Remove unused variables
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@@ -789,7 +789,7 @@ ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayAll_ =
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ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne_ =
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ol.render.webgl.ImageReplay.prototype.drawHitDetectionReplayOneByOne_ =
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function(gl, context, featureCallback, elementType, elementSize,
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function(gl, context, featureCallback, elementType, elementSize,
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opt_hitExtent) {
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opt_hitExtent) {
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var i, groupStart, groupEnd, numItems, featureInfo, start, end, feature;
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var i, groupStart, numItems, start, end, feature;
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var featureIndex = this.startIndices_.length - 1;
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var featureIndex = this.startIndices_.length - 1;
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for (i = this.hitDetectionTextures_.length - 1; i >= 0; --i) {
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for (i = this.hitDetectionTextures_.length - 1; i >= 0; --i) {
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@@ -605,7 +605,7 @@ ol.renderer.webgl.Map.prototype.forEachFeatureAtPixel =
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* @inheritDoc
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* @inheritDoc
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*/
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*/
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ol.renderer.webgl.Map.prototype.hasFeatureAtPixel =
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ol.renderer.webgl.Map.prototype.hasFeatureAtPixel =
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function(coordinate, frameState, layerFilter, thisArg2) {
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function(coordinate, frameState, layerFilter, thisArg) {
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var hasFeature = false;
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var hasFeature = false;
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if (this.getGL().isContextLost()) {
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if (this.getGL().isContextLost()) {
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@@ -636,7 +636,7 @@ ol.renderer.webgl.Map.prototype.hasFeatureAtPixel =
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var layerState = layerStates[i];
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var layerState = layerStates[i];
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var layer = layerState.layer;
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var layer = layerState.layer;
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if (ol.layer.Layer.visibleAtResolution(layerState, viewState.resolution) &&
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if (ol.layer.Layer.visibleAtResolution(layerState, viewState.resolution) &&
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layerFilter.call(thisArg2, layer)) {
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layerFilter.call(thisArg, layer)) {
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var layerRenderer = this.getLayerRenderer(layer);
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var layerRenderer = this.getLayerRenderer(layer);
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hasFeature = layerRenderer.hasFeatureAtPixel(coordinate, frameState);
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hasFeature = layerRenderer.hasFeatureAtPixel(coordinate, frameState);
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if (hasFeature) {
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if (hasFeature) {
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