WebGL MapRender - initial not finished version.

This commit is contained in:
Petr Pridal
2012-06-21 12:02:21 +02:00
parent 45f734d77e
commit cff7ee5db8

130
src/ol/renderer/WebGL.js Normal file
View File

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/**
* @fileoverview WebGL based MapRenderer drawing all the supplied layers in OpenGL
*/
goog.provide('ol.renderer.WebGL');
goog.require('ol.renderer.MapRenderer');
goog.require('ol.layer.Layer');
goog.require('ol.Loc');
/**
* Initialization of the native WebGL renderer (canvas, context, layers)
* @constructor
* @param {!Element} target
* @extends {ol.renderer.MapRenderer}
*/
ol.renderer.WebGL = function(target) {
/** @type {!Element} */
var canvasEl = goog.dom.createDom('canvas',
{style: 'width:100%;height:100%;'});
var upgradeRedirector = function() {
/** @type {!Element} */
var upgradeLinkEl = goog.dom.createDom('a',
{style: 'font-size:110%;display:block;width:100%;top:50%;' +
'position:relative;text-align:center;color:#800000;' +
'text-shadow:rgba(0,0,0,0.4) 0 0 6px;',
href: 'http://get.webgl.org/'
}, 'You need a WebGL-enabled browser to run this application.');
goog.dom.append(/** @type {!Element} */ (divEl), upgradeLinkEl);
};
/**
* @type {!we.gl.Context}
*/
this.context = new we.gl.Context(canvasEl, null, upgradeRedirector);
if (!goog.isDefAndNotNull(this.context)) return;
goog.base(this, target);
/**
* @type Array.<ol.renderer.LayerRenderer>
* @private
*/
this.renderers_ = [];
};
goog.inherits(ol.renderer.WebGL, ol.renderer.MapRenderer);
/**
* @param {Array.<ol.layer.Layer>} layers
* @param {ol.Loc} center
* @param {number} resolution
*/
ol.renderer.WebGL.prototype.draw = function(layers, center, resolution) {
};
/**
* @param {ol.layer.Layer} layer
*/
ol.renderer.WebGL.prototype.getRenderer = function(layer) {
function finder(candidate) {
return candidate.getLayer() === layer;
}
return goog.array.find(this.renderers_, finder);
};
/**
* @param {ol.layer.Layer} layer
*/
ol.renderer.WebGL.prototype.createRenderer = function(layer) {
};
/**
* List of preferred renderer types. Layer renderers have a getType method
* that returns a string describing their type. This list determines the
* preferences for picking a layer renderer.
*
* @type {Array.<string>}
*/
ol.renderer.WebGL.preferredRenderers = ["svg", "canvas", "vml"];
/**
* @param {ol.layer.Layer} layer
* @returns {Function}
*/
ol.renderer.WebGL.prototype.pickRendererType = function(layer) {
// maps candidate renderer types to candidate renderers
var types = {};
function picker(Candidate) {
var supports = Candidate.isSupported() && Candidate.canRender(layer);
if (supports) {
types[Candidate.getType()] = Candidate;
}
return supports;
}
var Candidates = goog.array.some(ol.renderer.WebGL.registry_, picker);
// check to see if any preferred renderers are available
var preferences = ol.renderer.WebGL.preferredRenderers;
var Renderer;
for (var i=0, ii=preferences.length; i<ii; ++i) {
Renderer = preferences[i];
if (Renderer) {
break;
}
}
// if we didn't find any of the preferred renderers, use the first
return Renderer || Candidates[0] || null;
};
/**
* @type {Array.<Function>}
* @private
*/
ol.renderer.WebGL.registry_ = [];
/**
* @param {Function} Renderer
*/
ol.renderer.WebGL.register = function(Renderer) {
ol.renderer.WebGL.registry_.push(Renderer);
};