Merge pull request #437 from twpayne/throttle-image-loads

Throttle image requests
This commit is contained in:
Tom Payne
2013-04-05 07:24:13 -07:00
2 changed files with 27 additions and 7 deletions

View File

@@ -77,6 +77,18 @@ ol.ENABLE_DOM = true;
ol.ENABLE_WEBGL = true;
/**
* @define {number} Maximum number of simultaneously loading tiles.
*/
ol.MAXIMUM_TILES_LOADING = 8;
/**
* @define {number} Maximum new tile loads per frame.
*/
ol.MAXIMUM_NEW_TILE_LOADS_PER_FRAME = 2;
/**
* @enum {string}
*/
@@ -273,7 +285,9 @@ ol.Map = function(mapOptions) {
* @private
* @type {ol.TileQueue}
*/
this.tileQueue_ = new ol.TileQueue(goog.bind(this.getTilePriority, this),
this.tileQueue_ = new ol.TileQueue(
ol.MAXIMUM_TILES_LOADING,
goog.bind(this.getTilePriority, this),
goog.bind(this.handleTileChange_, this));
goog.events.listen(this, ol.Object.getChangedEventType(ol.MapProperty.VIEW),
@@ -555,7 +569,7 @@ ol.Map.prototype.handleMapBrowserEvent = function(mapBrowserEvent) {
*/
ol.Map.prototype.handlePostRender = function() {
this.tileQueue_.reprioritize(); // FIXME only call if needed
this.tileQueue_.loadMoreTiles();
this.tileQueue_.loadMoreTiles(ol.MAXIMUM_NEW_TILE_LOADS_PER_FRAME);
var postRenderFunctions = this.postRenderFunctions_;
var i;

View File

@@ -18,12 +18,15 @@ ol.TilePriorityFunction;
/**
* @constructor
* @extends {ol.structs.PriorityQueue}
* @param {number} maxTilesLoading Maximum number of simultaneously loading
* tiles.
* @param {ol.TilePriorityFunction} tilePriorityFunction
* Tile priority function.
* @param {Function} tileChangeCallback
* Function called on each tile change event.
*/
ol.TileQueue = function(tilePriorityFunction, tileChangeCallback) {
ol.TileQueue =
function(maxTilesLoading, tilePriorityFunction, tileChangeCallback) {
goog.base(
this,
@@ -52,7 +55,7 @@ ol.TileQueue = function(tilePriorityFunction, tileChangeCallback) {
* @private
* @type {number}
*/
this.maxTilesLoading_ = 8;
this.maxTilesLoading_ = maxTilesLoading;
/**
* @private
@@ -74,15 +77,18 @@ ol.TileQueue.prototype.handleTileChange = function() {
/**
* FIXME empty description for jsdoc
* @param {number} limit Maximum number of new tiles to load.
*/
ol.TileQueue.prototype.loadMoreTiles = function() {
ol.TileQueue.prototype.loadMoreTiles = function(limit) {
var tile;
while (!this.isEmpty() && this.tilesLoading_ < this.maxTilesLoading_) {
while (limit > 0 &&
!this.isEmpty() &&
this.tilesLoading_ < this.maxTilesLoading_) {
tile = /** @type {ol.Tile} */ (this.dequeue()[0]);
goog.events.listenOnce(tile, goog.events.EventType.CHANGE,
this.handleTileChange, false, this);
tile.load();
++this.tilesLoading_;
--limit;
}
};