Use ol.vec.Mat4.makeTransform2D in ol.renderer.canvas.Layer
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@@ -6,6 +6,7 @@ goog.require('ol.render.Event');
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goog.require('ol.render.EventType');
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goog.require('ol.render.canvas.Immediate');
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goog.require('ol.renderer.Layer');
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goog.require('ol.vec.Mat4');
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@@ -138,15 +139,9 @@ ol.renderer.canvas.Layer.prototype.getImageTransform = goog.abstractMethod;
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*/
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ol.renderer.canvas.Layer.prototype.getTransform = function(frameState) {
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var view2DState = frameState.view2DState;
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var center = view2DState.center;
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var resolution = view2DState.resolution;
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var rotation = view2DState.rotation;
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var size = frameState.size;
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var transform = this.transform_;
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goog.vec.Mat4.makeIdentity(transform);
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goog.vec.Mat4.translate(transform, size[0] / 2, size[1] / 2, 0);
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goog.vec.Mat4.scale(transform, 1 / resolution, -1 / resolution, 1);
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goog.vec.Mat4.rotateZ(transform, -rotation);
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goog.vec.Mat4.translate(transform, -center[0], -center[1], 0);
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return transform;
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return ol.vec.Mat4.makeTransform2D(this.transform_,
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frameState.size[0] / 2, frameState.size[1] / 2,
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1 / view2DState.resolution, -1 / view2DState.resolution,
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-view2DState.rotation,
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-view2DState.center[0], -view2DState.center[1]);
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};
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