Method for removing cached transforms
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@@ -266,6 +266,31 @@ ol.Projection.addTransform = function(source, destination, transformFn) {
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};
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/**
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* Unregisters the conversion function to convert coordinates from the source
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* projection to the destination projection. This method is used to clean up
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* cached transforms during testing.
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*
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* @param {ol.Projection} source Source projection.
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* @param {ol.Projection} destination Destination projection.
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* @return {ol.TransformFunction} transformFn The unregistered transform.
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*/
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ol.Projection.removeTransform = function(source, destination) {
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var sourceCode = source.getCode();
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var destinationCode = destination.getCode();
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var transforms = ol.Projection.transforms_;
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goog.asserts.assert(sourceCode in transforms);
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goog.asserts.assert(destinationCode in transforms[sourceCode]);
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var transform = transforms[sourceCode][destinationCode];
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delete transforms[sourceCode][destinationCode];
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var keys = goog.object.getKeys(transforms[sourceCode]);
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if (keys.length == 0) {
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delete transforms[sourceCode];
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}
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return transform;
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};
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/**
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* @param {string} code Code which is a combination of authority and identifier
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* such as “EPSG:4326”.
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@@ -131,6 +131,25 @@ describe('ol.Projection', function() {
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var transform = ol.Projection.getTransformFromCodes(
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'GOOGLE', 'EPSG:4326');
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expect(typeof transform).toBe('function');
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});
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describe('ol.Projection.removeTransform()', function() {
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var extent = new ol.Extent(-180, -90, 180, 90);
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var units = ol.ProjectionUnits.DEGREES;
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it('removes functions cached by addTransform', function() {
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var foo = new ol.Projection('foo', units, extent);
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var bar = new ol.Projection('bar', units, extent);
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var transform = function() {};
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ol.Projection.addTransform(foo, bar, transform);
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expect(ol.Projection.transforms_).not.toBeUndefined();
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expect(ol.Projection.transforms_.foo).not.toBeUndefined();
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expect(ol.Projection.transforms_.foo.bar).toBe(transform);
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var removed = ol.Projection.removeTransform(foo, bar);
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expect(removed).toBe(transform);
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expect(ol.Projection.transforms_.foo).toBeUndefined();
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});
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});
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