Improve type checking in ol.animation

This commit is contained in:
Tom Payne
2013-04-30 21:29:10 +02:00
parent 59a4155651
commit d2979fc4ff

View File

@@ -17,22 +17,27 @@ ol.animation.bounce = function(options) {
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : ol.easing.upAndDown;
return function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = easing((frameState.time - start) / duration);
var deltaResolution = resolution - frameState.view2DState.resolution;
frameState.animate = true;
frameState.view2DState.resolution += delta * deltaResolution;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
};
return (
/**
* @param {ol.Map} map Map.
* @param {?ol.FrameState} frameState Frame state.
*/
function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = easing((frameState.time - start) / duration);
var deltaResolution = resolution - frameState.view2DState.resolution;
frameState.animate = true;
frameState.view2DState.resolution += delta * deltaResolution;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
});
};
@@ -48,24 +53,29 @@ ol.animation.pan = function(options) {
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : ol.easing.inAndOut;
return function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaX = sourceX - frameState.view2DState.center[0];
var deltaY = sourceY - frameState.view2DState.center[1];
frameState.animate = true;
frameState.view2DState.center[0] += delta * deltaX;
frameState.view2DState.center[1] += delta * deltaY;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
};
return (
/**
* @param {ol.Map} map Map.
* @param {?ol.FrameState} frameState Frame state.
*/
function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaX = sourceX - frameState.view2DState.center[0];
var deltaY = sourceY - frameState.view2DState.center[1];
frameState.animate = true;
frameState.view2DState.center[0] += delta * deltaX;
frameState.view2DState.center[1] += delta * deltaY;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
});
};
@@ -80,23 +90,28 @@ ol.animation.rotate = function(options) {
var easing = goog.isDef(options.easing) ?
options.easing : ol.easing.inAndOut;
return function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaRotation =
sourceRotation - frameState.view2DState.rotation;
frameState.animate = true;
frameState.view2DState.rotation += delta * deltaRotation;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
};
return (
/**
* @param {ol.Map} map Map.
* @param {?ol.FrameState} frameState Frame state.
*/
function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaRotation =
sourceRotation - frameState.view2DState.rotation;
frameState.animate = true;
frameState.view2DState.rotation += delta * deltaRotation;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
});
};
@@ -110,21 +125,26 @@ ol.animation.zoom = function(options) {
var duration = goog.isDef(options.duration) ? options.duration : 1000;
var easing = goog.isDef(options.easing) ?
options.easing : ol.easing.inAndOut;
return function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaResolution =
sourceResolution - frameState.view2DState.resolution;
frameState.animate = true;
frameState.view2DState.resolution += delta * deltaResolution;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
};
return (
/**
* @param {ol.Map} map Map.
* @param {?ol.FrameState} frameState Frame state.
*/
function(map, frameState) {
if (frameState.time < start) {
frameState.animate = true;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else if (frameState.time < start + duration) {
var delta = 1 - easing((frameState.time - start) / duration);
var deltaResolution =
sourceResolution - frameState.view2DState.resolution;
frameState.animate = true;
frameState.view2DState.resolution += delta * deltaResolution;
frameState.viewHints[ol.ViewHint.ANIMATING] += 1;
return true;
} else {
return false;
}
});
};