From 61f076aa5da3382055493867b1829d6a9bf8b547 Mon Sep 17 00:00:00 2001 From: ahocevar Date: Thu, 8 Dec 2011 00:27:45 +0100 Subject: [PATCH] Updating the gutter example to use a working WMS. --- examples/gutter.html | 47 ++++++++++++++++++++------------------------ 1 file changed, 21 insertions(+), 26 deletions(-) diff --git a/examples/gutter.html b/examples/gutter.html index f284f3445e..1d16e504c0 100644 --- a/examples/gutter.html +++ b/examples/gutter.html @@ -13,26 +13,6 @@ } -

Gutter Example

@@ -42,19 +22,34 @@

- Demonstrates map tiling artifacts, and OpenLayer's facility for correcting this distortion. + Demonstrates OpenLayer's facility for dealing with tiling artifacts.

- When you render tiles with certain types of symbols, there are artifacts - at tile edges that make symbology not look continuous. In the center of - the above map (when it first loads), the large orange road is split - vertically by a tile. Open the layer switcher and change to the layer - with a 15 pixel gutter to see how the symbology looks nicer. + When you render tiles with certain types of symbols, some map + servers may render artifacts at tile edges that make symbology not + look continuous. Look at the state abbreviations, open the layer + switcher and change to the layer with a 15 pixel gutter to see how + the symbology looks different (the server in this example doesn't + render such artifacts, so the client-side gutter won't make things + look nicer).

+