Add another FIXME
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@@ -2,6 +2,10 @@
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// FIXME add change resolution by zoom step function
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// FIXME add change resolution by zoom step function
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// FIXME recheck layer/map projection compatability when projection changes
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// FIXME recheck layer/map projection compatability when projection changes
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// FIXME layer renderers should skip when they can't reproject
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// FIXME layer renderers should skip when they can't reproject
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// FIXME add rotation
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// FIXME add tilt and height?
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// FIXME split out renderer
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// FIXME add renderer selection strategy
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goog.provide('ol.Map');
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goog.provide('ol.Map');
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goog.provide('ol.MapProperty');
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goog.provide('ol.MapProperty');
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@@ -1,3 +1,7 @@
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// FIXME add keyboard pan
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// FIXME add snap-to-pixel pan strategy
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// FIXME add rotation control
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goog.provide('ol.Control');
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goog.provide('ol.Control');
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goog.require('ol.MapBrowserEvent');
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goog.require('ol.MapBrowserEvent');
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@@ -1,6 +1,7 @@
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// FIXME large resolutions lead to too large framebuffers :-(
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// FIXME large resolutions lead to too large framebuffers :-(
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// FIXME animated shaders! check in redraw
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// FIXME animated shaders! check in redraw
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// FIXME out-by-one error in texture alignment?
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// FIXME out-by-one error in texture alignment?
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// FIXME bad things happen when we go outside the zoom levels
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goog.provide('ol.webgl.TileLayerRenderer');
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goog.provide('ol.webgl.TileLayerRenderer');
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goog.provide('ol.webgl.tilelayerrenderer.shader.Fragment');
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goog.provide('ol.webgl.tilelayerrenderer.shader.Fragment');
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