Merge pull request #10531 from pjsg/fix_image_reproj

Dynamically chose the number of subdivisions based on the size of the Image to reproject
This commit is contained in:
Tim Schaub
2020-04-02 11:50:30 -06:00
committed by GitHub
3 changed files with 21 additions and 5 deletions

View File

@@ -47,7 +47,7 @@ class ReprojImage extends ImageBase {
const triangulation = new Triangulation(
sourceProj, targetProj, limitedTargetExtent, maxSourceExtent,
sourceResolution * errorThresholdInPixels);
sourceResolution * errorThresholdInPixels, targetResolution);
const sourceExtent = triangulation.calculateSourceExtent();
const sourceImage = getImageFunction(sourceExtent, sourceResolution, pixelRatio);

View File

@@ -160,7 +160,7 @@ class ReprojTile extends Tile {
*/
this.triangulation_ = new Triangulation(
sourceProj, targetProj, limitedTargetExtent, maxSourceExtent,
sourceResolution * errorThresholdInPixels);
sourceResolution * errorThresholdInPixels, targetResolution);
if (this.triangulation_.getTriangles().length === 0) {
// no valid triangles -> EMPTY

View File

@@ -1,7 +1,7 @@
/**
* @module ol/reproj/Triangulation
*/
import {boundingExtent, createEmpty, extendCoordinate, getBottomLeft, getBottomRight,
import {boundingExtent, createEmpty, extendCoordinate, getArea, getBottomLeft, getBottomRight,
getTopLeft, getTopRight, getWidth, intersects} from '../extent.js';
import {modulo} from '../math.js';
import {getTransform} from '../proj.js';
@@ -49,8 +49,9 @@ class Triangulation {
* @param {import("../extent.js").Extent} targetExtent Target extent to triangulate.
* @param {import("../extent.js").Extent} maxSourceExtent Maximal source extent that can be used.
* @param {number} errorThreshold Acceptable error (in source units).
* @param {?number} opt_destinationResolution The (optional) resolution of the destination.
*/
constructor(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold) {
constructor(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold, opt_destinationResolution) {
/**
* @type {import("../proj/Projection.js").default}
@@ -138,11 +139,26 @@ class Triangulation {
const sourceBottomRight = this.transformInv_(destinationBottomRight);
const sourceBottomLeft = this.transformInv_(destinationBottomLeft);
/*
* The maxSubdivision controls how many splittings of the target area can
* be done. The idea here is to do a linear mapping of the target areas
* but the actual overal reprojection (can be) extremely non-linear. The
* default value of MAX_SUBDIVISION was chosen based on mapping a 256x256
* tile size. However this function is also called to remap canvas rendered
* layers which can be much larger. This calculation increases the maxSubdivision
* value by the right factor so that each 256x256 pixel area has
* MAX_SUBDIVISION divisions.
*/
const maxSubdivision = MAX_SUBDIVISION + (opt_destinationResolution ?
Math.max(0, Math.ceil(Math.log2(getArea(targetExtent) /
(opt_destinationResolution * opt_destinationResolution * 256 * 256))))
: 0);
this.addQuad_(
destinationTopLeft, destinationTopRight,
destinationBottomRight, destinationBottomLeft,
sourceTopLeft, sourceTopRight, sourceBottomRight, sourceBottomLeft,
MAX_SUBDIVISION);
maxSubdivision);
if (this.wrapsXInSource_) {
let leftBound = Infinity;