Coding style fixes

This commit is contained in:
Andreas Hocevar
2016-04-27 17:33:55 +02:00
parent ec832243a2
commit c72a39ff53

View File

@@ -347,7 +347,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.prepareFrame = function(frameState,
var tile = this.renderedTiles[i]; var tile = this.renderedTiles[i];
goog.asserts.assertInstanceof(tile, ol.VectorTile, 'got an ol.VectorTile'); goog.asserts.assertInstanceof(tile, ol.VectorTile, 'got an ol.VectorTile');
this.createReplayGroup(tile, frameState); this.createReplayGroup(tile, frameState);
this.renderTileImage(tile, frameState, layerState, skippedFeatures); this.renderTileImage_(tile, frameState, layerState, skippedFeatures);
} }
} }
return prepared; return prepared;
@@ -387,8 +387,9 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderFeature = function(feature, s
* @param {olx.FrameState} frameState Frame state. * @param {olx.FrameState} frameState Frame state.
* @param {ol.layer.LayerState} layerState Layer state. * @param {ol.layer.LayerState} layerState Layer state.
* @param {Array.<string>} skippedFeatures Skipped features. * @param {Array.<string>} skippedFeatures Skipped features.
* @private
*/ */
ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage = function( ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage_ = function(
tile, frameState, layerState, skippedFeatures) { tile, frameState, layerState, skippedFeatures) {
var layer = this.getLayer(); var layer = this.getLayer();
var replays = ol.renderer.canvas.IMAGE_REPLAYS[layer.getRenderMode()]; var replays = ol.renderer.canvas.IMAGE_REPLAYS[layer.getRenderMode()];
@@ -415,7 +416,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage = function(
var height = tileSize[1] * pixelRatio * resolutionRatio; var height = tileSize[1] * pixelRatio * resolutionRatio;
tileContext.canvas.width = width / resolutionRatio + 0.5; tileContext.canvas.width = width / resolutionRatio + 0.5;
tileContext.canvas.height = height / resolutionRatio + 0.5; tileContext.canvas.height = height / resolutionRatio + 0.5;
tileContext.scale(1 / resolutionRatio, 1 / resolutionRatio) tileContext.scale(1 / resolutionRatio, 1 / resolutionRatio);
tileContext.translate(width / 2, height / 2); tileContext.translate(width / 2, height / 2);
var pixelSpace = tile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS; var pixelSpace = tile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS;
var pixelScale = pixelRatio / resolution; var pixelScale = pixelRatio / resolution;