Remove deprecated map.beforeRender() method
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@@ -345,12 +345,6 @@ ol.Map = function(options) {
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*/
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this.focus_ = null;
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/**
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* @private
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* @type {Array.<ol.PreRenderFunction>}
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*/
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this.preRenderFunctions_ = [];
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/**
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* @private
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* @type {Array.<ol.PostRenderFunction>}
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@@ -520,20 +514,6 @@ ol.Map.prototype.addOverlayInternal_ = function(overlay) {
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};
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/**
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* Add functions to be called before rendering. This can be used for attaching
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* animations before updating the map's view. The {@link ol.animation}
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* namespace provides several static methods for creating prerender functions.
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* @param {...ol.PreRenderFunction} var_args Any number of pre-render functions.
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* @deprecated Use {@link ol.View#animate} instead.
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* @api
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*/
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ol.Map.prototype.beforeRender = function(var_args) {
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this.render();
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Array.prototype.push.apply(this.preRenderFunctions_, arguments);
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};
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/**
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*
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* @inheritDoc
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@@ -1256,16 +1236,6 @@ ol.Map.prototype.renderFrame_ = function(time) {
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}
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if (frameState) {
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var preRenderFunctions = this.preRenderFunctions_;
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var n = 0, preRenderFunction;
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for (i = 0, ii = preRenderFunctions.length; i < ii; ++i) {
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preRenderFunction = preRenderFunctions[i];
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if (preRenderFunction(this, frameState)) {
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preRenderFunctions[n++] = preRenderFunction;
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}
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}
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preRenderFunctions.length = n;
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frameState.extent = ol.extent.getForViewAndSize(viewState.center,
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viewState.resolution, viewState.rotation, frameState.size, extent);
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}
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@@ -1280,8 +1250,7 @@ ol.Map.prototype.renderFrame_ = function(time) {
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Array.prototype.push.apply(
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this.postRenderFunctions_, frameState.postRenderFunctions);
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var idle = this.preRenderFunctions_.length === 0 &&
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!frameState.viewHints[ol.ViewHint.ANIMATING] &&
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var idle = !frameState.viewHints[ol.ViewHint.ANIMATING] &&
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!frameState.viewHints[ol.ViewHint.INTERACTING] &&
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!ol.extent.equals(frameState.extent, this.previousExtent_);
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