Merge pull request #12997 from tschaub/lazy-helper
Lazily create the WebGL helper
This commit is contained in:
@@ -100,7 +100,6 @@ class WebGLPointsLayer extends Layer {
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*/
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createRenderer() {
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return new WebGLPointsLayerRenderer(this, {
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className: this.getClassName(),
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vertexShader: this.parseResult_.builder.getSymbolVertexShader(),
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fragmentShader: this.parseResult_.builder.getSymbolFragmentShader(),
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hitVertexShader:
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@@ -311,7 +311,6 @@ class WebGLTileLayer extends BaseTileLayer {
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vertexShader: parsedStyle.vertexShader,
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fragmentShader: parsedStyle.fragmentShader,
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uniforms: parsedStyle.uniforms,
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className: this.getClassName(),
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cacheSize: this.cacheSize_,
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});
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}
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@@ -41,7 +41,6 @@ export const WebGLWorkerMessageType = {
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/**
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* @typedef {Object} Options
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* @property {string} [className='ol-layer'] A CSS class name to set to the canvas element.
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* @property {Object<string,import("../../webgl/Helper").UniformValue>} [uniforms] Uniform definitions for the post process steps
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* @property {Array<PostProcessesOptions>} [postProcesses] Post-processes definitions
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*/
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@@ -70,27 +69,73 @@ class WebGLLayerRenderer extends LayerRenderer {
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*/
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this.inversePixelTransform_ = createTransform();
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/**
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* @private
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*/
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this.postProcesses_ = options.postProcesses;
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/**
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* @private
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*/
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this.uniforms_ = options.uniforms;
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/**
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* @type {WebGLHelper}
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* @protected
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*/
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this.helper = new WebGLHelper({
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postProcesses: options.postProcesses,
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uniforms: options.uniforms,
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});
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this.helper;
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}
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if (options.className !== undefined) {
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this.helper.getCanvas().className = options.className;
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removeHelper_() {
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if (this.helper) {
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this.helper.dispose();
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delete this.helper;
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}
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}
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/**
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* Determine whether renderFrame should be called.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @return {boolean} Layer is ready to be rendered.
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*/
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prepareFrame(frameState) {
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if (!this.helper && !!this.getLayer().getSource()) {
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this.helper = new WebGLHelper({
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postProcesses: this.postProcesses_,
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uniforms: this.uniforms_,
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});
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const className = this.getLayer().getClassName();
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if (className) {
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this.helper.getCanvas().className = className;
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}
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this.afterHelperCreated();
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}
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return this.prepareFrameInternal(frameState);
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}
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/**
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* @protected
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*/
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afterHelperCreated() {}
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/**
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* Determine whether renderFrame should be called.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @return {boolean} Layer is ready to be rendered.
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* @protected
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*/
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prepareFrameInternal(frameState) {
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return true;
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}
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/**
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* Clean up.
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*/
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disposeInternal() {
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this.helper.dispose();
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delete this.helper;
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this.removeHelper_();
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super.disposeInternal();
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}
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@@ -132,7 +132,6 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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uniforms[DefaultUniform.PROJECTION_MATRIX] = projectionMatrixTransform;
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super(layer, {
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className: options.className,
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uniforms: uniforms,
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postProcesses: options.postProcesses,
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});
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@@ -146,10 +145,21 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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DYNAMIC_DRAW
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);
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this.program_ = this.helper.getProgram(
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options.fragmentShader,
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options.vertexShader
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);
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/**
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* @private
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*/
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this.vertexShader_ = options.vertexShader;
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/**
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* @private
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*/
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this.fragmentShader_ = options.fragmentShader;
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/**
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* @type {WebGLProgram}
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* @private
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*/
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this.program_;
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/**
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* @type {boolean}
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@@ -158,12 +168,21 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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this.hitDetectionEnabled_ =
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options.hitFragmentShader && options.hitVertexShader ? true : false;
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this.hitProgram_ =
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this.hitDetectionEnabled_ &&
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this.helper.getProgram(
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options.hitFragmentShader,
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options.hitVertexShader
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);
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/**
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* @private
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*/
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this.hitVertexShader_ = options.hitVertexShader;
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/**
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* @private
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*/
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this.hitFragmentShader_ = options.hitFragmentShader;
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/**
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* @type {WebGLProgram}
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* @private
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*/
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this.hitProgram_;
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const customAttributes = options.attributes
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? options.attributes.map(function (attribute) {
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@@ -263,8 +282,7 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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* @type {WebGLRenderTarget}
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* @private
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*/
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this.hitRenderTarget_ =
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this.hitDetectionEnabled_ && new WebGLRenderTarget(this.helper);
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this.hitRenderTarget_;
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this.worker_ = createWebGLWorker();
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this.worker_.addEventListener(
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@@ -360,6 +378,22 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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);
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}
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afterHelperCreated() {
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this.program_ = this.helper.getProgram(
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this.fragmentShader_,
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this.vertexShader_
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);
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if (this.hitDetectionEnabled_) {
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this.hitProgram_ = this.helper.getProgram(
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this.hitFragmentShader_,
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this.hitVertexShader_
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);
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this.hitRenderTarget_ = new WebGLRenderTarget(this.helper);
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}
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}
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/**
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* @param {import("../../source/Vector.js").VectorSourceEvent} event Event.
