Use nearest lower resolution of vector tiles

This commit is contained in:
ahocevar
2019-04-26 13:47:06 +02:00
parent a12b323907
commit dde9c59021
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -138,8 +138,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
*/ */
this.tmpTransform_ = createTransform(); this.tmpTransform_ = createTransform();
// Use closest resolution. // Use nearest lower resolution.
this.zDirection = 0; this.zDirection = 1;
listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this); listen(labelCache, EventType.CLEAR, this.handleFontsChanged_, this);
@@ -98,7 +98,7 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
it('creates a new instance', function() { it('creates a new instance', function() {
const renderer = new CanvasVectorTileLayerRenderer(layer); const renderer = new CanvasVectorTileLayerRenderer(layer);
expect(renderer).to.be.a(CanvasVectorTileLayerRenderer); expect(renderer).to.be.a(CanvasVectorTileLayerRenderer);
expect(renderer.zDirection).to.be(0); expect(renderer.zDirection).to.be(1);
}); });
it('does not render replays for pure image rendering', function() { it('does not render replays for pure image rendering', function() {