Merge pull request #5149 from ahocevar/batch-polygon-fill-stroke
Batch polygon fill and stroke instructions
This commit is contained in:
@@ -153,11 +153,10 @@ goog.inherits(ol.render.canvas.Replay, ol.render.VectorContext);
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* @param {number} offset Offset.
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* @param {number} end End.
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* @param {number} stride Stride.
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* @param {boolean} close Close.
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* @protected
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* @return {number} My end.
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*/
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ol.render.canvas.Replay.prototype.appendFlatCoordinates = function(flatCoordinates, offset, end, stride, close) {
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ol.render.canvas.Replay.prototype.appendFlatCoordinates = function(flatCoordinates, offset, end, stride) {
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var myEnd = this.coordinates.length;
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var extent = this.getBufferedMaxExtent();
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@@ -196,10 +195,6 @@ ol.render.canvas.Replay.prototype.appendFlatCoordinates = function(flatCoordinat
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this.coordinates[myEnd++] = lastCoord[1];
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}
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if (close) {
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this.coordinates[myEnd++] = flatCoordinates[offset];
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this.coordinates[myEnd++] = flatCoordinates[offset + 1];
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}
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return myEnd;
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};
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@@ -771,8 +766,7 @@ goog.inherits(ol.render.canvas.ImageReplay, ol.render.canvas.Replay);
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* @return {number} My end.
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*/
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ol.render.canvas.ImageReplay.prototype.drawCoordinates_ = function(flatCoordinates, offset, end, stride) {
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return this.appendFlatCoordinates(
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flatCoordinates, offset, end, stride, false);
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return this.appendFlatCoordinates(flatCoordinates, offset, end, stride);
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};
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@@ -993,8 +987,7 @@ goog.inherits(ol.render.canvas.LineStringReplay, ol.render.canvas.Replay);
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*/
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ol.render.canvas.LineStringReplay.prototype.drawFlatCoordinates_ = function(flatCoordinates, offset, end, stride) {
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var myBegin = this.coordinates.length;
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var myEnd = this.appendFlatCoordinates(
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flatCoordinates, offset, end, stride, false);
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var myEnd = this.appendFlatCoordinates(flatCoordinates, offset, end, stride);
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var moveToLineToInstruction =
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[ol.render.canvas.Instruction.MOVE_TO_LINE_TO, myBegin, myEnd];
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this.instructions.push(moveToLineToInstruction);
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@@ -1196,7 +1189,9 @@ ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution) {
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* lineDash: Array.<number>,
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* lineJoin: (string|undefined),
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* lineWidth: (number|undefined),
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* miterLimit: (number|undefined)}|null}
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* miterLimit: (number|undefined),
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* pendingFill: number,
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* pendingStroke: number}|null}
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*/
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this.state_ = {
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currentFillStyle: undefined,
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@@ -1212,7 +1207,9 @@ ol.render.canvas.PolygonReplay = function(tolerance, maxExtent, resolution) {
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lineDash: null,
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lineJoin: undefined,
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lineWidth: undefined,
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miterLimit: undefined
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miterLimit: undefined,
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pendingFill: 0,
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pendingStroke: 0
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};
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};
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@@ -1229,15 +1226,19 @@ goog.inherits(ol.render.canvas.PolygonReplay, ol.render.canvas.Replay);
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*/
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ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCoordinates, offset, ends, stride) {
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var state = this.state_;
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if (state.pendingFill > 200 || state.pendingStroke > 200) {
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this.fillStroke_();
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}
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var beginPathInstruction = [ol.render.canvas.Instruction.BEGIN_PATH];
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this.instructions.push(beginPathInstruction);
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if (!state.pendingFill && !state.pendingStroke) {
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this.instructions.push(beginPathInstruction);
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}
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this.hitDetectionInstructions.push(beginPathInstruction);
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var i, ii;
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for (i = 0, ii = ends.length; i < ii; ++i) {
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var end = ends[i];
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var myBegin = this.coordinates.length;
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var myEnd = this.appendFlatCoordinates(
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flatCoordinates, offset, end, stride, true);
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var myEnd = this.appendFlatCoordinates(flatCoordinates, offset, end, stride);
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var moveToLineToInstruction =
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[ol.render.canvas.Instruction.MOVE_TO_LINE_TO, myBegin, myEnd];
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var closePathInstruction = [ol.render.canvas.Instruction.CLOSE_PATH];
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@@ -1246,19 +1247,15 @@ ol.render.canvas.PolygonReplay.prototype.drawFlatCoordinatess_ = function(flatCo
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closePathInstruction);
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offset = end;
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}
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// FIXME is it quicker to fill and stroke each polygon individually,
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// FIXME or all polygons together?
