Require minimum duration for kinetic animation
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@@ -94,7 +94,15 @@ ol.Kinetic.prototype.end = function() {
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while (firstIndex > 0 && this.points_[firstIndex + 2] > delay) {
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firstIndex -= 3;
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}
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var duration = this.points_[lastIndex + 2] - this.points_[firstIndex + 2];
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// we don't want a duration of 0 (divide by zero)
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// we also make sure the user panned for a duration of at least one frame
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// (1/60s) to compute sane displacement values
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if (duration < 1000 / 60) {
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return false;
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}
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var dx = this.points_[lastIndex] - this.points_[firstIndex];
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var dy = this.points_[lastIndex + 1] - this.points_[firstIndex + 1];
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this.angle_ = Math.atan2(dy, dx);
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