Merge pull request #1888 from twpayne/draw-order
Optional fixed draw order
This commit is contained in:
@@ -633,6 +633,10 @@
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* @typedef {Object} olx.layer.VectorOptions
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* @property {number|undefined} brightness Brightness.
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* @property {number|undefined} contrast Contrast.
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* @property {function(ol.Feature, ol.Feature):number|null|undefined} renderOrder Render order.
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* Function to be used when sorting features before rendering. By default
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* features are drawn in the order that they are created. Use `null` to
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* avoid the sort, but get an undefined draw order.
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* @property {number|undefined} hue Hue.
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* @property {number|undefined} minResolution The minimum resolution
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* (inclusive) at which this layer will be visible.
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@@ -6,8 +6,17 @@ goog.require('ol.feature');
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goog.require('ol.layer.Layer');
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/**
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* @enum {string}
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*/
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ol.layer.VectorProperty = {
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RENDER_ORDER: 'renderOrder'
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};
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/**
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*
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* @constructor
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* @extends {ol.layer.Layer}
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* @fires {@link ol.render.Event} ol.render.Event
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@@ -46,6 +55,16 @@ ol.layer.Vector = function(opt_options) {
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goog.inherits(ol.layer.Vector, ol.layer.Layer);
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/**
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* @return {function(ol.Feature, ol.Feature): number|null|undefined} Render
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* order.
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*/
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ol.layer.Vector.prototype.getRenderOrder = function() {
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return /** @type {function(ol.Feature, ol.Feature):number|null|undefined} */ (
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this.get(ol.layer.VectorProperty.RENDER_ORDER));
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};
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/**
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* Get the style for features. This returns whatever was passed to the `style`
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* option at construction or to the `setStyle` method.
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@@ -67,6 +86,15 @@ ol.layer.Vector.prototype.getStyleFunction = function() {
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};
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/**
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* @param {function(ol.Feature, ol.Feature):number|null|undefined} renderOrder
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* Render order.
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*/
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ol.layer.Vector.prototype.setRenderOrder = function(renderOrder) {
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this.set(ol.layer.VectorProperty.RENDER_ORDER, renderOrder);
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};
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/**
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* Set the style for features. This can be a single style object, an array
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* of styles, or a function that takes a feature and resolution and returns
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@@ -48,6 +48,12 @@ ol.ObjectEventType = {
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ol.ObjectEvent = function(type, key) {
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goog.base(this, type);
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// Call goog.getUid to ensure that the order of objects' ids is the same as
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// the order in which they were created. This also helps to ensure that
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// object properties are always added in the same order, which helps many
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// JavaScript engines generate faster code.
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goog.getUid(this);
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/**
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* The name of the property whose value is changing.
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* @type {string}
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@@ -1,5 +1,6 @@
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goog.provide('ol.renderer.canvas.VectorLayer');
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goog.require('goog.array');
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goog.require('goog.asserts');
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goog.require('goog.dom');
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goog.require('goog.dom.TagName');
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@@ -50,6 +51,12 @@ ol.renderer.canvas.VectorLayer = function(mapRenderer, vectorLayer) {
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*/
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this.renderedExtent_ = ol.extent.createEmpty();
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/**
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* @private
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* @type {function(ol.Feature, ol.Feature): number|null}
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*/
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this.renderedRenderOrder_ = null;
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/**
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* @private
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* @type {ol.render.canvas.ReplayGroup}
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@@ -174,10 +181,23 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
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var frameStateResolution = frameState.view2DState.resolution;
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var pixelRatio = frameState.pixelRatio;
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var vectorLayerRevision = vectorLayer.getRevision();
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var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
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if (!goog.isDef(vectorLayerRenderOrder)) {
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vectorLayerRenderOrder =
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/**
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* @param {ol.Feature} feature1 Feature 1.
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* @param {ol.Feature} feature2 Feature 2.
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* @return {number} Order.
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*/
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function(feature1, feature2) {
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return goog.getUid(feature1) - goog.getUid(feature2);
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};
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}
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if (!this.dirty_ &&
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this.renderedResolution_ == frameStateResolution &&
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this.renderedRevision_ == vectorLayerRevision &&
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this.renderedRenderOrder_ == vectorLayerRenderOrder &&
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ol.extent.containsExtent(this.renderedExtent_, frameStateExtent)) {
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return;
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}
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@@ -203,20 +223,29 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
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var tolerance = frameStateResolution / (2 * pixelRatio);
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var replayGroup = new ol.render.canvas.ReplayGroup(tolerance, extent,
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frameStateResolution);
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vectorSource.forEachFeatureInExtent(extent,
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var renderFeature =
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/**
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* @param {ol.Feature} feature Feature.
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* @this {ol.renderer.canvas.VectorLayer}
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*/
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function(feature) {
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var dirty =
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this.renderFeature(feature, frameStateResolution, pixelRatio,
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styleFunction, replayGroup);
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this.dirty_ = this.dirty_ || dirty;
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}, this);
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goog.asserts.assert(goog.isDef(styleFunction));
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var dirty = this.renderFeature(
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feature, frameStateResolution, pixelRatio, styleFunction, replayGroup);
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this.dirty_ = this.dirty_ || dirty;
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};
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if (goog.isDef(vectorLayerRenderOrder)) {
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var features = vectorSource.getFeaturesInExtent(extent);
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goog.array.sort(features, vectorLayerRenderOrder);
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goog.array.forEach(features, renderFeature, this);
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} else {
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vectorSource.forEachFeatureInExtent(extent, renderFeature, this);
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}
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replayGroup.finish();
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this.renderedResolution_ = frameStateResolution;
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this.renderedRevision_ = vectorLayerRevision;
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this.renderedRenderOrder_ = vectorLayerRenderOrder;
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this.replayGroup_ = replayGroup;
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};
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