Merge pull request #2706 from yportier/master
This commit is contained in:
@@ -5607,6 +5607,86 @@ olx.style.IconOptions.prototype.size;
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olx.style.IconOptions.prototype.src;
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/**
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* @typedef {{fill: (ol.style.Fill|undefined),
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* points: number,
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* radius: number,
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* radius2: number,
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* angle: number,
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* snapToPixel: (boolean|undefined),
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* stroke: (ol.style.Stroke|undefined)}}
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* @api
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*/
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olx.style.RegularShapeOptions;
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/**
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* Fill style.
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* @type {ol.style.Fill|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.fill;
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/**
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* Number of points for stars and regular polygons. In case of a polygon, the
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* number of points is the number of sides.
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* @type {number}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.points;
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/**
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* Shape radius.
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* @type {number}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.radius;
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/**
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* Shape secondary radius for drawing stars. If radius 2 is equal to radius,
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* the regular shape will be a regular polygon instead of a star.
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* Default value is equal to radius.
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* @type {number}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.radius2;
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/**
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* Shape's rotation in radians. A value of 0 will have one of the shape's point
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* facing up.
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* Default value is 0.
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* @type {number}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.angle;
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/**
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* If `true` integral numbers of pixels are used as the X and Y pixel
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* coordinate when drawing the shape in the output canvas. If `false`
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* fractional numbers may be used. Using `true` allows for "sharp"
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* rendering (no blur), while using `false` allows for "accurate"
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* rendering. Note that accuracy is important if the shape's
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* position is animated. Without it, the shape may jitter noticeably.
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* Default value is `true`.
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* @type {boolean|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.snapToPixel;
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/**
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* Stroke style.
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* @type {ol.style.Stroke|undefined}
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* @api
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*/
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olx.style.RegularShapeOptions.prototype.stroke;
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/**
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* @typedef {{color: (ol.Color|string|undefined),
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* lineCap: (string|undefined),
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299
src/ol/style/regularshapestyle.js
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299
src/ol/style/regularshapestyle.js
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@@ -0,0 +1,299 @@
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goog.provide('ol.style.RegularShape');
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goog.require('goog.dom');
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goog.require('goog.dom.TagName');
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goog.require('ol.color');
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goog.require('ol.render.canvas');
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goog.require('ol.style.Fill');
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goog.require('ol.style.Image');
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goog.require('ol.style.ImageState');
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goog.require('ol.style.Stroke');
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/**
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* @classdesc
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* Set regular shape style for vector features.
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*
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* @constructor
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* @param {olx.style.RegularShapeOptions=} opt_options Options.
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* @extends {ol.style.Image}
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* @api
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*/
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ol.style.RegularShape = function(opt_options) {
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var options = goog.isDef(opt_options) ? opt_options : {};
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/**
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* @private
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* @type {HTMLCanvasElement}
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*/
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this.canvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement(goog.dom.TagName.CANVAS));
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/**
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* @private
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* @type {HTMLCanvasElement}
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*/
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this.hitDetectionCanvas_ = null;
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/**
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* @private
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* @type {ol.style.Fill}
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*/
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this.fill_ = goog.isDef(options.fill) ? options.fill : null;
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/**
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* @private
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* @type {Array.<number>}
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*/
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this.origin_ = [0, 0];
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/**
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* @private
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* @type {number}
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*/
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this.points_ = options.points;
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/**
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* @private
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* @type {number}
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*/
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this.radius_ = options.radius;
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/**
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* @private
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* @type {number}
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*/
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this.radius2_ =
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goog.isDef(options.radius2) ? options.radius2 : options.radius;
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/**
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* @private
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* @type {number}
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*/
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this.angle_ = goog.isDef(options.angle) ? options.angle : 0;
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/**
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* @private
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* @type {ol.style.Stroke}
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*/
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this.stroke_ = goog.isDef(options.stroke) ? options.stroke : null;
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var size = this.render_();
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/**
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* @private
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* @type {Array.<number>}
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*/
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this.anchor_ = [size / 2, size / 2];
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/**
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* @private
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* @type {ol.Size}
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*/
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this.size_ = [size, size];
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/**
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* @type {boolean}
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*/
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var snapToPixel = goog.isDef(options.snapToPixel) ?
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options.snapToPixel : true;
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goog.base(this, {
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opacity: 1,
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rotateWithView: false,
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rotation: 0,
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scale: 1,
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snapToPixel: snapToPixel
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});
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};
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goog.inherits(ol.style.RegularShape, ol.style.Image);
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/**
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* @inheritDoc
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* @api
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*/
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ol.style.RegularShape.prototype.getAnchor = function() {
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return this.anchor_;
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};
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/**
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* @return {ol.style.Fill} Fill style.
