Fix icon offset for hitdetect image
It only worked correctly with pixel ratio of 1
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@@ -129,8 +129,8 @@ class CanvasImageBuilder extends CanvasBuilder {
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this.anchorY_ * this.imagePixelRatio_,
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Math.ceil(this.height_ * this.imagePixelRatio_),
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this.opacity_,
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this.originX_,
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this.originY_,
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this.originX_ * this.imagePixelRatio_,
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this.originY_ * this.imagePixelRatio_,
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this.rotateWithView_,
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this.rotation_,
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[
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@@ -186,8 +186,8 @@ class CanvasImageBuilder extends CanvasBuilder {
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this.anchorY_ * this.imagePixelRatio_,
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Math.ceil(this.height_ * this.imagePixelRatio_),
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this.opacity_,
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this.originX_,
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this.originY_,
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this.originX_ * this.imagePixelRatio_,
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this.originY_ * this.imagePixelRatio_,
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this.rotateWithView_,
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this.rotation_,
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[
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@@ -249,18 +249,16 @@ class CanvasImageBuilder extends CanvasBuilder {
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setImageStyle(imageStyle, opt_sharedData) {
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const anchor = imageStyle.getAnchor();
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const size = imageStyle.getSize();
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const hitDetectionImage = imageStyle.getHitDetectionImage();
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const image = imageStyle.getImage(this.pixelRatio);
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const origin = imageStyle.getOrigin();
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this.imagePixelRatio_ = imageStyle.getPixelRatio(this.pixelRatio);
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this.anchorX_ = anchor[0];
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this.anchorY_ = anchor[1];
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this.hitDetectionImage_ = hitDetectionImage;
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this.image_ = image;
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this.hitDetectionImage_ = imageStyle.getHitDetectionImage();
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this.image_ = imageStyle.getImage(this.pixelRatio);
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this.height_ = size[1];
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this.opacity_ = imageStyle.getOpacity();
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this.originX_ = origin[0] * this.imagePixelRatio_;
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this.originY_ = origin[1] * this.imagePixelRatio_;
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this.originX_ = origin[0];
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this.originY_ = origin[1];
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this.rotateWithView_ = imageStyle.getRotateWithView();
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this.rotation_ = imageStyle.getRotation();
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this.scale_ = imageStyle.getScaleArray();
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