@@ -13,26 +13,6 @@
|
|||||||
}
|
}
|
||||||
</style>
|
</style>
|
||||||
<script src="../lib/OpenLayers.js"></script>
|
<script src="../lib/OpenLayers.js"></script>
|
||||||
<script type="text/javascript">
|
|
||||||
OpenLayers.IMAGE_RELOAD_ATTEMPTS = 2;
|
|
||||||
var map;
|
|
||||||
window.onload = function() {
|
|
||||||
options = {maxExtent: new OpenLayers.Bounds(-73.5295, 41.2318,
|
|
||||||
-69.9097, 42.8883),
|
|
||||||
maxResolution: 0.0003};
|
|
||||||
map = new OpenLayers.Map('map', options);
|
|
||||||
var roads15 = new OpenLayers.Layer.WMS( "Roads (15px gutter)",
|
|
||||||
"http://boston.freemap.in/cgi-bin/mapserv?map=/www/freemap.in/boston/map/gmaps.map&",
|
|
||||||
{layers: 'roads_200_40'},
|
|
||||||
{gutter: 15});
|
|
||||||
var roads = new OpenLayers.Layer.WMS( "Roads (no gutter)",
|
|
||||||
"http://boston.freemap.in/cgi-bin/mapserv?map=/www/freemap.in/boston/map/gmaps.map&",
|
|
||||||
{layers: 'roads_200_40'});
|
|
||||||
map.addLayers([roads, roads15]);
|
|
||||||
map.addControl(new OpenLayers.Control.LayerSwitcher());
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|
||||||
map.setCenter(new OpenLayers.LonLat(-71.848, 42.2), 0);
|
|
||||||
}
|
|
||||||
</script>
|
|
||||||
</head>
|
</head>
|
||||||
<body>
|
<body>
|
||||||
<h1 id="title">Gutter Example</h1>
|
<h1 id="title">Gutter Example</h1>
|
||||||
@@ -42,19 +22,34 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
<p id="shortdesc">
|
<p id="shortdesc">
|
||||||
Demonstrates map tiling artifacts, and OpenLayer's facility for correcting this distortion.
|
Demonstrates OpenLayer's facility for dealing with tiling artifacts.
|
||||||
</p>
|
</p>
|
||||||
|
|
||||||
<div id="map" class="smallmap"></div>
|
<div id="map" class="smallmap"></div>
|
||||||
|
|
||||||
<div id="docs">
|
<div id="docs">
|
||||||
<p class="caption">
|
<p class="caption">
|
||||||
When you render tiles with certain types of symbols, there are artifacts
|
When you render tiles with certain types of symbols, some map
|
||||||
at tile edges that make symbology not look continuous. In the center of
|
servers may render artifacts at tile edges that make symbology not
|
||||||
the above map (when it first loads), the large orange road is split
|
look continuous. Look at the state abbreviations, open the layer
|
||||||
vertically by a tile. Open the layer switcher and change to the layer
|
switcher and change to the layer with a 15 pixel gutter to see how
|
||||||
with a 15 pixel gutter to see how the symbology looks nicer.
|
the symbology looks different (the server in this example doesn't
|
||||||
|
render such artifacts, so the client-side gutter won't make things
|
||||||
|
look nicer).
|
||||||
</p>
|
</p>
|
||||||
</div>
|
</div>
|
||||||
</body>
|
</body>
|
||||||
|
<script type="text/javascript">
|
||||||
|
var map = new OpenLayers.Map('map');
|
||||||
|
var states15 = new OpenLayers.Layer.WMS( "States (15px gutter)",
|
||||||
|
"http://demo.opengeo.org/geoserver/wms",
|
||||||
|
{layers: 'topp:states'},
|
||||||
|
{gutter: 15});
|
||||||
|
var states = new OpenLayers.Layer.WMS( "Roads (no gutter)",
|
||||||
|
"http://demo.opengeo.org/geoserver/wms",
|
||||||
|
{layers: 'topp:states'});
|
||||||
|
map.addLayers([states, states15]);
|
||||||
|
map.addControl(new OpenLayers.Control.LayerSwitcher());
|
||||||
|
map.setCenter(new OpenLayers.LonLat(-71.848, 42.2), 5);
|
||||||
|
</script>
|
||||||
</html>
|
</html>
|
||||||
|
|||||||
Reference in New Issue
Block a user