
it('should handle no data in the layer extent', function () {
const pixel = [60, 60];
const frameState = map.frameState_;
const hitTolerance = 0;
const layerRenderer = layer.getRenderer();
const data = layerRenderer.getDataAtPixel(
pixel,
frameState,
hitTolerance
);
expect(data).to.be(null);
});
});
});