Merge pull request #1888 from twpayne/draw-order

Optional fixed draw order
This commit is contained in:
Tom Payne
2014-03-27 19:50:13 +01:00
4 changed files with 73 additions and 6 deletions

View File

@@ -633,6 +633,10 @@
* @typedef {Object} olx.layer.VectorOptions
* @property {number|undefined} brightness Brightness.
* @property {number|undefined} contrast Contrast.
* @property {function(ol.Feature, ol.Feature):number|null|undefined} renderOrder Render order.
* Function to be used when sorting features before rendering. By default
* features are drawn in the order that they are created. Use `null` to
* avoid the sort, but get an undefined draw order.
* @property {number|undefined} hue Hue.
* @property {number|undefined} minResolution The minimum resolution
* (inclusive) at which this layer will be visible.

View File

@@ -6,8 +6,17 @@ goog.require('ol.feature');
goog.require('ol.layer.Layer');
/**
* @enum {string}
*/
ol.layer.VectorProperty = {
RENDER_ORDER: 'renderOrder'
};
/**
*
* @constructor
* @extends {ol.layer.Layer}
* @fires {@link ol.render.Event} ol.render.Event
@@ -46,6 +55,16 @@ ol.layer.Vector = function(opt_options) {
goog.inherits(ol.layer.Vector, ol.layer.Layer);
/**
* @return {function(ol.Feature, ol.Feature): number|null|undefined} Render
* order.
*/
ol.layer.Vector.prototype.getRenderOrder = function() {
return /** @type {function(ol.Feature, ol.Feature):number|null|undefined} */ (
this.get(ol.layer.VectorProperty.RENDER_ORDER));
};
/**
* Get the style for features. This returns whatever was passed to the `style`
* option at construction or to the `setStyle` method.
@@ -67,6 +86,15 @@ ol.layer.Vector.prototype.getStyleFunction = function() {
};
/**
* @param {function(ol.Feature, ol.Feature):number|null|undefined} renderOrder
* Render order.
*/
ol.layer.Vector.prototype.setRenderOrder = function(renderOrder) {
this.set(ol.layer.VectorProperty.RENDER_ORDER, renderOrder);
};
/**
* Set the style for features. This can be a single style object, an array
* of styles, or a function that takes a feature and resolution and returns

View File

@@ -48,6 +48,12 @@ ol.ObjectEventType = {
ol.ObjectEvent = function(type, key) {
goog.base(this, type);
// Call goog.getUid to ensure that the order of objects' ids is the same as
// the order in which they were created. This also helps to ensure that
// object properties are always added in the same order, which helps many
// JavaScript engines generate faster code.
goog.getUid(this);
/**
* The name of the property whose value is changing.
* @type {string}

View File

@@ -1,5 +1,6 @@
goog.provide('ol.renderer.canvas.VectorLayer');
goog.require('goog.array');
goog.require('goog.asserts');
goog.require('goog.dom');
goog.require('goog.dom.TagName');
@@ -50,6 +51,12 @@ ol.renderer.canvas.VectorLayer = function(mapRenderer, vectorLayer) {
*/
this.renderedExtent_ = ol.extent.createEmpty();
/**
* @private
* @type {function(ol.Feature, ol.Feature): number|null}
*/
this.renderedRenderOrder_ = null;
/**
* @private
* @type {ol.render.canvas.ReplayGroup}
@@ -174,10 +181,23 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
var frameStateResolution = frameState.view2DState.resolution;
var pixelRatio = frameState.pixelRatio;
var vectorLayerRevision = vectorLayer.getRevision();
var vectorLayerRenderOrder = vectorLayer.getRenderOrder();
if (!goog.isDef(vectorLayerRenderOrder)) {
vectorLayerRenderOrder =
/**
* @param {ol.Feature} feature1 Feature 1.
* @param {ol.Feature} feature2 Feature 2.
* @return {number} Order.
*/
function(feature1, feature2) {
return goog.getUid(feature1) - goog.getUid(feature2);
};
}
if (!this.dirty_ &&
this.renderedResolution_ == frameStateResolution &&
this.renderedRevision_ == vectorLayerRevision &&
this.renderedRenderOrder_ == vectorLayerRenderOrder &&
ol.extent.containsExtent(this.renderedExtent_, frameStateExtent)) {
return;
}
@@ -203,20 +223,29 @@ ol.renderer.canvas.VectorLayer.prototype.prepareFrame =
var tolerance = frameStateResolution / (2 * pixelRatio);
var replayGroup = new ol.render.canvas.ReplayGroup(tolerance, extent,
frameStateResolution);
vectorSource.forEachFeatureInExtent(extent,
var renderFeature =
/**
* @param {ol.Feature} feature Feature.
* @this {ol.renderer.canvas.VectorLayer}
*/
function(feature) {
var dirty =
this.renderFeature(feature, frameStateResolution, pixelRatio,
styleFunction, replayGroup);
this.dirty_ = this.dirty_ || dirty;
}, this);
goog.asserts.assert(goog.isDef(styleFunction));
var dirty = this.renderFeature(
feature, frameStateResolution, pixelRatio, styleFunction, replayGroup);
this.dirty_ = this.dirty_ || dirty;
};
if (goog.isDef(vectorLayerRenderOrder)) {
var features = vectorSource.getFeaturesInExtent(extent);
goog.array.sort(features, vectorLayerRenderOrder);
goog.array.forEach(features, renderFeature, this);
} else {
vectorSource.forEachFeatureInExtent(extent, renderFeature, this);
}
replayGroup.finish();
this.renderedResolution_ = frameStateResolution;
this.renderedRevision_ = vectorLayerRevision;
this.renderedRenderOrder_ = vectorLayerRenderOrder;
this.replayGroup_ = replayGroup;
};