Use ol.vec.Mat4.makeTransform2D in ol.renderer.canvas.TileLayer
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@@ -18,6 +18,7 @@ goog.require('ol.extent');
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goog.require('ol.layer.Tile');
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goog.require('ol.renderer.Map');
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goog.require('ol.renderer.canvas.Layer');
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goog.require('ol.vec.Mat4');
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@@ -382,20 +383,12 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame =
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this.scheduleExpireCache(frameState, tileSource);
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this.updateLogos(frameState, tileSource);
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var imageTransform = this.imageTransform_;
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goog.vec.Mat4.makeIdentity(imageTransform);
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goog.vec.Mat4.translate(imageTransform,
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frameState.size[0] / 2, frameState.size[1] / 2, 0);
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goog.vec.Mat4.rotateZ(imageTransform, view2DState.rotation);
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goog.vec.Mat4.scale(
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imageTransform,
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ol.vec.Mat4.makeTransform2D(this.imageTransform_,
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frameState.size[0] / 2, frameState.size[1] / 2,
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tileResolution / view2DState.resolution,
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tileResolution / view2DState.resolution,
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1);
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goog.vec.Mat4.translate(
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imageTransform,
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view2DState.rotation,
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(origin[0] - center[0]) / tileResolution,
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(center[1] - origin[1]) / tileResolution,
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0);
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(center[1] - origin[1]) / tileResolution);
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};
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