Vertical exaggeration control
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4
examples/shaded-relief.css
Normal file
4
examples/shaded-relief.css
Normal file
@@ -0,0 +1,4 @@
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table.controls td {
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text-align: center;
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padding: 2px 5px;
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}
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@@ -28,11 +28,19 @@ tags: "raster, shaded relief"
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<div class="row-fluid">
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<div class="span12">
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<div id="map" class="map"></div>
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<div id="controls">
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<label for="sun-el">sun elevation</label>
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<input id="sun-el" type="range" min="0" max="90" value="45"/>
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<label for="sun-az">sun azimuth</label>
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<input id="sun-az" type="range" min="0" max="360" value="45"/>
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</div>
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<table class="controls">
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<tr>
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<td>vertical exaggeration: <span id="vertOut"></span>x</td>
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<td><input id="vert" type="range" min="1" max="5" value="1"/></td>
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</tr>
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<tr>
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<td>sun elevation: <span id="sunElOut"></span>°</td>
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<td><input id="sunEl" type="range" min="0" max="90" value="45"/></td>
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</tr>
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<tr>
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<td>sun azimuth: <span id="sunAzOut"></span>°</td>
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<td><input id="sunAz" type="range" min="0" max="360" value="45"/></td>
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</tr>
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</table>
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</div>
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</div>
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@@ -1,8 +1,9 @@
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goog.require('ol.Map');
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goog.require('ol.View');
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goog.require('ol.layer.Image');
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goog.require('ol.layer.Tile');
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goog.require('ol.source.TileJSON');
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goog.require('ol.source.Raster');
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goog.require('ol.source.TileJSON');
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goog.require('ol.source.XYZ');
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@@ -10,7 +11,7 @@ goog.require('ol.source.XYZ');
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* Generates a shaded relief image given elevation data. Uses a 3x3
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* neighborhood for determining slope and aspect.
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* @param {Array.<ImageData>} inputs Array of input images.
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* @param {Object} data Data with resolution property.
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* @param {Object} data Data added in the "beforeoperations" event.
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* @return {Array.<ImageData>} Output images (only the first is rendered).
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*/
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function shade(inputs, data) {
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@@ -19,14 +20,16 @@ function shade(inputs, data) {
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var height = elevationImage.height;
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var elevationData = elevationImage.data;
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var shadeData = new Uint8ClampedArray(elevationData.length);
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var dx = dy = data.resolution * 2;
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var dp = data.resolution * 2;
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var maxX = width - 1;
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var maxY = height - 1;
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var pixel = [0, 0, 0, 0];
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var twoPi = 2 * Math.PI;
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var halfPi = Math.PI / 2;
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var cosSunEl = Math.cos(data.sunEl);
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var sinSunEl = Math.sin(data.sunEl);
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var sunEl = Math.PI * data.sunEl / 180;
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var sunAz = Math.PI * data.sunAz / 180;
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var cosSunEl = Math.cos(sunEl);
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var sinSunEl = Math.sin(sunEl);
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var pixelX, pixelY, x0, x1, y0, y1, offset,
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z0, z1, dzdx, dzdy, slope, aspect, cosIncidence, scaled;
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for (pixelY = 0; pixelY <= maxY; ++pixelY) {
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@@ -42,7 +45,7 @@ function shade(inputs, data) {
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z0 = pixel[0] + pixel[1] * 2 + pixel[2] * 3;
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z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
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// determine elevation for (x1, pixelY)
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offset = (pixelY * width + x1) * 4;
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@@ -50,9 +53,9 @@ function shade(inputs, data) {
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z1 = pixel[0] + pixel[1] * 2 + pixel[2] * 3;
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z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
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dzdx = (z1 - z0) / dx;
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dzdx = (z1 - z0) / dp;
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// determine elevation for (pixelX, y0)
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offset = (y0 * width + pixelX) * 4;
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@@ -60,7 +63,7 @@ function shade(inputs, data) {
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z0 = pixel[0] + pixel[1] * 2 + pixel[2] * 3;
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z0 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
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// determine elevation for (pixelX, y1)
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offset = (y1 * width + pixelX) * 4;
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@@ -68,9 +71,9 @@ function shade(inputs, data) {
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pixel[1] = elevationData[offset + 1];
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pixel[2] = elevationData[offset + 2];
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pixel[3] = elevationData[offset + 3];
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z1 = pixel[0] + pixel[1] * 2 + pixel[2] * 3;
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z1 = data.vert * (pixel[0] + pixel[1] * 2 + pixel[2] * 3);
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dzdy = (z1 - z0) / dy;
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dzdy = (z1 - z0) / dp;
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slope = Math.atan(Math.sqrt(dzdx * dzdx + dzdy * dzdy));
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@@ -84,7 +87,7 @@ function shade(inputs, data) {
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}
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cosIncidence = sinSunEl * Math.cos(slope) +
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cosSunEl * Math.sin(slope) * Math.cos(data.sunAz - aspect);
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cosSunEl * Math.sin(slope) * Math.cos(sunAz - aspect);
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offset = (pixelY * width + pixelX) * 4;
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scaled = 255 * cosIncidence;
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@@ -124,27 +127,31 @@ var map = new ol.Map({
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],
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view: new ol.View({
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extent: [-13675026, 4439648, -13580856, 4580292],
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center: [-13606539, 4492849],
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center: [-13615645, 4497969],
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minZoom: 10,
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maxZoom: 16,
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zoom: 12
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zoom: 13
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})
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});
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var sunElevationInput = document.getElementById('sun-el');
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var sunAzimuthInput = document.getElementById('sun-az');
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sunElevationInput.addEventListener('input', function() {
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raster.changed();
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});
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sunAzimuthInput.addEventListener('input', function() {
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raster.changed();
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var controlIds = ['vert', 'sunEl', 'sunAz'];
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var controls = {};
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controlIds.forEach(function(id) {
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var control = document.getElementById(id);
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var output = document.getElementById(id + 'Out');
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control.addEventListener('input', function() {
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output.innerText = control.value;
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raster.changed();
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});
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output.innerText = control.value;
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controls[id] = control;
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});
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raster.on('beforeoperations', function(event) {
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// the event.data object will be passed to operations
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event.data.resolution = event.resolution;
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event.data.sunEl = Math.PI * sunElevationInput.value / 180;
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event.data.sunAz = Math.PI * sunAzimuthInput.value / 180;
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var data = event.data;
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data.resolution = event.resolution;
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for (var id in controls) {
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data[id] = Number(controls[id].value);
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}
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});
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