Rework a bit the webgl helper to allow having several programs

Without this, doing render passes with different programs using one
helper instance was not really doable
This commit is contained in:
Olivier Guyot
2022-03-09 23:24:27 +01:00
parent 7892c31715
commit cfaf9a14e5
4 changed files with 56 additions and 47 deletions

View File

@@ -57,6 +57,15 @@ const INVALID_FRAGMENT_SHADER = `
gl_FragColor = vec4(oops, 1.0, 1.0, 1.0);
}`;
const SAMPLE_FRAMESTATE = {
size: [100, 150],
viewState: {
rotation: 0.4,
resolution: 2,
center: [10, 20],
},
};
describe('ol/webgl/WebGLHelper', function () {
let h;
afterEach(function () {
@@ -117,7 +126,10 @@ describe('ol/webgl/WebGLHelper', function () {
u_test4: createTransform(),
},
});
h.useProgram(h.getProgram(FRAGMENT_SHADER, VERTEX_SHADER));
h.useProgram(
h.getProgram(FRAGMENT_SHADER, VERTEX_SHADER),
SAMPLE_FRAMESTATE
);
h.prepareDraw({
pixelRatio: 2,
size: [50, 80],
@@ -164,7 +176,7 @@ describe('ol/webgl/WebGLHelper', function () {
h = new WebGLHelper();
p = h.getProgram(FRAGMENT_SHADER, VERTEX_SHADER);
h.useProgram(p);
h.useProgram(p, SAMPLE_FRAMESTATE);
});
it('has saved the program', function () {
@@ -209,34 +221,30 @@ describe('ol/webgl/WebGLHelper', function () {
});
describe('#makeProjectionTransform', function () {
let frameState;
beforeEach(function () {
h = new WebGLHelper();
frameState = {
size: [100, 150],
viewState: {
rotation: 0.4,
resolution: 2,
center: [10, 20],
},
};
});
it('gives out the correct transform', function () {
const scaleX = 2 / frameState.size[0] / frameState.viewState.resolution;
const scaleY = 2 / frameState.size[1] / frameState.viewState.resolution;
const scaleX =
2 /
SAMPLE_FRAMESTATE.size[0] /
SAMPLE_FRAMESTATE.viewState.resolution;
const scaleY =
2 /
SAMPLE_FRAMESTATE.size[1] /
SAMPLE_FRAMESTATE.viewState.resolution;
const given = createTransform();
const expected = createTransform();
scaleTransform(expected, scaleX, scaleY);
rotateTransform(expected, -frameState.viewState.rotation);
rotateTransform(expected, -SAMPLE_FRAMESTATE.viewState.rotation);
translateTransform(
expected,
-frameState.viewState.center[0],
-frameState.viewState.center[1]
-SAMPLE_FRAMESTATE.viewState.center[0],
-SAMPLE_FRAMESTATE.viewState.center[1]
);
h.makeProjectionTransform(frameState, given);
h.makeProjectionTransform(SAMPLE_FRAMESTATE, given);
expect(given.map((val) => val.toFixed(15))).to.eql(
expected.map((val) => val.toFixed(15))
@@ -377,7 +385,8 @@ describe('ol/webgl/WebGLHelper', function () {
void main(void) {
gl_Position = vec4(u_test, attr3, 0.0, 1.0);
}`
)
),
SAMPLE_FRAMESTATE
);
});