Merge pull request #13973 from mike-000/bandcount

Fix bandcount per texture for 8, 12, 16, etc. bands
This commit is contained in:
Tim Schaub
2022-08-12 06:08:58 -06:00
committed by GitHub
3 changed files with 60 additions and 1 deletions

View File

@@ -278,7 +278,7 @@ class TileTexture extends EventTarget {
this.textures.push(texture);
const bandCount =
textureIndex < textureCount - 1 ? 4 : this.bandCount % 4;
textureIndex < textureCount - 1 ? 4 : ((this.bandCount - 1) % 4) + 1;
textureDataArrays[textureIndex] = new DataType(pixelCount * bandCount);
}

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After

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@@ -0,0 +1,59 @@
import DataTile from '../../../../src/ol/source/DataTile.js';
import Map from '../../../../src/ol/Map.js';
import TileLayer from '../../../../src/ol/layer/WebGLTile.js';
import View from '../../../../src/ol/View.js';
const size = [81, 99];
const canvas = document.createElement('canvas');
canvas.width = size[0];
canvas.height = size[1];
const context = canvas.getContext('2d');
context.strokeStyle = 'white';
context.textAlign = 'center';
const lineHeight = 16;
context.font = `${lineHeight}px sans-serif`;
new Map({
target: 'map',
layers: [
new TileLayer({
source: new DataTile({
tileSize: size,
bandCount: 8,
loader: function (z, x, y) {
const halfWidth = size[0] / 2;
const halfHeight = size[1] / 2;
context.fillStyle = '#00AAFF';
context.fillRect(0, 0, size[0], size[1]);
context.fillStyle = 'white';
context.fillText(`z: ${z}`, halfWidth, halfHeight - lineHeight);
context.fillText(`x: ${x}`, halfWidth, halfHeight);
context.fillText(`y: ${y}`, halfWidth, halfHeight + lineHeight);
context.strokeRect(0, 0, size[0], size[1]);
const input = context.getImageData(0, 0, size[0], size[1]).data;
const length = input.length;
const output = new Uint8Array(length * 2);
for (let i = 0, j = 4; i < length; i += 4) {
output[j] = input[i];
output[j + 1] = input[i + 1];
output[j + 2] = input[i + 2];
output[j + 3] = input[i + 3];
j += 8;
}
return output;
},
}),
style: {
color: ['array', ['band', 5], ['band', 6], ['band', 7], ['band', 8]],
},
}),
],
view: new View({
center: [0, 0],
zoom: 4,
}),
});
render({tolerance: 0.03});