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* @private
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@@ -436,11 +470,11 @@ class WebGLPointsLayerRenderer extends WebGLLayerRenderer {
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}
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/**
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* Determine whether render should be called.
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* Determine whether renderFrame should be called.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @return {boolean} Layer is ready to be rendered.
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*/
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prepareFrame(frameState) {
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prepareFrameInternal(frameState) {
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const layer = this.getLayer();
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const vectorSource = layer.getSource();
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const viewState = frameState.viewState;
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@@ -103,7 +103,6 @@ function getRenderExtent(frameState, extent) {
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* @property {string} fragmentShader Fragment shader source.
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* @property {Object<string, import("../../webgl/Helper").UniformValue>} [uniforms] Additional uniforms
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* made available to shaders.
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* @property {string} [className='ol-layer'] A CSS class name to set to the canvas element.
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* @property {number} [cacheSize=512] The texture cache size.
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*/
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@@ -120,7 +119,6 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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constructor(tileLayer, options) {
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super(tileLayer, {
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uniforms: options.uniforms,
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className: options.className,
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});
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/**
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@@ -154,10 +152,21 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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*/
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this.tempSize_ = [0, 0];
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this.program_ = this.helper.getProgram(
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options.fragmentShader,
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options.vertexShader
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);
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/**
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* @type {WebGLProgram}
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* @private
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*/
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this.program_;
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/**
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* @private
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*/
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this.vertexShader_ = options.vertexShader;
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/**
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* @private
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*/
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this.fragmentShader_ = options.fragmentShader;
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/**
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* Tiles are rendered as a quad with the following structure:
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@@ -173,11 +182,11 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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*
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* Triangle A: P0, P1, P3
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* Triangle B: P1, P2, P3
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*
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* @private
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*/
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const indices = new WebGLArrayBuffer(ELEMENT_ARRAY_BUFFER, STATIC_DRAW);
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indices.fromArray([0, 1, 3, 1, 2, 3]);
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this.helper.flushBufferData(indices);
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this.indices_ = indices;
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this.indices_ = new WebGLArrayBuffer(ELEMENT_ARRAY_BUFFER, STATIC_DRAW);
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this.indices_.fromArray([0, 1, 3, 1, 2, 3]);
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const cacheSize = options.cacheSize !== undefined ? options.cacheSize : 512;
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@@ -187,9 +196,22 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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*/
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this.tileTextureCache_ = new LRUCache(cacheSize);
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/**
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* @type {number}
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* @private
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*/
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this.renderedOpacity_ = NaN;
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}
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afterHelperCreated() {
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this.program_ = this.helper.getProgram(
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this.fragmentShader_,
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this.vertexShader_
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);
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this.helper.flushBufferData(this.indices_);
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}
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/**
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* @protected
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* @param {import("../../Tile.js").default} tile Tile.
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@@ -207,11 +229,11 @@ class WebGLTileLayerRenderer extends WebGLLayerRenderer {
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}
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/**
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* Determine whether render should be called.
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* Determine whether renderFrame should be called.
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* @param {import("../../PluggableMap.js").FrameState} frameState Frame state.
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* @return {boolean} Layer is ready to be rendered.
