Dynamically chose the number of subdivisions based on the size of the Image.
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@@ -47,7 +47,7 @@ class ReprojImage extends ImageBase {
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const triangulation = new Triangulation(
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sourceProj, targetProj, limitedTargetExtent, maxSourceExtent,
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sourceResolution * errorThresholdInPixels);
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sourceResolution * errorThresholdInPixels, targetResolution);
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const sourceExtent = triangulation.calculateSourceExtent();
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const sourceImage = getImageFunction(sourceExtent, sourceResolution, pixelRatio);
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@@ -160,7 +160,7 @@ class ReprojTile extends Tile {
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*/
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this.triangulation_ = new Triangulation(
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sourceProj, targetProj, limitedTargetExtent, maxSourceExtent,
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sourceResolution * errorThresholdInPixels);
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sourceResolution * errorThresholdInPixels, targetResolution);
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if (this.triangulation_.getTriangles().length === 0) {
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// no valid triangles -> EMPTY
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@@ -1,7 +1,7 @@
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/**
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* @module ol/reproj/Triangulation
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*/
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import {boundingExtent, createEmpty, extendCoordinate, getBottomLeft, getBottomRight,
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import {boundingExtent, createEmpty, extendCoordinate, getArea, getBottomLeft, getBottomRight,
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getTopLeft, getTopRight, getWidth, intersects} from '../extent.js';
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import {modulo} from '../math.js';
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import {getTransform} from '../proj.js';
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@@ -49,8 +49,9 @@ class Triangulation {
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* @param {import("../extent.js").Extent} targetExtent Target extent to triangulate.
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* @param {import("../extent.js").Extent} maxSourceExtent Maximal source extent that can be used.
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* @param {number} errorThreshold Acceptable error (in source units).
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* @param {number} destinationResolution The (optional) resolution of the destination.
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*/
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constructor(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold) {
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constructor(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold, destinationResolution) {
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/**
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* @type {import("../proj/Projection.js").default}
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@@ -138,11 +139,15 @@ class Triangulation {
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const sourceBottomRight = this.transformInv_(destinationBottomRight);
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const sourceBottomLeft = this.transformInv_(destinationBottomLeft);
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const maxSubdivision = MAX_SUBDIVISION + (destinationResolution ?
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Math.max(0, Math.ceil(Math.log2(getArea(targetExtent) / (destinationResolution * destinationResolution * 256 * 256))))
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: 0);
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this.addQuad_(
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destinationTopLeft, destinationTopRight,
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destinationBottomRight, destinationBottomLeft,
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sourceTopLeft, sourceTopRight, sourceBottomRight, sourceBottomLeft,
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MAX_SUBDIVISION);
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maxSubdivision);
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if (this.wrapsXInSource_) {
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let leftBound = Infinity;
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