Fix to remove extraneous clear() from Tile.moveTo (Closes #1017)
git-svn-id: http://svn.openlayers.org/trunk/openlayers@4502 dc9f47b5-9b13-0410-9fdd-eb0c1a62fdaf
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@@ -175,7 +175,7 @@ OpenLayers.Tile = OpenLayers.Class({
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redraw = true;
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}
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this.clear();
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this.drawn = false;
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this.bounds = bounds.clone();
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this.position = position.clone();
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if (redraw) {
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@@ -186,10 +186,10 @@ OpenLayers.Tile = OpenLayers.Class({
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/**
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* Method: clear
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* Clear the tile of any bounds/position-related data so that it can
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* be reused in a new location.
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* be reused in a new location. To be implemented by subclasses.
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*/
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clear: function() {
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this.drawn = false;
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// to be implemented by subclasses
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},
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/**
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@@ -133,7 +133,6 @@ OpenLayers.Tile.Image = OpenLayers.Class(OpenLayers.Tile, {
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* be reused in a new location.
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*/
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clear: function() {
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OpenLayers.Tile.prototype.clear.apply(this, arguments);
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if(this.imgDiv) {
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this.imgDiv.style.display = "none";
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}
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@@ -65,7 +65,6 @@ OpenLayers.Tile.WFS = OpenLayers.Class(OpenLayers.Tile, {
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* be reused in a new location.
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*/
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clear: function() {
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OpenLayers.Tile.prototype.clear.apply(this, arguments);
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this.destroyAllFeatures();
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},
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