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*/
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prepareFrame(frameState) {
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prepareFrameInternal(frameState) {
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if (isEmpty(getRenderExtent(frameState, frameState.extent))) {
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return false;
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}
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@@ -5,24 +5,53 @@ import Point from '../../../../../src/ol/geom/Point.js';
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import VectorSource from '../../../../../src/ol/source/Vector.js';
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import View from '../../../../../src/ol/View.js';
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describe('ol.layer.Heatmap', function () {
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describe('ol/layer/Heatmap', function () {
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describe('constructor', function () {
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let target, map;
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beforeEach(() => {
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target = document.createElement('div');
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target.style.width = '300px';
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target.style.height = '300px';
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document.body.appendChild(target);
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map = new Map({
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view: new View({
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center: [0, 0],
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resolution: 0.1,
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}),
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target: target,
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});
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});
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afterEach(() => {
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map.dispose();
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document.body.removeChild(target);
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});
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it('can be constructed without arguments', function () {
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const instance = new HeatmapLayer();
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expect(instance).to.be.an(HeatmapLayer);
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});
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it('has a default className', function () {
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const layer = new HeatmapLayer({
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source: new VectorSource(),
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});
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map.addLayer(layer);
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map.renderSync();
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const canvas = layer.getRenderer().helper.getCanvas();
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expect(canvas.className).to.eql('ol-layer');
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});
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it('accepts a custom className', function () {
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const layer = new HeatmapLayer({
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source: new VectorSource(),
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className: 'a-class-name',
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});
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map.addLayer(layer);
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map.renderSync();
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const canvas = layer.getRenderer().helper.getCanvas();
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expect(canvas.className).to.eql('a-class-name');
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});
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@@ -4,6 +4,7 @@ import View from '../../../../../src/ol/View.js';
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import WebGLHelper from '../../../../../src/ol/webgl/Helper.js';
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import WebGLTileLayer from '../../../../../src/ol/layer/WebGLTile.js';
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import {createCanvasContext2D} from '../../../../../src/ol/dom.js';
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import {getForViewAndSize} from '../../../../../src/ol/extent.js';
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import {getRenderPixel} from '../../../../../src/ol/render.js';
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describe('ol/layer/WebGLTile', function () {
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@@ -62,7 +63,21 @@ describe('ol/layer/WebGLTile', function () {
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it('creates fragment and vertex shaders', function () {
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const compileShaderSpy = sinon.spy(WebGLHelper.prototype, 'compileShader');
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layer.createRenderer();
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const renderer = layer.createRenderer();
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const viewState = map.getView().getState();
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const size = map.getSize();
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const frameState = {
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viewState: viewState,
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extent: getForViewAndSize(
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viewState.center,
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viewState.resolution,
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viewState.rotation,
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size
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),
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layerStatesArray: map.getLayerGroup().getLayerStatesArray(),
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layerIndex: 0,
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};
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renderer.prepareFrame(frameState);
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compileShaderSpy.restore();
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expect(compileShaderSpy.callCount).to.be(2);
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expect(compileShaderSpy.getCall(0).args[0].replace(/[ \n]+/g, ' ')).to.be(
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@@ -75,7 +75,7 @@ const hitFragmentShader = `
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gl_FragColor = v_hitColor;
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}`;
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describe('ol.renderer.webgl.PointsLayer', function () {
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describe('ol/renderer/webgl/PointsLayer', function () {
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describe('constructor', function () {
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let target;
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@@ -116,16 +116,16 @@ describe('ol.renderer.webgl.PointsLayer', function () {
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hitVertexShader: hitVertexShader,
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hitFragmentShader: hitFragmentShader,
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});
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frameState = Object.assign(
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{
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size: [2, 2],
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extent: [-100, -100, 100, 100],
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},
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baseFrameState
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);
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frameState = Object.assign({}, baseFrameState, {
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size: [2, 2],
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extent: [-100, -100, 100, 100],
