Coding style fixes

This commit is contained in:
Andreas Hocevar
2016-04-27 17:33:55 +02:00
parent ec832243a2
commit c72a39ff53

View File

@@ -347,7 +347,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.prepareFrame = function(frameState,
var tile = this.renderedTiles[i];
goog.asserts.assertInstanceof(tile, ol.VectorTile, 'got an ol.VectorTile');
this.createReplayGroup(tile, frameState);
this.renderTileImage(tile, frameState, layerState, skippedFeatures);
this.renderTileImage_(tile, frameState, layerState, skippedFeatures);
}
}
return prepared;
@@ -387,8 +387,9 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderFeature = function(feature, s
* @param {olx.FrameState} frameState Frame state.
* @param {ol.layer.LayerState} layerState Layer state.
* @param {Array.<string>} skippedFeatures Skipped features.
* @private
*/
ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage = function(
ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage_ = function(
tile, frameState, layerState, skippedFeatures) {
var layer = this.getLayer();
var replays = ol.renderer.canvas.IMAGE_REPLAYS[layer.getRenderMode()];
@@ -415,7 +416,7 @@ ol.renderer.canvas.VectorTileLayer.prototype.renderTileImage = function(
var height = tileSize[1] * pixelRatio * resolutionRatio;
tileContext.canvas.width = width / resolutionRatio + 0.5;
tileContext.canvas.height = height / resolutionRatio + 0.5;
tileContext.scale(1 / resolutionRatio, 1 / resolutionRatio)
tileContext.scale(1 / resolutionRatio, 1 / resolutionRatio);
tileContext.translate(width / 2, height / 2);
var pixelSpace = tile.getProjection().getUnits() == ol.proj.Units.TILE_PIXELS;
var pixelScale = pixelRatio / resolution;