Coding style fixes
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@@ -347,7 +347,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.prepareFrame = function(frameState,
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var tile = this.renderedTiles[i];
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var tile = this.renderedTiles[i];
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goog.asserts.assertInstanceof(tile, ol.VectorTile, 'got an ol.VectorTile');
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goog.asserts.assertInstanceof(tile, ol.VectorTile, 'got an ol.VectorTile');
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this.createReplayGroup(tile, frameState);
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this.createReplayGroup(tile, frameState);
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this.renderTileImage(tile, frameState, layerState, skippedFeatures);
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this.renderTileImage_(tile, frameState, layerState, skippedFeatures);
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}
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}
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}
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}
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return prepared;
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return prepared;
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@@ -387,8 +387,9 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderFeature = function(feature, s
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* @param {olx.FrameState} frameState Frame state.
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* @param {olx.FrameState} frameState Frame state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {ol.layer.LayerState} layerState Layer state.
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* @param {Array.<string>} skippedFeatures Skipped features.
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* @param {Array.<string>} skippedFeatures Skipped features.
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* @private
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*/
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*/
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ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage = function(
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ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage_ = function(
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tile, frameState, layerState, skippedFeatures) {
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tile, frameState, layerState, skippedFeatures) {
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var layer = this.getLayer();
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var layer = this.getLayer();
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var replays = ol.renderer.canvas.IMAGE_REPLAYS[layer.getRenderMode()];
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var replays = ol.renderer.canvas.IMAGE_REPLAYS[layer.getRenderMode()];
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@@ -415,7 +416,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage = function(
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var height = tileSize[1] * pixelRatio * resolutionRatio;
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var height = tileSize[1] * pixelRatio * resolutionRatio;
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tileContext.canvas.width = width / resolutionRatio + 0.5;
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tileContext.canvas.width = width / resolutionRatio + 0.5;
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tileContext.canvas.height = height / resolutionRatio + 0.5;
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tileContext.canvas.height = height / resolutionRatio + 0.5;
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tileContext.scale(1 / resolutionRatio, 1 / resolutionRatio)
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tileContext.scale(1 / resolutionRatio, 1 / resolutionRatio);
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tileContext.translate(width / 2, height / 2);
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tileContext.translate(width / 2, height / 2);
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var pixelSpace = tile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS;
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var pixelSpace = tile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS;
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var pixelScale = pixelRatio / resolution;
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var pixelScale = pixelRatio / resolution;
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