Merge pull request #10531 from pjsg/fix_image_reproj
Dynamically chose the number of subdivisions based on the size of the Image to reproject
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@@ -47,7 +47,7 @@ class ReprojImage extends ImageBase {
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const triangulation = new Triangulation(
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sourceProj, targetProj, limitedTargetExtent, maxSourceExtent,
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sourceResolution * errorThresholdInPixels);
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sourceResolution * errorThresholdInPixels, targetResolution);
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const sourceExtent = triangulation.calculateSourceExtent();
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const sourceImage = getImageFunction(sourceExtent, sourceResolution, pixelRatio);
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@@ -160,7 +160,7 @@ class ReprojTile extends Tile {
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*/
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this.triangulation_ = new Triangulation(
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sourceProj, targetProj, limitedTargetExtent, maxSourceExtent,
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sourceResolution * errorThresholdInPixels);
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sourceResolution * errorThresholdInPixels, targetResolution);
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if (this.triangulation_.getTriangles().length === 0) {
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// no valid triangles -> EMPTY
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@@ -1,7 +1,7 @@
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/**
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* @module ol/reproj/Triangulation
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*/
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import {boundingExtent, createEmpty, extendCoordinate, getBottomLeft, getBottomRight,
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import {boundingExtent, createEmpty, extendCoordinate, getArea, getBottomLeft, getBottomRight,
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getTopLeft, getTopRight, getWidth, intersects} from '../extent.js';
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import {modulo} from '../math.js';
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import {getTransform} from '../proj.js';
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@@ -49,8 +49,9 @@ class Triangulation {
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* @param {import("../extent.js").Extent} targetExtent Target extent to triangulate.
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* @param {import("../extent.js").Extent} maxSourceExtent Maximal source extent that can be used.
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* @param {number} errorThreshold Acceptable error (in source units).
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* @param {?number} opt_destinationResolution The (optional) resolution of the destination.
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*/
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constructor(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold) {
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constructor(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold, opt_destinationResolution) {
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/**
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* @type {import("../proj/Projection.js").default}
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@@ -138,11 +139,26 @@ class Triangulation {
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const sourceBottomRight = this.transformInv_(destinationBottomRight);
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const sourceBottomLeft = this.transformInv_(destinationBottomLeft);
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/*
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* The maxSubdivision controls how many splittings of the target area can
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* be done. The idea here is to do a linear mapping of the target areas
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* but the actual overal reprojection (can be) extremely non-linear. The
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* default value of MAX_SUBDIVISION was chosen based on mapping a 256x256
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* tile size. However this function is also called to remap canvas rendered
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* layers which can be much larger. This calculation increases the maxSubdivision
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* value by the right factor so that each 256x256 pixel area has
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* MAX_SUBDIVISION divisions.
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*/
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const maxSubdivision = MAX_SUBDIVISION + (opt_destinationResolution ?
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Math.max(0, Math.ceil(Math.log2(getArea(targetExtent) /
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(opt_destinationResolution * opt_destinationResolution * 256 * 256))))
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: 0);
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this.addQuad_(
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destinationTopLeft, destinationTopRight,
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destinationBottomRight, destinationBottomLeft,
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sourceTopLeft, sourceTopRight, sourceBottomRight, sourceBottomLeft,
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MAX_SUBDIVISION);
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maxSubdivision);
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if (this.wrapsXInSource_) {
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let leftBound = Infinity;
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