Merge pull request #6246 from ahocevar/render-vectortiles-on-layerchange

Re-render vector tiles when layer has changed
This commit is contained in:
Andreas Hocevar
2016-12-14 17:38:10 +01:00
committed by GitHub
3 changed files with 63 additions and 4 deletions

View File

@@ -34,10 +34,10 @@ ol.renderer.canvas.TileLayer = function(tileLayer) {
this.renderedExtent_ = null;
/**
* @private
* @protected
* @type {number}
*/
this.renderedRevision_;
this.renderedRevision;
/**
* @protected
@@ -164,7 +164,7 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(frameState, layer
(hints[ol.View.Hint.ANIMATING] || hints[ol.View.Hint.INTERACTING])) &&
(newTiles || !(this.renderedExtent_ &&
ol.extent.equals(this.renderedExtent_, imageExtent)) ||
this.renderedRevision_ != sourceRevision)) {
this.renderedRevision != sourceRevision)) {
var tilePixelSize = tileSource.getTilePixelSize(z, pixelRatio, projection);
var width = tileRange.getWidth() * tilePixelSize[0];
@@ -207,7 +207,7 @@ ol.renderer.canvas.TileLayer.prototype.prepareFrame = function(frameState, layer
}
}
this.renderedRevision_ = sourceRevision;
this.renderedRevision = sourceRevision;
this.renderedResolution = tileResolution;
this.renderedExtent_ = imageExtent;
}

View File

@@ -30,6 +30,12 @@ ol.renderer.canvas.VectorTileLayer = function(layer) {
*/
this.dirty_ = false;
/**
* @private
* @type {number}
*/
this.renderedLayerRevision_;
/**
* @private
* @type {ol.Transform}
@@ -64,6 +70,19 @@ ol.renderer.canvas.VectorTileLayer.VECTOR_REPLAYS = {
};
/**
* @inheritDoc
*/
ol.renderer.canvas.VectorTileLayer.prototype.prepareFrame = function(frameState, layerState) {
var layerRevision = this.getLayer().getRevision();
if (this.renderedLayerRevision_ != layerRevision) {
this.renderedTiles.length = 0;
}
this.renderedLayerRevision_ = layerRevision;
return ol.renderer.canvas.TileLayer.prototype.prepareFrame.apply(this, arguments);
};
/**
* @param {ol.VectorTile} tile Tile.
* @param {olx.FrameState} frameState Frame state.

View File

@@ -149,6 +149,46 @@ describe('ol.renderer.canvas.VectorTileLayer', function() {
});
describe('#prepareFrame', function() {
it('re-renders when layer changed', function() {
var layer = new ol.layer.VectorTile({
source: new ol.source.VectorTile({
tileGrid: ol.tilegrid.createXYZ()
})
});
var tile = new ol.VectorTile([0, 0, 0], 2);
tile.projection_ = ol.proj.get('EPSG:3857');
tile.features_ = [];
tile.getImage = function() {
return document.createElement('canvas');
};
layer.getSource().getTile = function() {
return tile;
};
var renderer = new ol.renderer.canvas.VectorTileLayer(layer);
renderer.renderTileImage_ = sinon.spy();
var proj = ol.proj.get('EPSG:3857');
var frameState = {
extent: proj.getExtent(),
viewState: {
center: [0, 0],
resolution: 156543.03392804097,
projection: proj
},
size: [256, 256],
usedTiles: {},
wantedTiles: {}
};
renderer.prepareFrame(frameState, {});
expect(renderer.renderTileImage_.getCalls().length).to.be(1);
renderer.prepareFrame(frameState, {});
expect(renderer.renderTileImage_.getCalls().length).to.be(1);
layer.changed();
renderer.prepareFrame(frameState, {});
expect(renderer.renderTileImage_.getCalls().length).to.be(2);
});
});
describe('#forEachFeatureAtCoordinate', function() {
var layer, renderer, replayGroup;
var TileClass = function() {