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var fillInstruction = [ol.render.canvas.Instruction.FILL];
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this.hitDetectionInstructions.push(fillInstruction);
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this.hitDetectionInstructions.push([ol.render.canvas.Instruction.FILL]);
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if (state.fillStyle !== undefined) {
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this.instructions.push(fillInstruction);
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state.pendingFill++;
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}
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if (state.strokeStyle !== undefined) {
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goog.asserts.assert(state.lineWidth !== undefined,
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'state.lineWidth should be defined');
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var strokeInstruction = [ol.render.canvas.Instruction.STROKE];
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this.instructions.push(strokeInstruction);
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this.hitDetectionInstructions.push(strokeInstruction);
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state.pendingStroke++;
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this.hitDetectionInstructions.push([ol.render.canvas.Instruction.STROKE]);
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}
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return offset;
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};
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@@ -1295,22 +1292,23 @@ ol.render.canvas.PolygonReplay.prototype.drawCircle = function(circleGeometry, f
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var stride = circleGeometry.getStride();
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var myBegin = this.coordinates.length;
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this.appendFlatCoordinates(
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flatCoordinates, 0, flatCoordinates.length, stride, false);
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flatCoordinates, 0, flatCoordinates.length, stride);
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var beginPathInstruction = [ol.render.canvas.Instruction.BEGIN_PATH];
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var circleInstruction = [ol.render.canvas.Instruction.CIRCLE, myBegin];
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this.instructions.push(beginPathInstruction, circleInstruction);
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this.hitDetectionInstructions.push(beginPathInstruction, circleInstruction);
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var fillInstruction = [ol.render.canvas.Instruction.FILL];
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this.hitDetectionInstructions.push(fillInstruction);
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if (!state.pendingFill && !state.pendingStroke) {
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this.instructions.push(beginPathInstruction);
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}
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this.instructions.push(circleInstruction);
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this.hitDetectionInstructions.push(circleInstruction, beginPathInstruction);
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this.hitDetectionInstructions.push([ol.render.canvas.Instruction.FILL]);
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if (state.fillStyle !== undefined) {
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this.instructions.push(fillInstruction);
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state.pendingFill++;
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}
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if (state.strokeStyle !== undefined) {
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goog.asserts.assert(state.lineWidth !== undefined,
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'state.lineWidth should be defined');
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var strokeInstruction = [ol.render.canvas.Instruction.STROKE];
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this.instructions.push(strokeInstruction);
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this.hitDetectionInstructions.push(strokeInstruction);
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state.pendingStroke++;
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this.hitDetectionInstructions.push([ol.render.canvas.Instruction.STROKE]);
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}
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this.endGeometry(circleGeometry, feature);
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};
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@@ -1391,13 +1389,28 @@ ol.render.canvas.PolygonReplay.prototype.drawMultiPolygon = function(multiPolygo
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};
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/**
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* @private
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*/
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ol.render.canvas.PolygonReplay.prototype.fillStroke_ = function() {
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var state = this.state_;
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if (state.pendingFill) {
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this.instructions.push([ol.render.canvas.Instruction.FILL]);
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state.pendingFill = 0;
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}
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if (state.pendingStroke) {
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this.instructions.push([ol.render.canvas.Instruction.STROKE]);
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state.pendingStroke = 0;
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}
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};
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/**
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* @inheritDoc
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*/
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ol.render.canvas.PolygonReplay.prototype.finish = function() {
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goog.asserts.assert(this.state_, 'this.state_ should not be null');
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this.reverseHitDetectionInstructions_();
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this.state_ = null;
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// We want to preserve topology when drawing polygons. Polygons are
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// simplified using quantization and point elimination. However, we might
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// have received a mix of quantized and non-quantized geometries, so ensure
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@@ -1410,6 +1423,8 @@ ol.render.canvas.PolygonReplay.prototype.finish = function() {
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coordinates[i] = ol.geom.flat.simplify.snap(coordinates[i], tolerance);
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}
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}
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this.fillStroke_();
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this.state_ = null;
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};
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@@ -1492,6 +1507,7 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function() {
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var lineWidth = state.lineWidth;
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var miterLimit = state.miterLimit;
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if (fillStyle !== undefined && state.currentFillStyle != fillStyle) {
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this.fillStroke_();
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this.instructions.push(
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[ol.render.canvas.Instruction.SET_FILL_STYLE, fillStyle]);
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state.currentFillStyle = state.fillStyle;
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@@ -1509,6 +1525,7 @@ ol.render.canvas.PolygonReplay.prototype.setFillStrokeStyles_ = function() {
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state.currentLineJoin != lineJoin ||
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state.currentLineWidth != lineWidth ||
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state.currentMiterLimit != miterLimit) {
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this.fillStroke_();
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this.instructions.push(
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[ol.render.canvas.Instruction.SET_STROKE_STYLE,
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strokeStyle, lineWidth, lineCap, lineJoin, miterLimit, lineDash]);
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@@ -1623,8 +1640,7 @@ ol.render.canvas.TextReplay.prototype.drawText = function(flatCoordinates, offse
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this.setReplayTextState_(this.textState_);
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this.beginGeometry(geometry, feature);
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var myBegin = this.coordinates.length;
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var myEnd =
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this.appendFlatCoordinates(flatCoordinates, offset, end, stride, false);
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var myEnd = this.appendFlatCoordinates(flatCoordinates, offset, end, stride);
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var fill = !!this.textFillState_;
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var stroke = !!this.textStrokeState_;
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var drawTextInstruction = [
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