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layerStatesArray: [layer.getLayerState()],
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});
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});
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it('calls WebGlHelper#prepareDraw', function () {
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renderer.prepareFrame(frameState);
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const spy = sinon.spy(renderer.helper, 'prepareDraw');
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renderer.prepareFrame(frameState);
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expect(spy.called).to.be(true);
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@@ -327,14 +327,12 @@ describe('ol.renderer.webgl.PointsLayer', function () {
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0,
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0
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);
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const frameState = Object.assign(
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{
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extent: [-20, -20, 20, 20],
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size: [40, 40],
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coordinateToPixelTransform: transform,
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},
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baseFrameState
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);
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const frameState = Object.assign({}, baseFrameState, {
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extent: [-20, -20, 20, 20],
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size: [40, 40],
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coordinateToPixelTransform: transform,
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layerStatesArray: [layer.getLayerState()],
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});
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renderer.prepareFrame(frameState);
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renderer.worker_.addEventListener('message', function () {
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@@ -391,15 +389,14 @@ describe('ol.renderer.webgl.PointsLayer', function () {
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0,
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0
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);
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const frameState = Object.assign(
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{
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pixelRatio: 3,
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extent: [-20, -20, 20, 20],
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size: [40, 40],
|
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coordinateToPixelTransform: transform,
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},
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baseFrameState
|
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);
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const frameState = Object.assign({}, baseFrameState, {
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pixelRatio: 3,
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extent: [-20, -20, 20, 20],
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size: [40, 40],
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coordinateToPixelTransform: transform,
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layerStatesArray: [layer.getLayerState()],
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});
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let found;
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const cb = function (feature) {
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found = feature;
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@@ -446,6 +443,13 @@ describe('ol.renderer.webgl.PointsLayer', function () {
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fragmentShader: simpleFragmentShader,
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});
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const frameState = Object.assign({}, baseFrameState, {
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size: [2, 2],
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extent: [-100, -100, 100, 100],
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layerStatesArray: [layer.getLayerState()],
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});
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renderer.prepareFrame(frameState);
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const spyHelper = sinon.spy(renderer.helper, 'disposeInternal');
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const spyWorker = sinon.spy(renderer.worker_, 'terminate');
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renderer.disposeInternal();
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@@ -7,7 +7,7 @@ import {create} from '../../../../../../src/ol/transform.js';
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import {createCanvasContext2D} from '../../../../../../src/ol/dom.js';
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import {get} from '../../../../../../src/ol/proj.js';
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|
||||
describe('ol.renderer.webgl.TileLayer', function () {
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describe('ol/renderer/webgl/TileLayer', function () {
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/** @type {import("../../../../../../src/ol/renderer/webgl/TileLayer.js").default} */
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let renderer;
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/** @type {WebGLTileLayer} */
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||||
@@ -74,6 +74,9 @@ describe('ol.renderer.webgl.TileLayer', function () {
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||||
});
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||||
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||||
it('#renderFrame()', function () {
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||||
const ready = renderer.prepareFrame(frameState);
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expect(ready).to.be(true);
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||||
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||||
const rendered = renderer.renderFrame(frameState);
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expect(rendered).to.be.a(HTMLCanvasElement);
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expect(frameState.tileQueue.getCount()).to.be(1);
|
||||
@@ -5,12 +5,16 @@ import TileState from '../../../../../src/ol/TileState.js';
|
||||
import TileTexture from '../../../../../src/ol/webgl/TileTexture.js';
|
||||
import WebGLArrayBuffer from '../../../../../src/ol/webgl/Buffer.js';
|
||||
import WebGLTileLayer from '../../../../../src/ol/layer/WebGLTile.js';
|
||||
import {EXTENT as EPSG3857_EXTENT} from '../../../../../src/ol/proj/epsg3857.js';
|
||||
import {createCanvasContext2D} from '../../../../../src/ol/dom.js';
|
||||
|
||||
describe('ol.webgl.TileTexture', function () {
|
||||
describe('ol/webgl/TileTexture', function () {
|
||||
/** @type {TileTexture} */
|
||||
let tileTexture;
|
||||
|
||||
/** @type {import("../../../../../src/ol/renderer/webgl/TileLayer.js").default} */
|
||||
let renderer;
|
||||
|
||||
beforeEach(function () {
|
||||
const layer = new WebGLTileLayer({
|
||||
source: new DataTileSource({
|
||||
@@ -24,10 +28,16 @@ describe('ol.webgl.TileTexture', function () {
|
||||
},
|
||||
}),
|
||||
});
|
||||
const renderer =
|
||||
/** @type {import("../../../../../src/ol/renderer/webgl/TileLayer.js").default} */ (
|
||||
layer.createRenderer()
|
||||
);
|
||||
|
||||
renderer = layer.createRenderer();
|
||||
renderer.prepareFrame({
|
||||
extent: EPSG3857_EXTENT,
|
||||
layerIndex: 0,
|
||||
layerStatesArray: [layer.getLayerState()],
|
||||
size: [256, 256],
|
||||
mapId: 'map-1',
|
||||
});
|
||||
|
||||
tileTexture = new TileTexture(
|
||||
layer.getSource().getTile(3, 2, 1),
|
||||
layer.getSource().getTileGrid(),
|
||||
@@ -35,6 +45,10 @@ describe('ol.webgl.TileTexture', function () {
|
||||
);
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
renderer.dispose();
|
||||
});
|
||||
|
||||
it('constructor', function () {
|
||||
expect(tileTexture.tile.tileCoord).to.eql([3, 2, 1]);
|
||||
expect(tileTexture.coords).to.be.a(WebGLArrayBuffer);
|
||||
Reference in New Issue
Block a user