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* @api
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*/
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ol.style.RegularShape.prototype.getFill = function() {
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return this.fill_;
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};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.getHitDetectionImage = function(pixelRatio) {
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return this.hitDetectionCanvas_;
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};
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/**
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* @inheritDoc
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* @api
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*/
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ol.style.RegularShape.prototype.getImage = function(pixelRatio) {
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return this.canvas_;
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};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.getImageState = function() {
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return ol.style.ImageState.LOADED;
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};
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/**
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* @inheritDoc
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* @api
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*/
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ol.style.RegularShape.prototype.getOrigin = function() {
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return this.origin_;
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};
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/**
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* @return {number} Radius.
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* @api
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*/
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ol.style.RegularShape.prototype.getRadius = function() {
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return this.radius_;
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};
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/**
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* @inheritDoc
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* @api
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*/
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ol.style.RegularShape.prototype.getSize = function() {
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return this.size_;
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};
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/**
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* @return {ol.style.Stroke} Stroke style.
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* @api
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*/
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ol.style.RegularShape.prototype.getStroke = function() {
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return this.stroke_;
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};
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.listenImageChange = goog.nullFunction;
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.load = goog.nullFunction;
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/**
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* @inheritDoc
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*/
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ol.style.RegularShape.prototype.unlistenImageChange = goog.nullFunction;
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/**
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* @private
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* @return {number} Size.
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*/
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ol.style.RegularShape.prototype.render_ = function() {
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var canvas = this.canvas_;
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var strokeStyle, strokeWidth;
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if (goog.isNull(this.stroke_)) {
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strokeWidth = 0;
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} else {
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strokeStyle = ol.color.asString(this.stroke_.getColor());
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strokeWidth = this.stroke_.getWidth();
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if (!goog.isDef(strokeWidth)) {
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strokeWidth = ol.render.canvas.defaultLineWidth;
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}
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}
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var size = 2 * (this.radius_ + strokeWidth) + 1;
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// draw the regular shape on the canvas
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canvas.height = size;
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canvas.width = size;
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// canvas.width and height are rounded to the closest integer
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size = canvas.width;
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var context = /** @type {CanvasRenderingContext2D} */
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(canvas.getContext('2d'));
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var i, angle0, radiusC;
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context.beginPath();
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if (this.radius2_ !== this.radius_) {
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this.points_ = 2 * this.points_;
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}
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for (i = 0; i <= this.points_; i++) {
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angle0 = i * 2 * Math.PI / this.points_ - Math.PI / 2 + this.angle_;
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radiusC = i % 2 === 0 ? this.radius_ : this.radius2_;
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context.lineTo(size / 2 + radiusC * Math.cos(angle0),
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size / 2 + radiusC * Math.sin(angle0));
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}
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if (!goog.isNull(this.fill_)) {
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context.fillStyle = ol.color.asString(this.fill_.getColor());
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context.fill();
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}
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if (!goog.isNull(this.stroke_)) {
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context.strokeStyle = strokeStyle;
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context.lineWidth = strokeWidth;
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context.stroke();
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}
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// deal with the hit detection canvas
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if (!goog.isNull(this.fill_)) {
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this.hitDetectionCanvas_ = canvas;
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} else {
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this.hitDetectionCanvas_ = /** @type {HTMLCanvasElement} */
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(goog.dom.createElement(goog.dom.TagName.CANVAS));
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canvas = this.hitDetectionCanvas_;
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canvas.height = size;
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canvas.width = size;
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context = /** @type {CanvasRenderingContext2D} */
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(canvas.getContext('2d'));
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context.beginPath();
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if (this.radius2_ !== this.radius_) {
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this.points_ = 2 * this.points_;
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}
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for (i = 0; i <= this.points_; i++) {
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angle0 = i * 2 * Math.PI / this.points_ - Math.PI / 2 + this.angle_;
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radiusC = i % 2 === 0 ? this.radius_ : this.radius2_;
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context.lineTo(size / 2 + radiusC * Math.cos(angle0),
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size / 2 + radiusC * Math.sin(angle0));
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}
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context.fillStyle = ol.render.canvas.defaultFillStyle;
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context.fill();
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if (!goog.isNull(this.stroke_)) {
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context.strokeStyle = strokeStyle;
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context.lineWidth = strokeWidth;
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context.stroke();
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}
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}
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return size;
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};
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