Render vector tile layers to a single canvas

This commit is contained in:
Andreas Hocevar
2019-10-31 20:13:49 +01:00
parent 5dec336f94
commit bb2bdb17aa
10 changed files with 15 additions and 133 deletions

View File

@@ -2,7 +2,6 @@
* @module ol/renderer/canvas/VectorTileLayer
*/
import {getUid} from '../../util.js';
import {createCanvasContext2D} from '../../dom.js';
import TileState from '../../TileState.js';
import ViewHint from '../../ViewHint.js';
import {listen, unlistenByKey} from '../../events.js';
@@ -20,9 +19,8 @@ import {
reset as resetTransform,
scale as scaleTransform,
translate as translateTransform,
toString as transformToString,
makeScale,
makeInverse
multiply,
scale
} from '../../transform.js';
import CanvasExecutorGroup, {replayDeclutter} from '../../render/canvas/ExecutorGroup.js';
import {clear} from '../../obj.js';
@@ -64,31 +62,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
/** @private */
this.boundHandleStyleImageChange_ = this.handleStyleImageChange_.bind(this);
/**
* @private
* @type {CanvasRenderingContext2D}
*/
this.overlayContext_ = null;
/**
* @type {string}
*/
this.overlayContextUid_;
/**
* The transform for rendered pixels to viewport CSS pixels for the overlay canvas.
* @private
* @type {import("../../transform.js").Transform}
*/
this.overlayPixelTransform_ = createTransform();
/**
* The transform for viewport CSS pixels to rendered pixels for the overlay canvas.
* @private
* @type {import("../../transform.js").Transform}
*/
this.inverseOverlayPixelTransform_ = createTransform();
/**
* @private
* @type {boolean}
@@ -131,37 +104,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
this.tmpTransform_ = createTransform();
}
/**
* @inheritDoc
*/
useContainer(target, transform, opacity) {
let overlayContext;
if (target && target.childElementCount === 2) {
overlayContext = target.lastElementChild.getContext('2d');
if (!overlayContext) {
target = null;
}
}
const containerReused = this.containerReused;
super.useContainer(target, transform, opacity);
if (containerReused) {
this.overlayContext_ = overlayContext || null;
this.overlayContextUid_ = overlayContext ? getUid(overlayContext) : undefined;
}
if (!this.overlayContext_) {
const overlayContext = createCanvasContext2D();
const style = overlayContext.canvas.style;
style.position = 'absolute';
style.left = '0';
style.transformOrigin = 'top left';
this.overlayContext_ = overlayContext;
this.overlayContextUid_ = getUid(overlayContext);
}
if (this.container.childElementCount === 1) {
this.container.appendChild(this.overlayContext_.canvas);
}
}
/**
* @param {import("../../VectorRenderTile.js").default} tile Tile.
* @param {number} pixelRatio Pixel ratio.
@@ -239,8 +181,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
* @inheritDoc
*/
prepareFrame(frameState) {
const layerState = frameState.layerStatesArray[frameState.layerIndex];
layerState.hasOverlay = true;
const layerRevision = this.getLayer().getRevision();
if (this.renderedLayerRevision_ != layerRevision) {
this.renderedTiles.length = 0;
@@ -506,7 +446,7 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
}
}
const context = this.overlayContext_;
const context = this.context;
const declutterReplays = layer.getDeclutter() ? {} : null;
const replayTypes = VECTOR_REPLAYS[renderMode];
const pixelRatio = frameState.pixelRatio;
@@ -516,24 +456,8 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
const rotation = viewState.rotation;
const size = frameState.size;
// set forward and inverse pixel transforms
makeScale(this.overlayPixelTransform_, 1 / pixelRatio, 1 / pixelRatio);
makeInverse(this.inverseOverlayPixelTransform_, this.overlayPixelTransform_);
// resize and clear
const canvas = context.canvas;
const width = Math.round(size[0] * pixelRatio);
const height = Math.round(size[1] * pixelRatio);
if (canvas.width != width || canvas.height != height) {
canvas.width = width;
canvas.height = height;
const canvasTransform = transformToString(this.overlayPixelTransform_);
if (canvas.style.transform !== canvasTransform) {
canvas.style.transform = canvasTransform;
}
} else if (getUid(context) === this.overlayContextUid_) {
context.clearRect(0, 0, width, height);
}
const tiles = this.renderedTiles;
const tileGrid = source.getTileGridForProjection(frameState.viewState.projection);
@@ -547,7 +471,10 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
const tileCoord = tile.tileCoord;
const tileExtent = tileGrid.getTileCoordExtent(tile.wrappedTileCoord);
const worldOffset = tileGrid.getTileCoordExtent(tileCoord, this.tmpExtent)[0] - tileExtent[0];
const transform = this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, worldOffset);
const transform = multiply(
scale(this.inversePixelTransform.slice(), 1 / pixelRatio, 1 / pixelRatio),
this.getRenderTransform(center, resolution, rotation, pixelRatio, width, height, worldOffset)
);
const executorGroups = tile.executorGroups[getUid(layer)];
let clipped = false;
for (let t = 0, tt = executorGroups.length; t < tt; ++t) {
@@ -707,34 +634,6 @@ class CanvasVectorTileLayerRenderer extends CanvasTileLayerRenderer {
replayState.renderedTileResolution = tile.wantedResolution;
}
/**
* @inheritDoc
*/
getDataAtPixel(pixel, frameState, hitTolerance) {
let data = super.getDataAtPixel(pixel, frameState, hitTolerance);
if (data) {
return data;
}
const renderPixel = applyTransform(this.inverseOverlayPixelTransform_, pixel.slice());
const context = this.overlayContext_;
try {
data = context.getImageData(Math.round(renderPixel[0]), Math.round(renderPixel[1]), 1, 1).data;
} catch (err) {
if (err.name === 'SecurityError') {
// tainted canvas, we assume there is data at the given pixel (although there might not be)
return new Uint8Array();
}
return data;
}
if (data[3] === 0) {
return null;
}
return data;
}
}